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Druid, Cleric, Necromancer, Mage Noble
Cost: 25 mana
Castable on: player/mob
Save: vs. spell for no effect
By poisoning a target, you keep it from regenerating at it's full rate and it will take some damage every time the hour tolls. This will also reduce the victim's strength by 2 for 24 hours.
cast 'poison' <victim>
See also: Detect Poison, Power Heal, Remove Poison, Envenom, Poisoning