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-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Kallisti News -=-=-=-=-=-=-=-=-=-=-=-=-=-=- March 4, 2021 - Massive new Wilderness zone added. Boasting about 60k new rooms in the form of an overhead ascii map, new skills, new races, random encounters, lots of materials to harvest, new epic mob challenges, levels over 100, and many easter egg puzzles to discover. More to come over time as the Wilderness evolves. You can get there via boat. - ORIENTEERING and WRANGLING proficiencies added - Added a message when a grouped follower can't follow you due to movement limitations like breathe water, swim, climb, etc. - Dreadlords can use SLAUGHTER - Player mount damage fixed to do full damage when ridden - Fixed a problem with mob stats from ELEMENTAL SUMMON spell - WEATHER command shows current or predicted moon phase for the day February 27, 2021 - Fixed an issue with low level chill touch decay effect being uncurable sometimes - RECLASS sets alignment to neutral for Paragons - RESCUE no longer causes victim to lose attacks - When you stop fighting by any means other than ending combat, your lost attacks counter resets to 0 - Fixed an issue with holy water not giving exp when it kills something you're fighting - If you wield and hold two different digging implements, the bonuses are cumulative - When a clock chimes midnight to change the day, you'll see the new day on the chime message. - Fixed an issue not being able to enter a portal leading to an underwater room and you can innately breathe water - Removed the extra warnings when moving around in a HARDCORE zone so you are only warned upon entry to the zone rather than every time you move - Now showing the combo indicators on ASSESS command after opponent name - Fixed an issue with DISPLAY command when abbreviating "opponent" inadvertantly toggling multiple settings January 29, 2021 - Fixed FAERIE FOG to reliably remove HIDE (or have a chance to remove if saving throw is made) similar to INVISIBLE as intended - Fixed a problem with POISON wearing off way too fast - Fixed FAMILIAR to respect rule of casting only once per 24 hours - METEOR STORM correctly restricted to outdoor (including astral/space and extra-planar) terrain - CASTSPEED is limited to +5 so at most you can cast 1 extra offensive spell per round - FEEBLEMIND spell reduces castspeed a little on victim - HELLSTREAM damage increased to 15d
- CALM spell improved to make mobs not taunt, help other mobs, ambush, become more easily ridable as mounts when appropriate, and not pre-emptively cast protective spells when idle and calmedJanuary 22, 2021 - CONSECRATE works correctly on holy water missiles January 21, 2021 - You can start arena battles at the Battlemaster with the command: battle start January 11, 2021 - Fixed an issue with item special power upgrades over 11 (which is the max available for upgrade) January 10, 2021 - Quests updated to be a bit richer in terms of what they can do January 8, 2021 - Fixed an issue where a charmed follower that rescued you sometimes wouldn't let you rejoin the battle with them - Your generation number for your lineage is tracked. After logging in descendents, you'll see generation numbers populate on the lineage command, character selection menu, and SCORE. - After the 10th generation (that's 512 characters!), each descendent can only create 1 bloodline - Your mount's position will show on score after your position and accurately reflect what the mount is doing (flying, swimming, etc.) - Fixed an issue with mounts not wandering due to "stay sector" limiting their ability to move due to rooms now supporting multiple sector types - Fixed an issue with some swimming mobs without legs not being able to move (like fish) - Updated messaging on BARGE to clarify when you are no longer standing January 6, 2021 - Watch out. River Street in Midgaard just got longer. Directions to the Underworld, Refinery, Southern Road, and Old School have changed. There is also a new Clothing Store where the key shop was. They key shop has moved to where the fence was and the fence has moved west 1. Enjoy. January 5, 2021 - Natural swimmers (fish, troglodytes, kappa demons, salamanders, etc.) won't be penalized when swimming. Like combat swing rate is lower and less effective in the water and swimming is slower than walking. Swimmers won't have those penalties. - Mead mana cost increased from 2 to 10 - Fixed CALLMOUNT and it also has a chance to succeed without delay January 1, 2021 - Happy New Year! Looking forward to another fun year at Kallisti. We're always looking for fresh ideas and new ways to grow our favorite game. This year, we're looking at an auto-quest system, bringing the Wilderness back complete with random encounters, updates and expansions to the item crafting system, the Champion class, and other epic challenges for players of all types. If you've got an idea, we'd love to hear it. If you'd like to build an interesting new area, we'd love to see it - and don't forget you earn nobility for becoming a contributor. Have fun! - FLY has been UPdated (pun intended, haha). Previously, there were lots of confusing edge cases that have been resolved. FLY automatically adjusts to show when you are actually flying (including via spell, wings, objects, on a flying mount, etc.) and the little 'f' on your prompt or group flags is an accurate indicator. You won't be flying in crawlways, underwater, or other places where it doesn't make sense. When you're mounted, you'll see that your position is mounted rather than flying but you're still flying if your mount is flying. If you get tired of flying, you can LAND. You might want to do that if someone is hurling tornados at you which does more damage to flying opponents, for example. When you're tired of not flying, you can FLY. The FLY spell is now called FLYSPELL. That's going to be annoying for some people, we know. - Moving from one room to the next only checks the mobility requirements of the new room. So if you're in deep water where you can't swim and aren't flying and want to move to shallow water where you can swim, well you can now. - Message added when entering a CRAWLWAY with limited space - Objects have special "action descriptions" that make them funner and thematic. This has been broken for about 25 years but is now working again. - Fixed an issue with walkspeed and not present group members - Fixed lots of issues with innate race abilities being lost in situations where they gained those abilities by other means - Fixed a bug at Slegge's resizing shop. Changing size, weight, or curse status all have independent costs so if, for example, you change the weight of an object, the cost to size or uncurse don't change. - Fixed issues with cotton/silk yarn not spawning December 31, 2020 - Area name, room info, and exit info are no longer obscured in private rooms (such as player houses) - SENSE UNDEAD spell shows the specific undead race rather than just "undead" - MSDP_ROOM_EXITS will now reflect LOCKED (L) and CLOSED (C) status - Holy Avenger weapon special heals better December 27, 2020 - New skill FLYING DRAGON KICK for monks - RETARGET and high rank DODGE are available at lower levels for monks RETARGET also allows retargeting whilst mounted and no delay at higher ranks - SPINKICK does an actual KICK skill to every foe in the room rather than a normal attack - WALKSPEED is a thing now. Characters walk at a speed primarily determined by the sector they are in and moving to, but other things affect speed of movement like flying, haste, sneaking, and objects can add or subtract to your walkspeed. You can see your group's walkspeed on FORMSTAT. You can see your own on SCORE. You can walk faster with the RUN command but it costs extra stamina. - You don't get a grouping xp bonus for NPC followers, only PC's - The grouping xp bonus for PC's has increased (about 20%) - The COMBAT command shows damage dice including barehand damage when appropriate including monk gloves if applicable - Fixed an issue with ARMY OF DARKNESS not giving skill rank bonuses to members at low ranks - SNOB and LEGENDBRAG socials added - FUSEPORTS won't raise the rank requirement on armors - Item crafting will generate better results on average for everything - Crafted metal shields won't weigh quite so much and all crafted shields can have fuseports - AUTOGOLD is turned on for new players by default and LEVELSPLIT defaults to off - Charmed NPC's use damage dice based on barehand damage rules or weapons they wield rather than uncharmed NPC damage December 21, 2020 - You can improve crafted and randomly generated items at Slegge as well as the Adventurer's Guild December 19, 2020 - Fixed an issue in ARMORCRAFT and SHIELDCRAFT not giving object extra perks for high quality/level crafting December 17, 2020 - When changing the weight of items at the resizer shop (Slegge), the AC value for armors will change appropriately. Similarly for KALSTONES that modify item weights. - Lights will show what color they are (this has no actual game impact) December 15, 2020 - KALSTONES will randomly generate on mobs December 12, 2020 - Items can now be SOCKETED for PLUG type objects to fit into - Items can also have PORTS to FUSE other objects (KALSTONES) into HELP PORTS or HELP SOCKETS for more info December 10, 2020 - Fixed an issue where dying wouldn't always break DEATHGRIP December 5, 2020 - GLORY and WAIL OF THE BANSHEE skills check for valid victim before charging mana and/or stamina so if you specify an invalid victim, you won't be charged anything - The North Pole zone with all of it's quests is now in. Remember that collecting vouchers will give you prizes in the new year depending on how many you have. December 3, 2020 - Mobs with dispositions will use more spell/skill variations - Fixed an issue with fire/acid resistance not working correctly vs acidstorm and firestorm spells - Fixed an issue where elemental resistance wasn't working correctly vs some breath weapons (specifically fire, frost, acid, lightning) - Fixed an issue with BANISH UNDEAD divine resistance not working - You can cast MORTIFY and SHAPECHANGE by specifying a number (in the order listed when casting the spell and not specifying anything) rather than specifying the form name - Wooly Mammoth SHAPECHANGE form can GORE with their tusks - Vorpal effects can cut off horns which will make those victims unable to GORE - Losing a tail won't cause as much damage unless you are a dragon or snake - Mobs won't summon mounts so often but when they do, the mounts are worth experience points when defeated - Season shows on TIME command - The directions to Surgaard/Alcazar have changed. November 29, 2020 - Boats are fixed. You don't need to drop and pick it up for it to work. - Thanksgiving is over for another year. Thank you to everyone who participated and thank you to Vajra for making such a fun challenge. November 24, 2020 - Thanksgiving is here! This year there are some new breeds of turkey wandering the wilds. A pair of hunters have showed up, tracking the birds. Rumor has it, there's some kind of god-like tom turkey that prowls the wastes looking for people that kill its fellows. It's mean and will kill on sight, beware! November 21, 2020 - You can GRAB items (i.e. lights) whilst shapechanged (similar to hold and wield) - More situations with uncurable poison/blind fixed - A magician has been doing some construction along the NE Road. He bent space and found some more rolling hills for people to travel through. Because of this the directions to the following zones have changed: Asgaard, Barovia, Blackrock Hallow, Blackrock Hills, Grimball, Catalaunian Fields, Castellum of Lasalle, Dragon Realm, Rordak Kingdom, Girish, Mists, Moria, Mt Fredgehand, Nedragaard Keep, Orc Encampment, Path of Power, Ravenloft, Ravlop, Storm Vale, Tarusk, Valencia Nina, Winter, and Villagio Del Centaur. Tread carefully. November 18, 2020 - Players first! Please fill out this survey to help inform our design decisions: https://forms.gle/CZ3CzQW1mrZLY1286 If altruism just isn't your thing, we will give you 1 million gold coins for your feedback. Just enter your account name at the end of the survey. Thank you! November 15, 2020 - Fixed a lot of issues with rounding errors in spells aand skills. For example, HASTE gives you a Dexterity bonus of 1 + (casting level/100) which meant you would always get a +1 bonus at any casting level below 100. Now, you receive a second Dexterity bonus at casting level 50 (i.e. 50 / 100 = 0.5 which rounds up to 1). This is significant for all enchant item spells but also many other situations. - If you make a save vs lightning breath damage, you will get an indication on the damage message (like most other situations) - Fixed a messaging problem with TERROR skill - Fixed a confusing method about stop following a mob when you kill the follower of that mob November 9, 2020 - Fixed an isue with the blind affect sometimes not ever going away - Fixed an issue with rare kill exp being applied incorrectly to low level characters November 2, 2020 - Potion crafting should make usable potions now and sell for a better amount. November 1, 2020 - Congratulations Pif for winning Hell night. Thank you to everyone that showed up. October 30, 2020 - After talking to a few players and myself we are going to have hell night starting at 9pm Pacific time tonight and going until 9pm Pacific time the 31st. This might be way too long but we can look at livening it up with random mobs and epic equipment that you won't normally see. Ivy. October 27, 2020 - Hell Night Poll: It is a tradition at Kallisti to hold a Hell Night on Halloween. It's a night where pking is encouraged and points are awarded for killing others or high level boss mobs. There are also devils and demons that wander the world. As part of this we backup the playerfiles and anything that happens on hell night is undone the next day. Look at it as the oppotunity to explore or kill others without any repercussions. The plan is to do hell night from about 4pm to 10pm Pacific time this year. That being said, there are a large number of players now that have children that do things on Halloween night. So, the poll question is: What would you prefer, Hell Night on Friday the 30th or should we continue with Saturday the 31st? Please let Ivy or Sammy know your choice. October 26, 2020 - An issue with mob aggressiveness has been fixed. Beware, mobs that are aggressive may attack if they can see you! October 19, 2020 - High level mobs will repop gold more quickly - Shopkeepers will repop gold more quickly - Shopkeeper item purchase prices will gradually decrease rather than current steep decrease rate - Gold cost to level past 74 is reduced October 9, 2020 - Failed BONECRAFTING will have a rank based chance of not lowering the item quality - The annoying drunk has a high chance to drown if you lead him onto moving water - You can perform socials on Puff October 1, 2020 - Fixed an issue with demonforms and gore not working September 30, 2020 - ASSESS updated again to just show anyone fighting but not you or anyone or anything in your group including your mount The "->" shows who you are targetting and "<-" shows who is targetting you and "><" indicates that you are targetting one another. September 26, 2020 - All those that lost maxstat metas due to a leveling bug have had them restored. Check at the meta-sage and contact Ivy if you think you are still missing any. September 25, 2020 - You can RREPLAY on the GOSSIP channel to see the last 20 gossips in reverse order September 24, 2020 - GRIM WARD can be cast on "group" for convenience - Fixed an issue with ASSESS to show followers and combatants correctly - Dreadlords can learn SHIELD USE to rank 10 September 18, 2020 - DIVINE SHIELD will block to reduce damage regardless what alignment you are fighting but it will still only bash opposing alignments. If you aren't using a holy symbol +50 or are neutral aligned, the COMBAT command will report DIVINE SHIELD at 0% for debugging. - Logging on gaining levels reports gains correctly rather than totals - PARAGONS pay only 10% the normal gold cost to META September 13, 2020 - Fixed an issue with DIVINE SHIELD bashing the Priest rather than the victim (gah!). Also, Evil Priests using this spell also get a bonus, just like Good ones do. It's only those faithless Neutral Priests that can't figure out what they're into that don't get a bonus. - You can cast DEMONFORM specifying a rank number (i.e. deathform 3) rather than spelling out the form to change into - DEATHBOND works on people a bit lower level than you (still based on rank though) - DEATHGRIP doesn't autofail for high level mobs but instead has a chance based on your level and your chance is reduced if the target also knows how to deathgrip - NETHERVOICE won't work if no foes are around August 31, 2020 - The CALM spell will flush a mob's memory and current actions August 29, 2020 - NEW ZONE: Island of Na'Kana has been discovered. See help for directions and level restrictions. - DEMONFORM massively updated to provide many new demon choices to our lovely Demoniacs - You can perform the COMBAT command on your mount and followers - Your GAINLOG will report how many practice sessions you gained - If you are given a skill via magical or natural means but your class doesn't ordinarily have that skill or it does and you simply haven't bothered to learn it, you can still wear +skillrank items to improve that skill - It's a little easier to make a save vs DEATHFOG choking gas extra affects - If you make a GOODBERRY and your hands are full, the berry will go to the ground where you are standing - Bards and Rangers can be in an ARMY OF DARKNESS (if they are evil of course!) - MSDP shows level of group members - Surrounding objects will trigger special powers more frequently - You can use the DEFENSE and OLDSCORE commands on your mount and NPC followers, i.e. 'defense horse' August 4, 2020 - Vampire bite attacks won't work if you or the vampire are fighting from ranged combat distance - You won't see autoparry on the TOGGLE list if you don't have the PARRY skill. Similar for other auto combat skill toggles. July 27, 2020 - Fixed an issue with spells getting re-applied after logging out not applying all of their affects properly. Additionally, some spells weren't applying their full effects properly until logging out (like FEEBLEMIND) which is also fixed. Generally speaking, this will make all spells with a qualitative element (like fireshield does more damage at higher casting levels) work more predictably and across logging out/in. This is a fairly significant change. - Fixed an issue with mob special attacks not working correctly July 25, 2020 - MINE skill will provide raw gem ore sometimes in addition to raw iron ore - Fixed some issues with item crafting including MILLING, TANNING, PAPERMAKING, and more - Fixed a display issue with NOBLE showing points for level 100 characters twice - The - When you pay for an item durability upgrade at the Adventurer's Guild, if the item is "brittle" then it will remove that property before adding durability - Added some messages on weapon abilities to the victim when previously silent - Improved many weapon abilities at higher levels (8-11) - Some weapon abilities consume a small amount of mana or stamina when triggered - Heal weapon ability no longer consumes mana as if casting the heal spell nor does it use your rank in heal if you have learned that spell. It always uses the weapon power level. - Fixed several weapon abilities to work correctly or better, such as agony, dispel magic, the ranged weapon abilities, suffocate, and added a new power "tsunami" - Charmed mobs need to wield appropriate weapons to use skills such as backstab, hamstring, and envenom - Fixed an issue with crafted items showing up with obsolete bonus skills - Clarified purchasing insurance on items prevents accidental SACRIFICE of that item - LOOKing at an object in a room just shows the description. If you want to see that object's stats, pick it up and look at it. Fixed a few issues with look in general to make it easier to understand - FLEE doesn't charge you stamina if you can't flee due to being bashed - REPLAY command accepts a number after channel name to specify the number of communications to replay. I.e. replay music 5 - CLANCHAT ignores visibility rules flag on who denoting clan membership is now invisibleJuly 23, 2020 - DEFINE command works again July 21, 2020 - The fletcher, wand recharger, and repair shops will first look at worn items to refill, recharge, or repair before looking at inventory items. So you can "refill quiver" without having to remove it first, for example. July 12, 2020 - Two handed shields have a lower dexterity requirement in general July 6, 2020 - Major adjustment to hero points per HMS for most classes generally increasing the number of hero points for mana for classes that rely on it heavily but there were other increases as well. Mages, Priests, and Demoniacs will see the most dramatic improvements and Monks and Bards to a lesser extent. - ABJURE improved - lasts longer per casting - DEATHGRIP makes fleeing a lot harder. Strength plays a role in chances to break a deathgrip (for both the victim and the Dreadlord) and if you know the skill, it's easier to break free. Also, if you want to release someone from a deathgrip, just deathgrip them again and you will release them if already deathgripping. - Lots of skills can be done with sitting or resting now instead of requiring you to stand such as FOCUS, HIDE, NOTRACE, and many more including most of the item crafting proficiencies - Doing group operations like "put all" will operate on account owned objects rather than giving you an error June 24, 2020 - At 0600 Central time June 25, 2020 we will be switching to a new server. We should be down for about an hour while the last of the switch takes place and the mud is brought back up. Once done you should be able to connect like always. - Done! Some of you might noticed an increase in speed. Thank you Coyote! June 17, 2020 - Stability improvements under the hood June 16, 2020 - REPLY ignores delay - DEEPDRAW can cause lost attacks, dismounting targets, and bash affect at higher ranks June 14, 2020 - POWER HEAL and FULL HEAL will sober recipients if drunk - LORE will provide info on salves (and other rare consumables) June 13, 2020 - Ancestor, if any, name shows on main menu character list - Ranger mana regen increased a bit - Monks get DODGE slightly earlier so that they can get rank 5 at level 75 May 24, 2020 - Fixed an issue where mob innate sanctuary, unholy aura, wraithform, invisbility, and detect invisibility were artifically high May 21, 2020 - If you're holding a spellbook and wielding a cast weapon, the more powerful item is used when casting - COMBAT command has a "Magic" section which will show precision spell rate as well as cast speed and spell fail adjustments, if any - You can pay to start your own arena battles at the Battlemaster - Crafted holy/unholy/nature items are permanent and names accurately reflect type of item created - If you're wearing a boat... like a magical boat, just go with it... it'll work same as boats in your inventory - Druid and Templar barehand damage increases a little with level (but not as much as Fighters, Rogues, or Monastics) - Gaining level 100 allows all Legacy characters on your account to QTRANSFER. There's a higher gold cost for legacy chars to QTRANSFER (but not for a legacy level 100 character) - Centaur are treated as humanoids for the logical purposes where it would make sense (like aiding other humanoids, getting charmed, etc.) - Doppelgangers with very low Wisdom or Intelligence won't be inhibited from races with penalties in those stats - Doppelgangers can change more than 4 sizes at once but the delay is simply a little longer (but not as long as if you were to do it in two stages) - ALACRITY Wizard spell improved - Charmed NPC followers can follow you into no-mob rooms - Charmed followers have some of their special behaviors wiped (like mobprogs, door manipulators, etc., not skills) May 12, 2020 - When blocking with a shield that has a special power, it has a (good) chance to trigger - Fixed a bunch of double damage messages with item powers - Fixed an issue with polymorph, demonform and other shapechanged breath weapons that was incorrectly giving the victim a double reduction in damage based on resistances - LORE and IDENTIFY will show special powers on worn items like it already does for armors May 3, 2020 - Undead followers can swim and breath water, fear the swimming zombies! - RANGED variabled added to MSDP to know if you are ranged or not - If you have color toggled off, MSDP won't colorize the terrain field May 2, 2020 - Lights will show how much longer they will last, i.e. (3 hours remaining) Lights that are burned out give you a message when equipping them to remind you that they won't work. Burned out lights won't heap with non burned out lights of the same name in inventory. - Polearms will protect you (a little) from BLADE BARRIER and GRIMWARD similar to how it protects from ICESHIELD type effects - Nullify (for removing an item ability) works for armors in the Adventurer's Guild - Fixed messaging issues with wearing things on hind foot/feet - Issue with repetitive kill reducing experience fixed and messaging added April 28, 2020 - Duration of blindness spell effect reduced April 26, 2020 - Refinements to the MINIMAP - INVISIBILITY TO UNDEAD can be trained to a higher rank and current effective level shows up on DEFENSE command April 25, 2020 - New option MINIMAP will show a small ascii map above the room name when toggled on. "toggle minimap" to turn it on. New accounts will have this on by default unless blind mode is selected. HELP MINIMAP for more info. There's also a SURVEY command. - BLOODLINES start with correct initial class skills - CHARM PERSON shows cast level on PRACTICE command - New stronger creatures have invaded the Underworld. Be careful! April 13, 2020 - Gold will replenish on shopkeepers more quickly April 11, 2020 - Trainers that teach the same skill twice (at a higher rank at higher levels for example) is fixed April 7, 2020 - CYCLOPS race option unlocked at Paragon level 52. Giant race now requires Paragon level 53. See HELP CYCLOPS for more info. - You'll see [ fatigued ] on attacks where whoever is attacking has reduced damage due to low stamina - When fighting from ranged distance in combat, if you are hidden you will not automatically unhide when combat starts, instead you will have a chance based on your HIDE rank to stay hidden. Similarly for CAMOUFLAGE - Fixed a bug in room lighting when you couldn't see things in the dark even though you had a light - Large penalty applied to ADVANCE on a ranged foe if you are currently bashed, but you also get a big bonus to advance if your foe is bashed April 4, 2020 - Easter zone is in until Easter - When you LORE or high level IDENTIFY an item, it will often tell you where the object comes from (quest objects, opaque zones, etc. won't show where they are from, of course) - Light sources on the ground will illuminate a room - SENSE UNDEAD fixed and works to sense all undead lifeforms - Fixed an issue with setting your pre-prompt character to nothing - You cannot drop shards in house/clan vaults - DISGUISE improvements April 1, 2020 - Fixed an issue with meta costs displaying incorrectly when shapechanged - CURE will correctly cure decay affects from CREEPING DEATH March 31, 2020 - JAZZHANDS social added - Total mobs in areas complete should be calculating correctly now. Good luck to everyone on your 100% goals. We are still reviewing zones so not all zones are 100%able yet though. March 27, 2020 - If you're missing a leg, you can still move if you are flying or mounted. Similarly, if your mount is flying, they can still move if missing legs. March 25, 2020 - Priests and Magic Users get more hero points per mana point. Prophets, Necromancers, and Wizards will see the biggest gains. - Timepieces that are equipped will ding - All crafted potions, scrolls, spellbooks, spellstaves, holy symbols have reduced level restrictions - SCORE shows correct exp values over 2billion March 22, 2020 - Gold cost to gain levels reduced in general, most significantly sub-level 60 - Gold cost to meta reduced below level 61 - Frailty has updated Baramon Ingrol. - Watch out. The mapmakers have revised the paths to Roogna, Leprechaun, Druidwell, and Lagoon. March 15, 2020 - Explorers in Solvorfirth have discovered a door past the town well into a den of trolls on the Fells of Skarpsky. Be careful when wandering around the area. Those trolls are agressive. - The centaurs in Villaggio Del Centaur have done some construction. - Rumors abound of a new town north of Calidyrr. Be careful. There are demons at night.... - Your title will no longer automatically set when gaining levels (after level 3 for new characters on new accounts or level 1 for all others) March 12, 2020 - Fixed an issue with walking into clan houses - ACIDSHIELD spell has appropriate messaging - Rangers and Barbarians can learn the TRIP skill March 11, 2020 - Mobs that haven't been killed in a while will build up additional gold beyond their usual max - Weapons set up for quickdraw will no longer give affect bonuses since the item isn't actually worn - CONSIDER for damage is a bit more reliable March 6, 2020 - Changed how bloodline ancestor gains work. Ancestors will not gain any HMS until the bloodline gets to level 50, at which point the ancestor(s) will gain all 49 levels of HMS gains at once. Existing bloodlines will gain a pro-rated amount based on current level. - Fixed "Samurai Fury" weapons - Fixed issue with weapon powers in general not triggering frequently with high attack rates - Purchasing race change from Human after level 1 costs more qpoints than changing from other races due to natural human stat boost that is preserved when Humans reroll - RAGE won't always cause Barbarians to collapse after combat. Chances to collapse are based on stamina. If you're above 80% stamina, you won't collapse, below 20% you'll always collapse (same as before) and anything in between will have a chance to collapse based on how stamina depleted they are. - The first time a mob loads, they have normal gold. The next time they load, they start with a fraction and gradually build back up to full gold. Lower level mobs build up faster than higher level mobs, but it isn't too long. Meant to discourage camping out at a particular mob and repeatedly killing it. - Some new high level mounts have been scattered around the mud. A few are even very large for those large sized classes. March 3, 2020 - Neutral Templar can use either holy or unholy symbols and if wearing both, the best one will be selected - Fixed an issue with SHIELD USE blocking attacks and not working last update - DOPPELGANGERS show up correclty on "noble races" if attained March 1, 2020 - Alignment based classes will change alignment more slowly when acting out of alignment (e.g. Paladins killing good aligned foes) February 27, 2020 - If a DOPPELGANGER tries to shapeshift and can't for some reason, they will not be charged stamina - The people of the Callidyrr Village got tired of being closed in so they broke open the north gate and found the old road out of town. They hope to find new zones in the area in the future. February 25, 2020 - CHAIN LIGHTNING has a message and is more effective at higher cast levels - Class is denoted when logging in (unless anonymous is set) - When a PARAGON dies, the level and class are noted on death message - You will correctly get noble point credit for a DOPPELGANGER race to level 50 - Skill/Spell failure modifier is displayed on your personal skills list rather than having to look at your class skills list - Fixed an issue with noble calculation when you have a BOT player as the last player on an account. Also with how base classes are counted (base classes have their own award rather than being counted toward the other specialized class total) - Fixed a bug preventing worn items that aren't armor and have special abilities (like mana drain, etc.) from working - If you repeatedly kill the same thing (30+ times within the last 100 kills), exp for those repetitive kills starts reducing a bit. You can see your last 100 kills with the LASTKILLS command. - Followers can't use skills of classes they aren't even if you give them gear that boosts those skills February 17, 2020 - KICK skill delay is reduced for people with 4 or more legs - Centaur can't (accidentally) learn RIDE - Fixed an error in POWER HEAL resulting in reduced healing at casting levels above 50 - Fixed an issue with some teleport levers not transporting ungrouped solo players - Doppelgangers can see when someone else is a Doppelganger on WHOIS February 11, 2020 - Fixed a display issue with NOBLE command and point values for some rooms February 8, 2020 - Fixed a major issue with SHIELD USE not actually reducing damage taken when blocking attacks. Also, defensive combat style increases shield blocking a tad based on rank of shield use. - Higher ranks of SHAPECHANGE do not require more than rank 1 in HAWK EYES February 1, 2020 - New option in ADVENTURERS GUILD to "unenhance" items which will provide a full quest point redemption to remove a special power - Fixed an issue with high level bless spell not adding damroll - Improvements to HUNT - Fixed sounds on some channels to generate on receive as well as send January 30, 2020 - Fixed a bug preventing weapons with firestorm or icestorm and some other specials from working for most characters (i.e. Mahn-Tor's great axe of fire) - FRACTURE can be cast on self to dispel STONESKIN - Fixed an issue with ROOM TOSS failing way more than it should - ACIDSHIELD spell added for Wizards - Mobs that have vulnerabilities won't use skills or spells that exploit those vulnerabilities. E.g. if a mob is vulnerable to "divine" damage won't have things like SMITE or HOLY WORD or something vulnerable to aquatic damage won't have TSUNAMI, etc. - You can wear any shield, floating, surrounding, badge, or light while fighting or shapechanged - Bots can't give HOMAGE, increase the max level on your account, gain qpoints from quests, can't QTRANSFER, nor do they contribute to the noble points of your account or HMS ancestors receive. Their meta gold costs are also higher than non-bots. - Updated Zone "Paths of Power" to include current classes instead of mage, warrior, thief, and cleric and to use skills/spells that the classes can do January 19, 2020 - Improvements to QUICKDRAW: - A successful EVADE switches weapons if your quickdraw is ranged and your main weapon isn't - When wearing a ranged weapon, you automatically turn on RANGED (unless you can't for logical reasons). Same when switching to a non-ranged weapon, you'll switch out of RANGED if you were in it. - If you turn on RANGED and you wield a non-ranged weapon and your quickdraw is a ranged weapon, you'll QUICKDRAW immediately - Armor specials will trigger more frequently - Drow can see secret exits like Elves and Half-elves can. Chance to see a secret exit increases if you are both one of the above races and also a rogue. Assassins have the highest chance to see secret exits but Bards and Demoniacs can also see them now. Just not quite as well. The AWARENESS skill increases chances further when activated. - Changed how mobs decide to wear gear (no change to charmed mobs) - grip aliases to deathgrip - Equip your followers at your own risk. We will no longer reimburse for lost follower equipment. January 14, 2020 - Whips fall into the same category as polearms for fireshield type protection damage reduction (see Jan 12 update) - Fixed an issue with BLIND FIGHTING and not working as well as intended January 12, 2020 - SNAPSHOT has an "aoe" option to hit every foe in the room at rank 5 - FORAGE doesn't fill you up so you can eat foraged food multiple times - Rangers can learn HAWK EYES and TWO HANDED weapons to a higher rank - When equipping a two handed shield, you get a more specific message and for clarity in EQUIP: < shield (2h) > - Disarming a one handed weapon is a little harder based on strength of wielder - When using a polearm or lance and fighting a foe that has blade barrior or fire/ice/shockshield you'll typically only take 50% damage from the shield (higher chance for half damage based on your dexterity). When it works you'll see [ polearm ] next to the incoming damage message - SHIELD USE and DIVINE SHIELD now block attacks fully rather than partially and trigger much more frequently. You will see the deflection messages only if "brief combat" is turned off (similar to parry, dodge, etc.) - New combat option, QUICKDRAW, will let you set up a weapon to use in case your wielded weapon is disarmed, destroyed, or otherwise lost, then you will automatically switch to your quickdraw weapon. You will also automatically switch if you are using a ranged weapon and your opponent advances on you. To set up a quickdraw weapon type "wear quickdraw" and to force a manual switch you can simply use the QUICKDRAW command. This is free for all now but will almost certainly cost a pratice session (proficiency) in the future. Mages and Priests cannot quickdraw. - Fixed an issue with the KNOCK spell alias when specifying both door name and direction - Fixed an issue in Jungle rooms where the leader hacks their way through and followers without hacking ability can't followJanuary 5, 2020 - Fixed an issue with mob fight triggers firing way too frequently - Fixed an issue with vorpal head sever and not insta-killing for most races January 2, 2020 - You can use two handed shields now (with no weapons). Shields that require two hands are rare and powerful. You also get bonuses to BASH, DEFEND, and shield block success rates with these mighty shields. - Bot zones are only for people with their botter on. As a refresh: There is now a BOTTER flag that a player can set for an automated character at high levels. Some zones are not accessible to BOTS and players caught botting without the flag enabled (when they are high enough level to have enabled it) will be punished according to the RULES. Bots do not get experience bonuses for outlaw, grouping, hardcore mode, or long rent times. Bots also are not eligible for top10 lists December 30, 2019 - Twohanded weapon specialization returns for Fighters and Templar - Fixed an issue with MSDP and group names - If you cast a "group" version of a spell and aren't grouped, you won't be charged mana - Mana and stamina draining ranged weapon abilities will show how much drained December 23, 2019 - A lot of new QUESTS have been added Please note that the 360 weapon is only for the holiday season and will go poof after the new year. - The ASSESS command has been updated and there's a new combat option called "autoassess" that runs an assess at the end of each round and will show opponent hp and stamina percentages as well as nasty affects like curse, blind, etc. You can see mana as well if you have the MANASEER skill by learning it or from gear - Fixed an issue preventing missile weapons from not trigging special abilities (like bash bow, etc.) - When polymorphed (shapechange, mortify, demonform, etc.), you can wear surround, orbit, light, and shield (in addition to wield/held objects) - You can renew shapechange duration by casting the spell to change into your current form again - Frequency of weapon abilities upon identify/lore shows correctly now. Previously a lot of assumptions were made about the average conditions you'd be fighting under and it tried to display something reasonable. Now there is less randomness based on fight conditions and the chance of triggering is primarily driven by the item power, your relevant weapon rank, weather or not you or your victim are cursed, and your luck (in that order). Two handed weapons still have a 20% increased chance of triggering. - If you don't have a spellbook high enough to cast a spell, you can still cast the spell but with reduced effectiveness as if you tried casting and didn't have a spellbook at all - A more complete set of buff and nasty affects show up when looking at mobs in rooms and also on your prompt - The limit when depositing large sums of money in a bank that's located in a clan hall is increased - MSDP shows Hero Points To Next Level (HERO_POINTS_TNL) - K3.0 characters are denoted correctly on the character selection screen - Fixed an issue with CURSE not penalizing chances to hit in combat correctly (it's affect was almost insignificant) - EARTHQUAKEs causing avalanches do 25% more damage December 11, 2019 - Xendorian Outpost updated December 10, 2019 - Fixed an issue with kill mob quests not triggering completion someetimes - There is no longer a delay when completing non-repeatable quests December 9, 2019 - Quests can have pre-requisite quests now that must be completed prior to initiating - Mobs that have tail attacks, gore, razor claws, and wing bash won't use those attacks if you vorpal off the appropriate body part - Iceshield/Shockshield will set correctly on mobs where appropriate (rather than fireshield) December 7, 2019 - Hanskan Desoy Mines updated December 3, 2019 - North Pole updated - If you're on a quest to kill something and anyone in your group kills the target and you're grouped and present for the kill, then that will trigger quest completion for you - CONSIDER has more fidelity when used on foes close to your level - Added support for room heal for HMS - Fixed an issue with MCCP v2 support when sending IAC IAC December 1, 2019 - Rooms that cause pulse damage over time show a message - Fixed an issue with STONE BLAST and TORNADO not able to start combat correctly November 30, 2019 - VALRAVN ravens are higher level now (based on level of foe and your casting level) - You can buy a Stablehand in your stables to increase the number of mounts stored by 1. Stablemaster now increases the total number of mounts storable by 4 instead of 3. - Messaging when trying to do things in houses that you can't do are clearer in terms of who the primary owner is. November 29, 2019 - Fixed a bunch of issues with spells based on sectors (outside, underwater, etc.) and confusing messaging or incorrect behavior and added new sectors for "Planar" (i.e. Astral Plane) and "Space" (i.e. The Galaxy) - DIRS command provides handy directions to common Midgaard destinations with "dirs guild", "dirs donation", "dirs bank", dirs "prayerroom", and "dirs adventurersguild" - Unspecialized Priests get "armor use" to rank 3 - If you want to see fellow group member arrival messages when walking, you can "toggle grouparrival" to turn that on - Village of Sithicus updated November 27, 2019 - You can use "noble race" and "noble class" to see which races and classes you've gotten to level 50 on your account - Fixed an issue with mounts getting killing blows in the middle of attacking multiple times while having a stacked command to attack another foe of the same name causing a crash - Fixed an issue with certain customized mobs not using skills they were assigned - Zones Tellurian Discordia, Archipelago, and Dark Cathedral of Stark updated November 25, 2019 - Ranger heropoint calculation is biased a little more toward stamina and a little less toward mana November 23, 2019 - Familiars don't count toward follower limits November 21, 2019 - Pardon our dust. Things might have gotten a bit unstable. I put in 7 new low level quests today and 2 the 16th. They aren't in the help yet. There are at least 14 more in the works that I hope to get in before Thanksgiving. Ivy. - Atoll, Lasalle, Archipelago, Kralll, Path of Power, and Trein have all been updated. November 20, 2019 - Fixed an issue preventing centaur from wearing a mix of onefoot and both feet items on their four feet. November 19, 2019 - Alcazar and Le-Rot-Slavor Lair updated - The Scout shows up on "replay rp" - Fixed a bug in legacy items and Valkyrie minimum levels November 18, 2019 - Gossip channel is recorded indefinitely - The "areas complete" command is accurate for certain complicated zones where it wasn't previously - Slowed drunk speech rate - When it's dark, INFRAVISION doesn't let you see things that don't generate heat, like ghosts and skeletons, unless you also have SENSE UNDEAD - Barrow Mounds has been changed to a level 30 to 50 area. Please be careful. November 10, 2019 - Bards can play instruments in rooms (such as pianos) if they aren't holding an instrument. Messages for bard songs are also clearer showing when a bard is "singing" vs "playing" a song and which instrument they are using (if any). - Rommena Countryside updated - Facepalm social added November 6, 2019 - Higher bonuses to critical hits from objects are possible now - You must have the skill in order to receive a benefit from gear that increases rank in the skill "critical hits" - but you don't need the skill to get a benefit from objects that simply apply "+CriticalHit" - If you are impaired (cursed, drunk, etc.), then your critical hit chance is lowered but if your target is impaired (cursed, paralyzed, etc.) then chances are higher November 4, 2019 - The speed (frequently) of flow rooms is decreased November 1, 2019 - Flow rooms show messages for objects or people drifting in and out - Also, there are many more flow room types now, like gusting wind mudslides, avalanches, and magical vortexes - If you are really large size then you will sometimes resist drifting in water (based on your size and the strength of the flow) - You can resist being blown by wind based on your fly skill which is either the spell level of fly cast on you or your level if innate vs the strength of the wind - If you aren't flying, you can take damage from some flow types such as avalanches and rockslides based on your dexterity to avoid - Flow speeds, strength, and direction can be random by design - FLY can be cast on others at rank 2 - Fixed a bug where you could be "flying" underwater - Fixed a crash with PROBE - WRATH skill correctly only targets people you are fighting or are fighting you rather than everyone in the room like other area attack skills (this is by design) - You get a message when using an area attack skill and there is no valid targets (nobody in room or nobody fighting you in case of WRATH) - Fixed LORE for material hunting in many zones - Fixed an issue with large zones and completion percentages on "areas complete" - When SANCTUARY or UNHOLY AURA are cast to cancel the opposing spell, a message is given - You cannot scoop up water from the ocean and drink it, only fresh water rivers - Removed a lot more formatting text, especially from character creation, when blind mode is turned on - Turning on blind mode will not automatically turn on sounds because you might not have sounds installed yet - Blind mode with prompt off still shows mount spell wear-off messages October 31, 2019 - Halloween Hell Night - Open PK! October 21, 2019 - IGNORE also suppresses titles and group names of people in your ignore list October 18, 2019 - Kallisti now supports any Unicode-8 characters (and some beyond that) - IGNORE command redone and now supports the option to ignore multiple people at the same time as well as the option to ignore channels or tells only (or both) and works on specific people or entire accounts and can also be modified when your ignore target is offline - Changed how equipment is damaged. Hopefully fewer lights will scrap - You should be able to rename your bins without them becoming over heavy after reboot (exploding bins problem) - Werewolves of a class without natural weapons should now be able to bite - Increased the probability of the landshark appearing October 13, 2019 - Fixed AREAS COMPLETE command to accurately show your progress toward completing areas (visiting almost all rooms and defeating almost all mobs) - Fixed a major issue with saving throws that made fortitude saves normally fail when you had a chance to have both a reflex or mental and a fortitude save option and the fortitude save should have been easier to make - Precision spell indicator shows uniquely from "critical hit" in the damage message October 8, 2019 - Directions to the Tombs of the Damned have been updated. October 3, 2019 - Directions to the Secluded Lagoon have been updated due to the disconnection of part of Rommena from the Dragon Realm. DIRS will no longer take new players through that path when going to Shakespeare. September 30, 2019 - NEW CLASS: Valkyrie (subclass of Fighter) with new skills: Mead (creates a horn of mead to drink) Wrath (area attack) Odin's mark (use exp to mark a warrior mob then get extra exp when it is killed) Valhalla (safe recall spot where you can go as well as the last killed marked mob) Bifrost (make a rainbow bridge to waypoints you set) Farsight (see people in remote places) Valravn (call a raven follower to help you) Valmeyjar (death maiden that scares mobs and increases attack speed) Wio Faerstice (heal) Herfjotur (hamper mobs by lowering their stamina and causing them to lose attacks) - Valkyrie are unlocked with a noble Lord title AND a level 51 PARAGON. - NEW RACE: Doppelganger. Doppelgangers can change into any other humanoid race after killing that race and they get the physical benefits of the new race (like bonus/penalties to str, dex, con). They also get the DISGUISE skill for free since that's kind of their jam. When shapeshifting, they regenerate limbs similar to salamanders. You can unlock this race with a level 58 PARAGON. - When regenerating limbs from polymorph salamander and doppelganger, you'll regenerate arms before hands and legs before feet - When identifying items, if you can see all class minimum levels, you'll see them organized by superclass instead of the strange order they've currently been displayed. You can see minimum levels for all classes on any character on your account after you attain Lord nobility title. You won't see VALKYRIE minimum level unless you have a valkyrie on your account. - When using the SKILLS command outside of a guild to list the skills you've learned, they will appear in alphabetized order. - DETECT POISON is fixed and provides more information. It is a "cantrip" and costs a practice session to learn (rather than a skill point). - New channel added, "veterans". If you have a K3, K4, or K45 character on your account, you'll gain access to this channel (for all characters on your account) upon logging in a character from any of those eras. - Races and classes with +1 skill bonuses (like edged weapons for dwarves and fighters) will get a +1 rank (cumulative) to those skills. That means Dwarven Fighters start with rank 2 in edged weapons for example, ditto for Elven Fighters and ranged weapons. - Dwarven priests get a bonus to edged weapons (like they do for all other classes) rather than blunt since they can use axes - Purchasing a race change at the Adventurer's Guild correctly removes all former race abilities and adds all new race abilities immediately - CENTAUR, WEREWOLVES, and MINOTAUR have tails now. And if you are missing your tail (maybe it got severed?), you'll see a message in AFFECTS - PIXIES will see a message in AFFECTS if they are missing their wings - Fixed a bug when riding mounts that wander and the rider not following - There is now a BOTTER flag that a player can set for an automated character at high levels. Some zones are not accessible to BOTS and players caught botting without the flag enabled (when they are high enough level to have enabled it) will be punished according to the RULES. Bots do not get experience bonuses for outlaw, grouping, hardcore mode, or long rent times. Bots also are not eligible for top10 lists. - Cost to REGRESS skills displays correctly - SPIRITUAL GUARDIAN and DIVINE SHIELD frequency improved - NPC followers will not have a chance to take the rare qpoint drop award in a group - Character creation has been streamlined with improved defaults, instructions, and colors to make the process easier for new players - If you have a character above level 10 on your account, you can view DEATHLOG even on characters below level 10 - this is mainly useful for PARAGONS who have recently died - You gain a PRACTICE SESSION at level 2 and get another at level 5 and then start getting them at the prior pace at level 11. This is mainly to learn low level proficiencies SWIM and CLIMB. - Leveling announcements include the class of the character - You no longer need an unholy symbol for low level skill Dreadlord GLARE - Fixed an issue with +rank to passive combat skills (like parry, dodge, etc) that you haven't learned to at least rank 1 that were causing redundant "unlearned" messages - Vampires are less lick spammy - brief combat will hide messages for blocks, parry, dodge, etc. - You should fail less on crafting - Some MSDP output updates and fixes September 8, 2019 - Added clantalk and ctalk commands for cchat. - Clan bins should load and be constructable now. Funds for the bins come from the character and not from the clan funds. - If a mob was attacked by a high level character it can not be attacked by a sufficiently lower level char after. - Couple of position fixes - Charm fail attacking reduced. - Characters on menu list should page now. August 31, 2019 - Renew life and mage heal are more stable in the amount healed. - Reduced the amount that vampires lick - Gave a message for meditate if you have never practiced it. - Scan east will now work - Toned down bash a little - Fixed some MSDP variables to be cleared when appropriate - Fixed quests to display when you are on a quest - Reduced the chance of breaking out in a combo - Made bins page - Fixed position for meditate August 6, 2019 - Set up bell to play in clan rooms - Corrected some hero point veriations related to dropped mage spells - Fixed character delete from account that removed players from clan July 22, 2019 - Bards who learn haggle should now succeed more often at it. - Fixed a problem with donating to the void if you have a house. July 13, 2019 - Shopkeepers will have a bit more gold and regain it a bit faster now. - Recall to clan house is fixed. June 22, 2019 - If you go below 0 hp during combat and regenerate above 0 in the same combat round, you won't be incapacitated seeing stars. June 10, 2019 - Explorers have discovered a new hunting ground off the Midgaard River. The area is intended for levels 30 to 60 so be careful. May 26, 2019 - Cleaned up MSDP group output and includes additional info - If you amp an item with quest points and it's already bound to an account as owner, it will maintain the account ownership status - City rooms provide ambient light at night so within a city you'll still have basic vision even when it's dark outside May 23, 2019 - Halladar's Keep updated May 14, 2019 - Stamina regen increased greatly when you're really low in stamina - Minimum stamina required to flee reduced to 3 - The EVADE skill uses less stamina (about 1/3 less) - FLEEing executes an automatic BREAKOUT command prior to fleeing - If you're struck and seeing stars, you will still have a chance to flee - Villaggio Del Centaur updated - Catalaunian Fields updated May 12, 2019 - Death threshold is negative Constitution rather than negative level. Toughness bonus of 10 per rank still applies. Example, if you have a a Constitution of 22 and rank 2 in Toughness then you will die once you have less than -42 hitpoints. You'll be incapacitated below zero hitpoints as always. The minimum threshold for death is still -15hp. - Fix for VISCERA DRAIN sometimes not working - Fixed an issue with buying "maxrank" on skills that have two names where the first name is an abbreviation for a different skill (i.e. "death fog" where "death" is an abbreviation for "deathstroke") - Fixed an issue when using ANIMAL FRIENDSHIP on a mount with a rider that causes the rider to attack you and the befriended animal to help it's former rider rather than who cast friendship on them - Fixed a bug where a charmed Bard NPC could sleep friendly PC's - Werewolves can HUNT outside at night even if they haven't learned the hunt skill - Mines of Moria updated May 2, 2019 - You can sort your characters in the character activation screen by level, race, class, or era - You can customize your prompt further by changing the pre and post prompt indicator. i.e. display prepromptchar : New accounts created in blind mode will have their pre and post prompt indicators set to nothing - Your mob quest target will be indicated with 'quest target' - Life drain weapon ability shows how much drained and if you are over max hp, it won't reset you to max - Fixed an issue where mobs would try to aid your mount - If you can't RIDE, you can't unboard a mount in a player stables - Infrastructure for an autoquest system is in and in beta-testing right now. More to come! April 26, 2019 - When race changing away from werewolf and in werewolf form, then it is handled correctly (shapechanges you back to human first) - Mob werewolves can be charmed - If you're deaf and someone SAYs something and you can see them, then you'll get a message that they are talking. April 19, 2019 - Two crash fixes - Fixed an issue with level 95+ characters area affect spells and skills not working in some situations - New house CONSTRUCT options: Sanctum - this is where the owner enters their own house Private - only the owner can walk in private house rooms Stablemaster - lets you store 3 more mounts in your stables - The City of Midgaard has declared itself a Sanctuary City so the law enforcer hunting outlaws won't attack people in the city limits April 15, 2019 - Size does a better job of resisting bash and charge - Centaur get CHARGE bonuses (more damage vs unmounted foes, increased chance of bashing target, etc.) as if they were mounted - More CONSTRUCT options will reimburse you and remove the option (setrecall, camp, room flags such as peaceful, dark, etc.) - You can CONSTRUCT "OwnerRoom" to make any room in a player house only accessible by the house's primary owner April 11, 2019 - Added damage indicators and fixed messaging on armor special abilities April 10, 2019 - If you haven't logged in for three days or more, you will receive an experience bonus (up to a maximum of 10% if you haven't logged in for 100 days). This only applies if you RENT out of the game. The bonus slowly fades away as you play or immediately resets to 0 if you log out. - You can CONSTRUCT an Inn in your player house which allows you to RENT from your house to gain the above benefit. It also gives you noble points. - Further reorganized EQUIPMENT display to be more logical starting with head and working your way down to feet with weapons and held items below hands. - Turning off mount prompt display will also turn off mount messages when they alert you to spell wear-off messages. - You can STEAL abandoned mounts. But it makes you a PTHIEF. - When casting spells on a group, you'll get an abbreviated output: "You cast sanctuary on your group." instead of individual messages for each member you cast on - unless there is an error, in which case you'll still get the message. Members also see the single group message but also see their own target message when they receive the spell. April 9, 2019 - Fixed RECOMMEND for other wear locations - Fixed an issue with ANIMAL FRIENDSHIP not renewing when cast on group - Fixed Centaur bash protection - If you CAMP or RENT for more than 24 hours then your character will be fully healed when you return. - Fixed a bug with resurrecting dead mounts in private stables - Lost attacks get cleared at the end of combat - You can CONSTRUCT a "public" flag for any house in your room. Public rooms allow any stranger to enter. You'll need an "entry" room to allow strangers to visit your player house/city. April 6, 2019 - The order in which EQ is displayed is different. I know this might be annoying for some, but it's laid out in a more logical order now. Arms lead to wrists, lead to hands, lead to fingers rather than it all being a random jumble of locations. Sorry in advance to those that have trouble adjusting to the new ordering. - CENTAUR class implemented as a PARAGON reward - AFFECTS command is brief now. To see all the details like before, type "affects detail" - When clan affiliated characters gain levels, anyone on the INFO channel will see it (not just fellow clan members). - WHERE and MSDP indicate "other" players present in the zone which doesn't include anyone with whom you are currently grouped - To help reduce spammage, when groups walk in and out of rooms, you won't see every individual member's entry/exit message. You'll see "Loki's group (4 members) arrives from the west." Same if you're in the group moving, you'll just get one message indicating which way the leader moved rather than every member's departure and arrival messages. You'll still see individual group members come and go if they move independently though. - When you follow someone, you'll see which direction you go. - The group SUBLEADER feature is back. Group leaders can nominate subleaders of the group that can move everyone around as if they were the leader. Note, the exp bonus for leaders is turned off when a subleader exists in the group. - If mounts are missing feet and legs, they won't be ridable - Mounts can walk through snow/arctic rooms but they'll just consume more stamina and be a little sluggish - Fixed a bug where you wouldn't see failure messages when trying to wear objects with unmet dexterity requirements (i.e. monk gloves) - Emperors can wear an additional ring (total 3) and Legends a third neckwear item - You cannot start a PARAGON character until you have a level 50 character on the account already - MSDP_GROUP contains member class info - BLIND FIGHTING increases effectiveness of advancing on or evading on foes you can't see - Noble titles: your account/house determines your highest attainable noble title for each character on your account. Your actual title is determined by each character's own hero points. - Fixed a bug where you could increase skills even when failing due to low stamina - Four legged animals are harder to bash, trip, sweep, and shihonage - Ptam doesn't cast Satiate anymore March 31, 2019 - Paragon corpses will get the correct amount of gold upon death - You can CONSTRUCT bank and regen rooms again in the same room to remove them and get a refund. Same for vaultrooms but they have to be empty. - Are you interested in helping test? If you are, mudmail Ivy your email address and she can add you to the new testing email list. - The WHERE command shows True or False if other players are in the zone you are currently in regardless if you can see them or not. It only indicates there is 1 or more other players in the zone other than yourself. Similarly, msdp variable PC_IN_ZONE indicates the same. - More text is suppressed when BRIEFCOMBAT is turned on - You cannot be affected by iceshield, fireshield, and/or shockshield at the same time - REGRESS will indicate your Paragon bonus when you estimate rather than only when you buy - You can use "mount report" during combatMarch 29, 2019 - Some options in the Adventurer's Guild cost less gold - ABJURE has a higher success rate based on casting level March 28, 2019 - If the mud crashes, you will re-enter the game at Midgaard Temple rather than where you were when the mud crashed - You can purchase "unmaxrank" at the Adventurer's Guild to get the quest points back for a "maxrank" purchase that you've changed your mind about - Fixed the disappearing Baker mystery and other mysteriously missing mobs - K40 characters get to enjoy the not eating Paragon reward - Fixed an issue with drowning immediately upon losing aqualung. Now you will swiftly (but not immediately) lose hp to give you time to react. - You cannot buy more than two vaults per manor - Wither, Chill Touch, Call of Dis (on a failed save, not vs undead), Death Fog, Disease, Gust of Wind, Shrieking Souls, and Creeping Death drain stamina from the victim based on cast level - Deadcry, Nervestrike, Vitals Punch, Deathstroke, Wail of the Banshee, Quivering Palm, Hamsring will drain some stamina based on skill rank - POWER HEAL and SPIRIT OF BUSHIDO replenish stamina - FEEBLEMIND drains mana the first time it is cast on someone - Attack speed bonus to SHAPECHANGE and MORTIFY forms increased March 26, 2019 - Broken vaults have been fixed and restored. If you're missing a vault, contact Sammy March 24, 2019 - The Law Enforcer won't attack you if he can't see you March 17, 2019 - HOMAGE and PRESTIGE implented. You will gain HOMAGE points on your account based on your highest level above 50 and bonus homage for PARAGON levels. You can give homage to other players and check how much you have with the HOMAGE command. - PRESTIGE will show up on the NOBLE command and shows how much HOMAGE you have received from other players. This counts toward your total noble points. - Fixed targeting failure messages when you are blind and trying to autojoin group members you can't see - If you kill something with WITHER and aren't fighting them, you'll still get the exp if you're in the same room when they die - Fixed the gnome keysmith shop in Midgaard - You can't sell previously donated items (but house or clan donated items are still ok to sell) - You can CONSTRUCT a donation room in your player house. This is the room your items will go to when you "donate
- house." You also get some noble points for adding this feature. - In order to avoid confusion, "vaults" (the storage item like chests and trunks) are renamed to "case" so that it isn't the same name as "vault rooms" that save contents through reboots - Perishable items won't show in shops anymore - You can charm a higher total levels of followers with CHARM MONSTER - HOUSE command display simplified a bitMarch 15, 2019 - Gold increased on wealthy mobs including giants, dwarves, dragons kender, duergars, and boss mobs in areas March 14, 2019 - Fixed crash bug with player shops - If you lost any house contents recently, please contact an Immortal for a restore March 13, 2019 - Race shows up on whois30 March 12, 2019 - You can buy two MAXRANK options with no paragon level requirement at the Adventurer's Guild - K4.x characters can buy the Giant race at the Adventurer's Guild (since they could be Giants in prior eras) - You can WHOIS some really basic info for Kallisti 3.0 characters with WHOIS30. Not sure we will provide a converter for that era or not - Fixed "group" targeting for spells (i.e. 'sanc group' will cast sanc on all group members. It also works with rank to cast at a different rank than your max: 'sanc group 3' will cast at rank 3) - You not get an occasional message when casting without a book or symbol to let you know cast level is reduced - SHOPS command added to show a list of player run shops you can VISIT - You get more nobility points for PARAGON levels - Clearing your HOUSELOG will create an entry in the house log so you know the date it was reset - Help files added for PROBE, TAX, and MAXRANK March 9, 2019 - The attack steal prevention for high level characters killing mobs that lower levels have already been fighting plays by the same rules as grouping so that levels cap at 75 which means that after level 55, there won't be any kill steal prevention by that mechanism - WARCRY will replace existing affect if it's better than existing March 7, 2019 - You can now purchase SHOPS, STABLES, THRONE ROOMS, POSTERN, and ENTRY rooms in player houses. Stables - has options to save, resurrect, and heal your mounts Throne Room - you can PROBE zones to get info (like how many denizens are there) and TAX to raise money Shops - you can OFFER (or RETRACT) items for sale to anyone Entry - where people can visit that aren't on your guest list kinda works well when combined with a shop Postern - where you and your guests will enter - NOBLE command added to show your points toward nobility - Fixed a bug in fighter mobs that made them always bash when fighting casters more powerful than themselves - Being cursed will allow you to recite scrolls about 20% of the time (rather than 0%) - You can purchase MaxRank in the Adventurer's Guild to increase skill ranks over the max trainable at your guild - Heartseeker special weapon ability shows up on LORE - Stamina costs lowered on a few skills and songs - Fixed a bug in summoning followers with spells and sometimes them not following you February 27, 2019 - If you are mounted, your mount will switch to and from ranged combat as you do. This should make using ranged combat on a mount more reliable. February 25, 2019 - Fixed a bug where if you disconnected after dying, the next time you connected, you'd enter the room where you died instead of Midgaard temple - New skill for Dreadlords - ARMY OF DARKNESS - enabled and shows on COMBAT and GWHO when in effect - HP, MANA, and STAMINA commands can be used while you are delayed - MSDP has variables for opponent stamina - Two crash bugs fixed February 21, 2019 - You aren't guaranteed to break out of a combo if you do the next move in the combo sequence. Chances to break out are based on your rank in "combination attacks." Also, higher luck makes it easier to luckily break out of combos. - Many of the room messages on weapon powers are suppressed to only show to the user and victim to reduce group combat spam February 20, 2019 - SCAN updated to same default behavior as before. You can also SCAN a direction (i.e. scan north) or you can "scan here" to just look in the current room or you can "scan all" to see all dirs plus your current room - Fixed a major bug with mob stamina and rate of attacks - as mobs run out of stamina, their attack rates will dwindle - GLANCE will show you approximate stamina for a target - You can DISPLAY OPPONENTSTAMINA to show opponent stamina level on prompt - Experience to next level goes away from your prompt during combat (to save space) - Stamina regenerates faster at really low values - The stamina cost for bards to play songs when they are out of mana is significantly reduced and mana cost to play shows on PRACTICE/SKILLS - If you call or summon a mount, then drop link and reconnect, your mount will remember who you are and still be bonded to you which should also deal with issues where your mount steals kills after you reconnect - Mounts will more reliably rest, sleep, and stand when you do - CHARGE does extra damage when mounted - DIVINE SHIELD works better and has a chance to knock foes down - CHILL TOUCH saps strength and causes lost attacks at casting level 10 - VISCERA DRAIN benefits the caster as well as groupmates - Fixed an issue with INTERVENTION causing it to not work most of the time and fixed the sound trigger [Lilmike / Tux] - You can purchase additional rooms in your house, up to 12 max - The HOUSE command will show you all the rooms in your house - You can purchase an "altar room" in your house which functions like a prayer room, except cheaper - More house options coming soon - When you loot a player corpse for money, you won't autosplit - You can clanchat (CC) while delayed - Fixed MSDP GROUP variables [ lilmike ] - "dirs 0" will send you straight to Mudschool - HP, MANA, and STAMINA commands added to just show you those values You can also do "mana percent" to show it as a percent - Beginner spellbooks (and most other spellbooks) don't cost as much - Time to idle/void has been extended - There is a different message when attempting a skill when no target is specified and you aren't in combat vs specifying a target name that isn't present - Fixed a bug where Barbarians would get 0 mana when meta'ing mana - Werewolves won't force change with the moon after level 50 if you've forced a change already - THUMBSUP and THUMBSDOWN socials added - Magic resistant creatures won't resist quite so much February 9, 2019 - New Adventurer's Guild options for quest points. You can augment Monk Gloves punch bonus and increase the frequency of their attacks. - Monk Glove punch bonus is more effective. - The frequency of weapon specials (including ranged weapons, monk gloves, and musical instruments) shows up on LORE and with ESTIMATE so you know the effects of enhancement. - SCAN will also scan your current room and you can specify a direction if you only want to "scan north" for example. - VISCERA DRAIN reworked. It will only work on evil aligned group members and splits based on level rather than equal for all recipients. It also gives more hitpoints than before and you get bonus drain gains for specific races like trolls, dragons, pixies, immortals, giants, and werewolves. Expect another tweak to this spell in the near future. - ENERGY DRAIN, VAMPIRIC DRAIN, and VISCERA DRAIN all show you how much hms is gained. - The circus ticket taker won't dismount you when taking your ticket. - Fixed an issue with blue weapon naming in rare cases creating garbage names. - Two crash bugs fixed. February 4, 2019 - DISARM has a higher chance of disarming the target weapon to ground at higher ranks (but items "insured" with qpoints or amplified or special procs added will still always go to inventory) - A bunch of additional sounds added - Fixed an issue with DEATHSTROKE, DEATHKNELL, SMITE, and DRAGONSTRIKE that wouldn't actually kill the target when target was near dead - MSDP "group" is an array February 1, 2019 - 5 hit or more combos set full bash (on butt) rather than partial bash (knees) - Combos will delay the victim longer based on the length of the combo and/or the rank of the attacker January 30, 2019 - Shopkeepers will regenerate more gold than previously and a little more quickly - There is a new shop in town. The Grunting Boar Stables have added a shop for mount equipment. January 29, 2019 - Clan leaders can use the CONSTRUCT command in clan halls - The CLANSTATS command shows titles for the clan - Fixed a rare case where CURE wouldn't cure POISON January 24, 2019 - Clans are available again. If you have 5 unique players, you can start one. January 22, 2019 - You can optinally specify a lower rank when casting a spell by entering the rank number at the end of your cast command. Example: 'barkskin bruiser 2' would cast barkskin on Bruiser as if you had rank 2 instead of your current max rank - SYPHON delay when cast outside combat is shorter, when cast during combat it's longer - Meta gold costs reduced above level 50 - WRAITHFORM is a little more effective vs bash type skills - Two handed weapons will trigger special abilities more often - HASTE spell increases attack speed more dramatically and also adds to reflex saving throw - SLOW, ENTANGLE, BLOODLUST, and FEEBLEMIND all have a more dramatic effect on attack speed - Duration of STATIC FIELD is longer (and based on casting level) - Experience division based on level is capped at 75. A group member that is level 98 will get the same share as someone that is level 75 (but more than someone that is less than level 75). - PC corpes will take a lot longer to decay - VAMPIRIC DRAIN, ENERGY DRAIN, BIND SOUL, SACRIFICE spells cannot be cast on player corpses unless you are Outlaw - Help updated for shops and repair shops January 16, 2019 - Slowed swallow rate down and avoidance is based on dexterity - Mindblown social added January 15, 2019 - If you have less than 10% stamina, you'll regen stamina twice as fast until you get above 10% January 14, 2019 - HOME command works in the Wizard Astral Lounge - New sounds added for CREEPING DEATH, SUMMON MOUNT, CALL MOUNT, and gnome and kender death [ Tux ] - Fixed a bug with object ownership and casting spells like FOULBLADE, BLESS, INVISBILITY, etc. on items that were owned by your account. January 9, 2019 - New proficiency area is in and includes training. Follow directions to the Refinery or use the new portal from Wasat. January 8, 2019 - You have a better chance to GRAPPLE mobs higher than level 70. You have a chance to grapple mobs above level 80. Your chance to grapple a foe is reduced a bit by how well they know the skill grapple. - DEFEND uses your stamina correctly (instead of the person you're defending!) - Werewolves can change at will at level 50+, but when changing manually it uses stamina. The command to change is WEREWOLF. - Shapechange spell shows what form you are in on AFFECTS January 5, 2019 - MORTIFY Lich form will allow for more undead follower levels - Harvesting and refining materials has a higher chance of success and food items when refined will have a chance of providing HMS when eaten - Identify and LORE work on material forges and smelters to let you know their quality and what materials they operate on - Crafted items will have better condition to start with - Scribed scrolls and books, and brewed potions have a higher cast level (based on person creating the items and quality of the materials used) - Crafted holy symbols with phylactery work correctly January 2, 2019 - Fixed issues with object ownership. If you purchase "mediate size" or insurance for an item, then the item will be owned by your account so any character on your account can use the item. If you purchase anything else, the item will be owned by the specific character that purchased it. - You need RIDE rank 3 to ride flying mounts - DISGUISE updated to allow you to mimic the name of an NPC of your same race - "display all" won't turn on "display percent" - Timepiece affect added to allow certain timekeeping objects to alert you on ticks if there is no bell within earshot. Timepieces must be in inventory - MORTIFY forms changed to be more themeatic with undead rather that demonic. Ghoul replaces hellspawn and Wight replaces demon. Lich improved. - Damage dice on DEATHKNELL improved - Fixed issue with RESISTANCE spell when specifying fire resistance