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-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Kallisti News -=-=-=-=-=-=-=-=-=-=-=-=-=-=- February 17, 2019 - KICK skill delay is reduced for people with 4 or more legs - Centaur can't (accidentally) learn RIDE - Fixed an error in POWER HEAL resulting in reduced healing at casting levels above 50 - Fixed an issue with some teleport levers not transporting ungrouped solo players - Doppelgangers can see when someone else is a Doppelganger on WHOIS - You can now get to 100% rooms and mobs in all 4 parts of the Archipelago February 11, 2019 - Fixed a display issue with NOBLE command and point values for some rooms February 8, 2019 - Fixed a major issue with SHIELD USE not actually reducing damage taken when blocking attacks. Also, defensive combat style increases shield blocking a tad based on rank of shield use. - Higher ranks of SHAPECHANGE do not require more than rank 1 in HAWK EYES February 1, 2019 - New option in ADVENTURERS GUILD to "unenhance" items which will provide a full quest point redemption to remove a special power - Fixed an issue with high level bless spell not adding damroll - Improvements to HUNT - Fixed sounds on some channels to generate on receive as well as send January 30, 2019 - Fixed a bug preventing weapons with firestorm or icestorm and some other specials from working for most characters (i.e. Mahn-Tor's great axe of fire) - FRACTURE can be cast on self to dispel STONESKIN - Fixed an issue with ROOM TOSS failing way more than it should - ACIDSHIELD spell added for Wizards - Mobs that have vulnerabilities won't use skills or spells that exploit those vulnerabilities. E.g. if a mob is vulnerable to "divine" damage won't have things like SMITE or HOLY WORD or something vulnerable to aquatic damage won't have TSUNAMI, etc. - You can wear any shield, floating, surrounding, badge, or light while fighting or shapechanged - Bots can't give HOMAGE, increase the max level on your account, gain qpoints from quests, can't QTRANSFER, nor do they contribute to the noble points of your account or HMS ancestors receive. Their meta gold costs are also higher than non-bots. - Updated Zone "Paths of Power" to include current classes instead of mage, warrior, thief, and cleric and to use skills/spells that the classes can do January 19, 2019 - Improvements to QUICKDRAW: - A successful EVADE switches weapons if your quickdraw is ranged and your main weapon isn't - When wearing a ranged weapon, you automatically turn on RANGED (unless you can't for logical reasons). Same when switching to a non-ranged weapon, you'll switch out of RANGED if you were in it. - If you turn on RANGED and you wield a non-ranged weapon and your quickdraw is a ranged weapon, you'll QUICKDRAW immediately - Armor specials will trigger more frequently - Drow can see secret exits like Elves and Half-elves can. Chance to see a secret exit increases if you are both one of the above races and also a rogue. Assassins have the highest chance to see secret exits but Bards and Demoniacs can also see them now. Just not quite as well. The AWARENESS skill increases chances further when activated. - Changed how mobs decide to wear gear (no change to charmed mobs) - grip aliases to deathgrip - Equip your followers at your own risk. We will no longer reimburse for lost follower equipment. January 14, 2019 - Whips fall into the same category as polearms for fireshield type protection damage reduction (see Jan 12 update) - Fixed an issue with BLIND FIGHTING and not working as well as intended January 12, 2019 - SNAPSHOT has an "aoe" option to hit every foe in the room at rank 5 - FORAGE doesn't fill you up so you can eat foraged food multiple times - Rangers can learn HAWK EYES and TWO HANDED weapons to a higher rank - When equipping a two handed shield, you get a more specific message and for clarity in EQUIP: < shield (2h) > - Disarming a one handed weapon is a little harder based on strength of wielder - When using a polearm or lance and fighting a foe that has blade barrior or fire/ice/shockshield you'll typically only take 50% damage from the shield (higher chance for half damage based on your dexterity). When it works you'll see [ polearm ] next to the incoming damage message - SHIELD USE and DIVINE SHIELD now block attacks fully rather than partially and trigger much more frequently. You will see the deflection messages only if "brief combat" is turned off (similar to parry, dodge, etc.) - New combat option, QUICKDRAW, will let you set up a weapon to use in case your wielded weapon is disarmed, destroyed, or otherwise lost, then you will automatically switch to your quickdraw weapon. You will also automatically switch if you are using a ranged weapon and your opponent advances on you. To set up a quickdraw weapon type "wear
quickdraw" and to force a manual switch you can simply use the QUICKDRAW command. This is free for all now but will almost certainly cost a pratice session (proficiency) in the future. Mages and Priests cannot quickdraw. - Fixed an issue with the KNOCK spell alias when specifying both door name and direction - Fixed an issue in Jungle rooms where the leader hacks their way through and followers without hacking ability can't followJanuary 5, 2019 - Fixed an issue with mob fight triggers firing way too frequently - Fixed an issue with vorpal head sever and not insta-killing for most races January 2, 2019 - You can use two handed shields now (with no weapons). Shields that require two hands are rare and powerful. You also get bonuses to BASH, DEFEND, and shield block success rates with these mighty shields. - Bot zones are only for people with their botter on. As a refresh: There is now a BOTTER flag that a player can set for an automated character at high levels. Some zones are not accessible to BOTS and players caught botting without the flag enabled (when they are high enough level to have enabled it) will be punished according to the RULES. Bots do not get experience bonuses for outlaw, grouping, hardcore mode, or long rent times. Bots also are not eligible for top10 lists December 30, 2019 - Twohanded weapon specialization returns for Fighters and Templar - Fixed an issue with MSDP and group names - If you cast a "group" version of a spell and aren't grouped, you won't be charged mana - Mana and stamina draining ranged weapon abilities will show how much drained December 23, 2019 - A lot of new QUESTS have been added Please note that the 360 weapon is only for the holiday season and will go poof after the new year. - The ASSESS command has been updated and there's a new combat option called "autoassess" that runs an assess at the end of each round and will show opponent hp and stamina percentages as well as nasty affects like curse, blind, etc. You can see mana as well if you have the MANASEER skill by learning it or from gear - Fixed an issue preventing missile weapons from not trigging special abilities (like bash bow, etc.) - When polymorphed (shapechange, mortify, demonform, etc.), you can wear surround, orbit, light, and shield (in addition to wield/held objects) - You can renew shapechange duration by casting the spell to change into your current form again - Frequency of weapon abilities upon identify/lore shows correctly now. Previously a lot of assumptions were made about the average conditions you'd be fighting under and it tried to display something reasonable. Now there is less randomness based on fight conditions and the chance of triggering is primarily driven by the item power, your relevant weapon rank, weather or not you or your victim are cursed, and your luck (in that order). Two handed weapons still have a 20% increased chance of triggering. - If you don't have a spellbook high enough to cast a spell, you can still cast the spell but with reduced effectiveness as if you tried casting and didn't have a spellbook at all - A more complete set of buff and nasty affects show up when looking at mobs in rooms and also on your prompt - The limit when depositing large sums of money in a bank that's located in a clan hall is increased - MSDP shows Hero Points To Next Level (HERO_POINTS_TNL) - K3.0 characters are denoted correctly on the character selection screen - Fixed an issue with CURSE not penalizing chances to hit in combat correctly (it's affect was almost insignificant) - EARTHQUAKEs causing avalanches do 25% more damage December 11, 2019 - Xendorian Outpost updated December 10, 2019 - Fixed an issue with kill mob quests not triggering completion someetimes - There is no longer a delay when completing non-repeatable quests December 9, 2019 - Quests can have pre-requisite quests now that must be completed prior to initiating - Mobs that have tail attacks, gore, razor claws, and wing bash won't use those attacks if you vorpal off the appropriate body part - Iceshield/Shockshield will set correctly on mobs where appropriate (rather than fireshield) December 7, 2019 - Hanskan Desoy Mines updated December 3, 2019 - North Pole updated - If you're on a quest to kill something and anyone in your group kills the target and you're grouped and present for the kill, then that will trigger quest completion for you - CONSIDER has more fidelity when used on foes close to your level - Added support for room heal for HMS - Fixed an issue with MCCP v2 support when sending IAC IAC December 1, 2019 - Rooms that cause pulse damage over time show a message - Fixed an issue with STONE BLAST and TORNADO not able to start combat correctly November 30, 2019 - VALRAVN ravens are higher level now (based on level of foe and your casting level) - You can buy a Stablehand in your stables to increase the number of mounts stored by 1. Stablemaster now increases the total number of mounts storable by 4 instead of 3. - Messaging when trying to do things in houses that you can't do are clearer in terms of who the primary owner is. November 29, 2019 - Fixed a bunch of issues with spells based on sectors (outside, underwater, etc.) and confusing messaging or incorrect behavior and added new sectors for "Planar" (i.e. Astral Plane) and "Space" (i.e. The Galaxy) - DIRS command provides handy directions to common Midgaard destinations with "dirs guild", "dirs donation", "dirs bank", dirs "prayerroom", and "dirs adventurersguild" - Unspecialized Priests get "armor use" to rank 3 - If you want to see fellow group member arrival messages when walking, you can "toggle grouparrival" to turn that on - Village of Sithicus updated November 27, 2019 - You can use "noble race" and "noble class" to see which races and classes you've gotten to level 50 on your account - Fixed an issue with mounts getting killing blows in the middle of attacking multiple times while having a stacked command to attack another foe of the same name causing a crash - Fixed an issue with certain customized mobs not using skills they were assigned - Zones Tellurian Discordia, Archipelago, and Dark Cathedral of Stark updated November 25, 2019 - Ranger heropoint calculation is biased a little more toward stamina and a little less toward mana November 23, 2019 - Familiars don't count toward follower limits November 21, 2019 - Pardon our dust. Things might have gotten a bit unstable. I put in 7 new low level quests today and 2 the 16th. They aren't in the help yet. There are at least 14 more in the works that I hope to get in before Thanksgiving. Ivy. - Atoll, Lasalle, Archipelago, Kralll, Path of Power, and Trein have all been updated. November 20, 2019 - Fixed an issue preventing centaur from wearing a mix of onefoot and both feet items on their four feet. November 19, 2019 - Alcazar and Le-Rot-Slavor Lair updated - The Scout shows up on "replay rp" - Fixed a bug in legacy items and Valkyrie minimum levels November 18, 2019 - Gossip channel is recorded indefinitely - The "areas complete" command is accurate for certain complicated zones where it wasn't previously - Slowed drunk speech rate - When it's dark, INFRAVISION doesn't let you see things that don't generate heat, like ghosts and skeletons, unless you also have SENSE UNDEAD - Barrow Mounds has been changed to a level 30 to 50 area. Please be careful. November 10, 2019 - Bards can play instruments in rooms (such as pianos) if they aren't holding an instrument. Messages for bard songs are also clearer showing when a bard is "singing" vs "playing" a song and which instrument they are using (if any). - Rommena Countryside updated - Facepalm social added November 6, 2019 - Higher bonuses to critical hits from objects are possible now - You must have the skill in order to receive a benefit from gear that increases rank in the skill "critical hits" - but you don't need the skill to get a benefit from objects that simply apply "+CriticalHit" - If you are impaired (cursed, drunk, etc.), then your critical hit chance is lowered but if your target is impaired (cursed, paralyzed, etc.) then chances are higher November 4, 2019 - The speed (frequently) of flow rooms is decreased November 1, 2019 - Flow rooms show messages for objects or people drifting in and out - Also, there are many more flow room types now, like gusting wind mudslides, avalanches, and magical vortexes - If you are really large size then you will sometimes resist drifting in water (based on your size and the strength of the flow) - You can resist being blown by wind based on your fly skill which is either the spell level of fly cast on you or your level if innate vs the strength of the wind - If you aren't flying, you can take damage from some flow types such as avalanches and rockslides based on your dexterity to avoid - Flow speeds, strength, and direction can be random by design - FLY can be cast on others at rank 2 - Fixed a bug where you could be "flying" underwater - Fixed a crash with PROBE - WRATH skill correctly only targets people you are fighting or are fighting you rather than everyone in the room like other area attack skills (this is by design) - You get a message when using an area attack skill and there is no valid targets (nobody in room or nobody fighting you in case of WRATH) - Fixed LORE for material hunting in many zones - Fixed an issue with large zones and completion percentages on "areas complete" - When SANCTUARY or UNHOLY AURA are cast to cancel the opposing spell, a message is given - You cannot scoop up water from the ocean and drink it, only fresh water rivers - Removed a lot more formatting text, especially from character creation, when blind mode is turned on - Turning on blind mode will not automatically turn on sounds because you might not have sounds installed yet - Blind mode with prompt off still shows mount spell wear-off messages October 31, 2019 - Halloween Hell Night - Open PK! October 21, 2019 - IGNORE also suppresses titles and group names of people in your ignore list October 18, 2019 - Kallisti now supports any Unicode-8 characters (and some beyond that) - IGNORE command redone and now supports the option to ignore multiple people at the same time as well as the option to ignore channels or tells only (or both) and works on specific people or entire accounts and can also be modified when your ignore target is offline - Changed how equipment is damaged. Hopefully fewer lights will scrap - You should be able to rename your bins without them becoming over heavy after reboot (exploding bins problem) - Werewolves of a class without natural weapons should now be able to bite - Increased the probability of the landshark appearing October 13, 2019 - Fixed AREAS COMPLETE command to accurately show your progress toward completing areas (visiting almost all rooms and defeating almost all mobs) - Fixed a major issue with saving throws that made fortitude saves normally fail when you had a chance to have both a reflex or mental and a fortitude save option and the fortitude save should have been easier to make - Precision spell indicator shows uniquely from "critical hit" in the damage message October 8, 2019 - Directions to the Tombs of the Damned have been updated. October 3, 2019 - Directions to the Secluded Lagoon have been updated due to the disconnection of part of Rommena from the Dragon Realm. DIRS will no longer take new players through that path when going to Shakespeare. September 30, 2019 - NEW CLASS: Valkyrie (subclass of Fighter) with new skills: Mead (creates a horn of mead to drink) Wrath (area attack) Odin's mark (use exp to mark a warrior mob then get extra exp when it is killed) Valhalla (safe recall spot where you can go as well as the last killed marked mob) Bifrost (make a rainbow bridge to waypoints you set) Farsight (see people in remote places) Valravn (call a raven follower to help you) Valmeyjar (death maiden that scares mobs and increases attack speed) Wio Faerstice (heal) Herfjotur (hamper mobs by lowering their stamina and causing them to lose attacks) - Valkyrie are unlocked with a noble Lord title AND a level 51 PARAGON. - NEW RACE: Doppelganger. Doppelgangers can change into any other humanoid race after killing that race and they get the physical benefits of the new race (like bonus/penalties to str, dex, con). They also get the DISGUISE skill for free since that's kind of their jam. When shapeshifting, they regenerate limbs similar to salamanders. You can unlock this race with a level 58 PARAGON. - When regenerating limbs from polymorph salamander and doppelganger, you'll regenerate arms before hands and legs before feet - When identifying items, if you can see all class minimum levels, you'll see them organized by superclass instead of the strange order they've currently been displayed. You can see minimum levels for all classes on any character on your account after you attain Lord nobility title. You won't see VALKYRIE minimum level unless you have a valkyrie on your account. - When using the SKILLS command outside of a guild to list the skills you've learned, they will appear in alphabetized order. - DETECT POISON is fixed and provides more information. It is a "cantrip" and costs a practice session to learn (rather than a skill point). - New channel added, "veterans". If you have a K3, K4, or K45 character on your account, you'll gain access to this channel (for all characters on your account) upon logging in a character from any of those eras. - Races and classes with +1 skill bonuses (like edged weapons for dwarves and fighters) will get a +1 rank (cumulative) to those skills. That means Dwarven Fighters start with rank 2 in edged weapons for example, ditto for Elven Fighters and ranged weapons. - Dwarven priests get a bonus to edged weapons (like they do for all other classes) rather than blunt since they can use axes - Purchasing a race change at the Adventurer's Guild correctly removes all former race abilities and adds all new race abilities immediately - CENTAUR, WEREWOLVES, and MINOTAUR have tails now. And if you are missing your tail (maybe it got severed?), you'll see a message in AFFECTS - PIXIES will see a message in AFFECTS if they are missing their wings - Fixed a bug when riding mounts that wander and the rider not following - There is now a BOTTER flag that a player can set for an automated character at high levels. Some zones are not accessible to BOTS and players caught botting without the flag enabled (when they are high enough level to have enabled it) will be punished according to the RULES. Bots do not get experience bonuses for outlaw, grouping, hardcore mode, or long rent times. Bots also are not eligible for top10 lists. - Cost to REGRESS skills displays correctly - SPIRITUAL GUARDIAN and DIVINE SHIELD frequency improved - NPC followers will not have a chance to take the rare qpoint drop award in a group - Character creation has been streamlined with improved defaults, instructions, and colors to make the process easier for new players - If you have a character above level 10 on your account, you can view DEATHLOG even on characters below level 10 - this is mainly useful for PARAGONS who have recently died - You gain a PRACTICE SESSION at level 2 and get another at level 5 and then start getting them at the prior pace at level 11. This is mainly to learn low level proficiencies SWIM and CLIMB. - Leveling announcements include the class of the character - You no longer need an unholy symbol for low level skill Dreadlord GLARE - Fixed an issue with +rank to passive combat skills (like parry, dodge, etc) that you haven't learned to at least rank 1 that were causing redundant "unlearned" messages - Vampires are less lick spammy - brief combat will hide messages for blocks, parry, dodge, etc. - You should fail less on crafting - Some MSDP output updates and fixes September 8, 2019 - Added clantalk and ctalk commands for cchat. - Clan bins should load and be constructable now. Funds for the bins come from the character and not from the clan funds. - If a mob was attacked by a high level character it can not be attacked by a sufficiently lower level char after. - Couple of position fixes - Charm fail attacking reduced. - Characters on menu list should page now. August 31, 2019 - Renew life and mage heal are more stable in the amount healed. - Reduced the amount that vampires lick - Gave a message for meditate if you have never practiced it. - Scan east will now work - Toned down bash a little - Fixed some MSDP variables to be cleared when appropriate - Fixed quests to display when you are on a quest - Reduced the chance of breaking out in a combo - Made bins page - Fixed position for meditate August 6, 2019 - Set up bell to play in clan rooms - Corrected some hero point veriations related to dropped mage spells - Fixed character delete from account that removed players from clan July 22, 2019 - Bards who learn haggle should now succeed more often at it. - Fixed a problem with donating to the void if you have a house. July 13, 2019 - Shopkeepers will have a bit more gold and regain it a bit faster now. - Recall to clan house is fixed. June 22, 2019 - If you go below 0 hp during combat and regenerate above 0 in the same combat round, you won't be incapacitated seeing stars. June 10, 2019 - Explorers have discovered a new hunting ground off the Midgaard River. The area is intended for levels 30 to 60 so be careful. May 26, 2019 - Cleaned up MSDP group output and includes additional info - If you amp an item with quest points and it's already bound to an account as owner, it will maintain the account ownership status - City rooms provide ambient light at night so within a city you'll still have basic vision even when it's dark outside May 23, 2019 - Halladar's Keep updated May 14, 2019 - Stamina regen increased greatly when you're really low in stamina - Minimum stamina required to flee reduced to 3 - The EVADE skill uses less stamina (about 1/3 less) - FLEEing executes an automatic BREAKOUT command prior to fleeing - If you're struck and seeing stars, you will still have a chance to flee - Villaggio Del Centaur updated - Catalaunian Fields updated May 12, 2019 - Death threshold is negative Constitution rather than negative level. Toughness bonus of 10 per rank still applies. Example, if you have a a Constitution of 22 and rank 2 in Toughness then you will die once you have less than -42 hitpoints. You'll be incapacitated below zero hitpoints as always. The minimum threshold for death is still -15hp. - Fix for VISCERA DRAIN sometimes not working - Fixed an issue with buying "maxrank" on skills that have two names where the first name is an abbreviation for a different skill (i.e. "death fog" where "death" is an abbreviation for "deathstroke") - Fixed an issue when using ANIMAL FRIENDSHIP on a mount with a rider that causes the rider to attack you and the befriended animal to help it's former rider rather than who cast friendship on them - Fixed a bug where a charmed Bard NPC could sleep friendly PC's - Werewolves can HUNT outside at night even if they haven't learned the hunt skill - Mines of Moria updated May 2, 2019 - You can sort your characters in the character activation screen by level, race, class, or era - You can customize your prompt further by changing the pre and post prompt indicator. i.e. display prepromptchar : New accounts created in blind mode will have their pre and post prompt indicators set to nothing - Your mob quest target will be indicated with 'quest target' - Life drain weapon ability shows how much drained and if you are over max hp, it won't reset you to max - Fixed an issue where mobs would try to aid your mount - If you can't RIDE, you can't unboard a mount in a player stables - Infrastructure for an autoquest system is in and in beta-testing right now. More to come! April 26, 2019 - When race changing away from werewolf and in werewolf form, then it is handled correctly (shapechanges you back to human first) - Mob werewolves can be charmed - If you're deaf and someone SAYs something and you can see them, then you'll get a message that they are talking. April 19, 2019 - Two crash fixes - Fixed an issue with level 95+ characters area affect spells and skills not working in some situations - New house CONSTRUCT options: Sanctum - this is where the owner enters their own house Private - only the owner can walk in private house rooms Stablemaster - lets you store 3 more mounts in your stables - The City of Midgaard has declared itself a Sanctuary City so the law enforcer hunting outlaws won't attack people in the city limits April 15, 2019 - Size does a better job of resisting bash and charge - Centaur get CHARGE bonuses (more damage vs unmounted foes, increased chance of bashing target, etc.) as if they were mounted - More CONSTRUCT options will reimburse you and remove the option (setrecall, camp, room flags such as peaceful, dark, etc.) - You can CONSTRUCT "OwnerRoom" to make any room in a player house only accessible by the house's primary owner April 11, 2019 - Added damage indicators and fixed messaging on armor special abilities April 10, 2019 - If you haven't logged in for three days or more, you will receive an experience bonus (up to a maximum of 10% if you haven't logged in for 100 days). This only applies if you RENT out of the game. The bonus slowly fades away as you play or immediately resets to 0 if you log out. - You can CONSTRUCT an Inn in your player house which allows you to RENT from your house to gain the above benefit. It also gives you noble points. - Further reorganized EQUIPMENT display to be more logical starting with head and working your way down to feet with weapons and held items below hands. - Turning off mount prompt display will also turn off mount messages when they alert you to spell wear-off messages. - You can STEAL abandoned mounts. But it makes you a PTHIEF. - When casting spells on a group, you'll get an abbreviated output: "You cast sanctuary on your group." instead of individual messages for each member you cast on - unless there is an error, in which case you'll still get the message. Members also see the single group message but also see their own target message when they receive the spell. April 9, 2019 - Fixed RECOMMEND for other wear locations - Fixed an issue with ANIMAL FRIENDSHIP not renewing when cast on group - Fixed Centaur bash protection - If you CAMP or RENT for more than 24 hours then your character will be fully healed when you return. - Fixed a bug with resurrecting dead mounts in private stables - Lost attacks get cleared at the end of combat - You can CONSTRUCT a "public" flag for any house in your room. Public rooms allow any stranger to enter. You'll need an "entry" room to allow strangers to visit your player house/city. April 6, 2019 - The order in which EQ is displayed is different. I know this might be annoying for some, but it's laid out in a more logical order now. Arms lead to wrists, lead to hands, lead to fingers rather than it all being a random jumble of locations. Sorry in advance to those that have trouble adjusting to the new ordering. - CENTAUR class implemented as a PARAGON reward - AFFECTS command is brief now. To see all the details like before, type "affects detail" - When clan affiliated characters gain levels, anyone on the INFO channel will see it (not just fellow clan members). - WHERE and MSDP indicate "other" players present in the zone which doesn't include anyone with whom you are currently grouped - To help reduce spammage, when groups walk in and out of rooms, you won't see every individual member's entry/exit message. You'll see "Loki's group (4 members) arrives from the west." Same if you're in the group moving, you'll just get one message indicating which way the leader moved rather than every member's departure and arrival messages. You'll still see individual group members come and go if they move independently though. - When you follow someone, you'll see which direction you go. - The group SUBLEADER feature is back. Group leaders can nominate subleaders of the group that can move everyone around as if they were the leader. Note, the exp bonus for leaders is turned off when a subleader exists in the group. - If mounts are missing feet and legs, they won't be ridable - Mounts can walk through snow/arctic rooms but they'll just consume more stamina and be a little sluggish - Fixed a bug where you wouldn't see failure messages when trying to wear objects with unmet dexterity requirements (i.e. monk gloves) - Emperors can wear an additional ring (total 3) and Legends a third neckwear item - You cannot start a PARAGON character until you have a level 50 character on the account already - MSDP_GROUP contains member class info - BLIND FIGHTING increases effectiveness of advancing on or evading on foes you can't see - Noble titles: your account/house determines your highest attainable noble title for each character on your account. Your actual title is determined by each character's own hero points. - Fixed a bug where you could increase skills even when failing due to low stamina - Four legged animals are harder to bash, trip, sweep, and shihonage - Ptam doesn't cast Satiate anymore March 31, 2019 - Paragon corpses will get the correct amount of gold upon death - You can CONSTRUCT bank and regen rooms again in the same room to remove them and get a refund. Same for vaultrooms but they have to be empty. - Are you interested in helping test? If you are, mudmail Ivy your email address and she can add you to the new testing email list. - The WHERE command shows True or False if other players are in the zone you are currently in regardless if you can see them or not. It only indicates there is 1 or more other players in the zone other than yourself. Similarly, msdp variable PC_IN_ZONE indicates the same. - More text is suppressed when BRIEFCOMBAT is turned on - You cannot be affected by iceshield, fireshield, and/or shockshield at the same time - REGRESS will indicate your Paragon bonus when you estimate rather than only when you buy - You can use "mount report" during combatMarch 29, 2019 - Some options in the Adventurer's Guild cost less gold - ABJURE has a higher success rate based on casting level March 28, 2019 - If the mud crashes, you will re-enter the game at Midgaard Temple rather than where you were when the mud crashed - You can purchase "unmaxrank" at the Adventurer's Guild to get the quest points back for a "maxrank" purchase that you've changed your mind about - Fixed the disappearing Baker mystery and other mysteriously missing mobs - K40 characters get to enjoy the not eating Paragon reward - Fixed an issue with drowning immediately upon losing aqualung. Now you will swiftly (but not immediately) lose hp to give you time to react. - You cannot buy more than two vaults per manor - Wither, Chill Touch, Call of Dis (on a failed save, not vs undead), Death Fog, Disease, Gust of Wind, Shrieking Souls, and Creeping Death drain stamina from the victim based on cast level - Deadcry, Nervestrike, Vitals Punch, Deathstroke, Wail of the Banshee, Quivering Palm, Hamsring will drain some stamina based on skill rank - POWER HEAL and SPIRIT OF BUSHIDO replenish stamina - FEEBLEMIND drains mana the first time it is cast on someone - Attack speed bonus to SHAPECHANGE and MORTIFY forms increased March 26, 2019 - Broken vaults have been fixed and restored. If you're missing a vault, contact Sammy March 24, 2019 - The Law Enforcer won't attack you if he can't see you March 17, 2019 - HOMAGE and PRESTIGE implented. You will gain HOMAGE points on your account based on your highest level above 50 and bonus homage for PARAGON levels. You can give homage to other players and check how much you have with the HOMAGE command. - PRESTIGE will show up on the NOBLE command and shows how much HOMAGE you have received from other players. This counts toward your total noble points. - Fixed targeting failure messages when you are blind and trying to autojoin group members you can't see - If you kill something with WITHER and aren't fighting them, you'll still get the exp if you're in the same room when they die - Fixed the gnome keysmith shop in Midgaard - You can't sell previously donated items (but house or clan donated items are still ok to sell) - You can CONSTRUCT a donation room in your player house. This is the room your items will go to when you "donate
- house." You also get some noble points for adding this feature. - In order to avoid confusion, "vaults" (the storage item like chests and trunks) are renamed to "case" so that it isn't the same name as "vault rooms" that save contents through reboots - Perishable items won't show in shops anymore - You can charm a higher total levels of followers with CHARM MONSTER - HOUSE command display simplified a bitMarch 15, 2019 - Gold increased on wealthy mobs including giants, dwarves, dragons kender, duergars, and boss mobs in areas March 14, 2019 - Fixed crash bug with player shops - If you lost any house contents recently, please contact an Immortal for a restore March 13, 2019 - Race shows up on whois30 March 12, 2019 - You can buy two MAXRANK options with no paragon level requirement at the Adventurer's Guild - K4.x characters can buy the Giant race at the Adventurer's Guild (since they could be Giants in prior eras) - You can WHOIS some really basic info for Kallisti 3.0 characters with WHOIS30. Not sure we will provide a converter for that era or not - Fixed "group" targeting for spells (i.e. 'sanc group' will cast sanc on all group members. It also works with rank to cast at a different rank than your max: 'sanc group 3' will cast at rank 3) - You not get an occasional message when casting without a book or symbol to let you know cast level is reduced - SHOPS command added to show a list of player run shops you can VISIT - You get more nobility points for PARAGON levels - Clearing your HOUSELOG will create an entry in the house log so you know the date it was reset - Help files added for PROBE, TAX, and MAXRANK March 9, 2019 - The attack steal prevention for high level characters killing mobs that lower levels have already been fighting plays by the same rules as grouping so that levels cap at 75 which means that after level 55, there won't be any kill steal prevention by that mechanism - WARCRY will replace existing affect if it's better than existing March 7, 2019 - You can now purchase SHOPS, STABLES, THRONE ROOMS, POSTERN, and ENTRY rooms in player houses. Stables - has options to save, resurrect, and heal your mounts Throne Room - you can PROBE zones to get info (like how many denizens are there) and TAX to raise money Shops - you can OFFER (or RETRACT) items for sale to anyone Entry - where people can visit that aren't on your guest list kinda works well when combined with a shop Postern - where you and your guests will enter - NOBLE command added to show your points toward nobility - Fixed a bug in fighter mobs that made them always bash when fighting casters more powerful than themselves - Being cursed will allow you to recite scrolls about 20% of the time (rather than 0%) - You can purchase MaxRank in the Adventurer's Guild to increase skill ranks over the max trainable at your guild - Heartseeker special weapon ability shows up on LORE - Stamina costs lowered on a few skills and songs - Fixed a bug in summoning followers with spells and sometimes them not following you February 27, 2019 - If you are mounted, your mount will switch to and from ranged combat as you do. This should make using ranged combat on a mount more reliable. February 25, 2019 - Fixed a bug where if you disconnected after dying, the next time you connected, you'd enter the room where you died instead of Midgaard temple - New skill for Dreadlords - ARMY OF DARKNESS - enabled and shows on COMBAT and GWHO when in effect - HP, MANA, and STAMINA commands can be used while you are delayed - MSDP has variables for opponent stamina - Two crash bugs fixed February 21, 2019 - You aren't guaranteed to break out of a combo if you do the next move in the combo sequence. Chances to break out are based on your rank in "combination attacks." Also, higher luck makes it easier to luckily break out of combos. - Many of the room messages on weapon powers are suppressed to only show to the user and victim to reduce group combat spam February 20, 2019 - SCAN updated to same default behavior as before. You can also SCAN a direction (i.e. scan north) or you can "scan here" to just look in the current room or you can "scan all" to see all dirs plus your current room - Fixed a major bug with mob stamina and rate of attacks - as mobs run out of stamina, their attack rates will dwindle - GLANCE will show you approximate stamina for a target - You can DISPLAY OPPONENTSTAMINA to show opponent stamina level on prompt - Experience to next level goes away from your prompt during combat (to save space) - Stamina regenerates faster at really low values - The stamina cost for bards to play songs when they are out of mana is significantly reduced and mana cost to play shows on PRACTICE/SKILLS - If you call or summon a mount, then drop link and reconnect, your mount will remember who you are and still be bonded to you which should also deal with issues where your mount steals kills after you reconnect - Mounts will more reliably rest, sleep, and stand when you do - CHARGE does extra damage when mounted - DIVINE SHIELD works better and has a chance to knock foes down - CHILL TOUCH saps strength and causes lost attacks at casting level 10 - VISCERA DRAIN benefits the caster as well as groupmates - Fixed an issue with INTERVENTION causing it to not work most of the time and fixed the sound trigger [Lilmike / Tux] - You can purchase additional rooms in your house, up to 12 max - The HOUSE command will show you all the rooms in your house - You can purchase an "altar room" in your house which functions like a prayer room, except cheaper - More house options coming soon - When you loot a player corpse for money, you won't autosplit - You can clanchat (CC) while delayed - Fixed MSDP GROUP variables [ lilmike ] - "dirs 0" will send you straight to Mudschool - HP, MANA, and STAMINA commands added to just show you those values You can also do "mana percent" to show it as a percent - Beginner spellbooks (and most other spellbooks) don't cost as much - Time to idle/void has been extended - There is a different message when attempting a skill when no target is specified and you aren't in combat vs specifying a target name that isn't present - Fixed a bug where Barbarians would get 0 mana when meta'ing mana - Werewolves won't force change with the moon after level 50 if you've forced a change already - THUMBSUP and THUMBSDOWN socials added - Magic resistant creatures won't resist quite so much February 9, 2019 - New Adventurer's Guild options for quest points. You can augment Monk Gloves punch bonus and increase the frequency of their attacks. - Monk Glove punch bonus is more effective. - The frequency of weapon specials (including ranged weapons, monk gloves, and musical instruments) shows up on LORE and with ESTIMATE so you know the effects of enhancement. - SCAN will also scan your current room and you can specify a direction if you only want to "scan north" for example. - VISCERA DRAIN reworked. It will only work on evil aligned group members and splits based on level rather than equal for all recipients. It also gives more hitpoints than before and you get bonus drain gains for specific races like trolls, dragons, pixies, immortals, giants, and werewolves. Expect another tweak to this spell in the near future. - ENERGY DRAIN, VAMPIRIC DRAIN, and VISCERA DRAIN all show you how much hms is gained. - The circus ticket taker won't dismount you when taking your ticket. - Fixed an issue with blue weapon naming in rare cases creating garbage names. - Two crash bugs fixed. February 4, 2019 - DISARM has a higher chance of disarming the target weapon to ground at higher ranks (but items "insured" with qpoints or amplified or special procs added will still always go to inventory) - A bunch of additional sounds added - Fixed an issue with DEATHSTROKE, DEATHKNELL, SMITE, and DRAGONSTRIKE that wouldn't actually kill the target when target was near dead - MSDP "group" is an array February 1, 2019 - 5 hit or more combos set full bash (on butt) rather than partial bash (knees) - Combos will delay the victim longer based on the length of the combo and/or the rank of the attacker January 30, 2019 - Shopkeepers will regenerate more gold than previously and a little more quickly - There is a new shop in town. The Grunting Boar Stables have added a shop for mount equipment. January 29, 2019 - Clan leaders can use the CONSTRUCT command in clan halls - The CLANSTATS command shows titles for the clan - Fixed a rare case where CURE wouldn't cure POISON January 24, 2019 - Clans are available again. If you have 5 unique players, you can start one. January 22, 2019 - You can optinally specify a lower rank when casting a spell by entering the rank number at the end of your cast command. Example: 'barkskin bruiser 2' would cast barkskin on Bruiser as if you had rank 2 instead of your current max rank - SYPHON delay when cast outside combat is shorter, when cast during combat it's longer - Meta gold costs reduced above level 50 - WRAITHFORM is a little more effective vs bash type skills - Two handed weapons will trigger special abilities more often - HASTE spell increases attack speed more dramatically and also adds to reflex saving throw - SLOW, ENTANGLE, BLOODLUST, and FEEBLEMIND all have a more dramatic effect on attack speed - Duration of STATIC FIELD is longer (and based on casting level) - Experience division based on level is capped at 75. A group member that is level 98 will get the same share as someone that is level 75 (but more than someone that is less than level 75). - PC corpes will take a lot longer to decay - VAMPIRIC DRAIN, ENERGY DRAIN, BIND SOUL, SACRIFICE spells cannot be cast on player corpses unless you are Outlaw - Help updated for shops and repair shops January 16, 2019 - Slowed swallow rate down and avoidance is based on dexterity - Mindblown social added January 15, 2019 - If you have less than 10% stamina, you'll regen stamina twice as fast until you get above 10% January 14, 2019 - HOME command works in the Wizard Astral Lounge - New sounds added for CREEPING DEATH, SUMMON MOUNT, CALL MOUNT, and gnome and kender death [ Tux ] - Fixed a bug with object ownership and casting spells like FOULBLADE, BLESS, INVISBILITY, etc. on items that were owned by your account. January 9, 2019 - New proficiency area is in and includes training. Follow directions to the Refinery or use the new portal from Wasat. January 8, 2019 - You have a better chance to GRAPPLE mobs higher than level 70. You have a chance to grapple mobs above level 80. Your chance to grapple a foe is reduced a bit by how well they know the skill grapple. - DEFEND uses your stamina correctly (instead of the person you're defending!) - Werewolves can change at will at level 50+, but when changing manually it uses stamina. The command to change is WEREWOLF. - Shapechange spell shows what form you are in on AFFECTS January 5, 2019 - MORTIFY Lich form will allow for more undead follower levels - Harvesting and refining materials has a higher chance of success and food items when refined will have a chance of providing HMS when eaten - Identify and LORE work on material forges and smelters to let you know their quality and what materials they operate on - Crafted items will have better condition to start with - Scribed scrolls and books, and brewed potions have a higher cast level (based on person creating the items and quality of the materials used) - Crafted holy symbols with phylactery work correctly January 2, 2019 - Fixed issues with object ownership. If you purchase "mediate size" or insurance for an item, then the item will be owned by your account so any character on your account can use the item. If you purchase anything else, the item will be owned by the specific character that purchased it. - You need RIDE rank 3 to ride flying mounts - DISGUISE updated to allow you to mimic the name of an NPC of your same race - "display all" won't turn on "display percent" - Timepiece affect added to allow certain timekeeping objects to alert you on ticks if there is no bell within earshot. Timepieces must be in inventory - MORTIFY forms changed to be more themeatic with undead rather that demonic. Ghoul replaces hellspawn and Wight replaces demon. Lich improved. - Damage dice on DEATHKNELL improved - Fixed issue with RESISTANCE spell when specifying fire resistance December 28, 2018 - Animal Friendship updated to work on higher level mobs at higher caster levels December 26, 2018 - +10% experience through New Years Day! December 25, 2018 - +50% experience all day! - Containers in player houses or your inventory will indicate when (closed) or (locked) - It's harder for anyone to make a mental save in wild magic rooms - If your Luck is better than your Constitution or Dexterity after modifications for physical and reflexive saves, you have a high chance of using Luck instead - You can't use non-piercing two-handed weapons in crawlways - MSSP support added - GLORY will work on neutral aligned foes at rank 4+ and can also dispel innate protections (like sanctuary, haste, etc.) at rank 5+ - SMITE can be used on slightly higher alignment victims December 23, 2018 - ANIMAL FRIENDSHIP fixed for fishes - Modifying an item in the Adventurer's Guild will make it usable on anyone on your account (not just the player modifying it) - Villaggio Del Centaur updated (level 25-63 zone) December 21, 2018 - CHARM MONSTER/PERSON, ANIMAL FRIENDSHIP, and new spell POSSESSION (for Demoniacs) all charm fewer numbers of levels than previously but can charm higher level creatures. - RENAME works to rename your followers for convenience - GROUP command shows keyword name of NPC followers - VIVIFY has a spell wear-off message - You can use the RECOMMEND command while sleeping (it's magic, huh?) - TERROR, DEADCRY, NETHERVOICE won't affect fellow group members - Fixed TUMBLE to put out acid - Stamina costs on a variety of skills lowered December 17, 2018 - If you "toggle accountnames" on, you'll see them in (most) channels - High level NPC's have more reasonable stamina values - Regeneration rates on high level NPC's is same as players - Tarusk zone updated (levels 60-80) December 15, 2018 - Killing Santa causes a shard to load - NPC's with specialized dispositions are worth more exp - Stamina cost for RETREAT lowered - Fixed color bleed on LOCATE OBJECT - Removed extra "fades into view" message during combat when you weren't invisible - new zone Grand Palace of Midgaard December 13, 2018 - TOP10 defeaters and explorers updated to show a percentage rather than absolute values - Colors for low health have been updated: 0 - 19% = near death = bright red 20 - 49% = severeley hurt = yellow 50 - 80% = moderately hurt = dark green 81 - 100% = perfect = bright green December 11, 2018 - Max total follower levels controllable has been reduced. Followers are easier to manage and they are more powerful than previous eras so this is implemented as a nerf to maintain balance in favor of all PC groups - Flaming, Freezing, Acid, Shocking weapon types added They do extra damage and their total damage is half from the special damage type (fire, etc.) and half from the base weapon type (blunt, etc.) - Extra messages on ABJURE removed - HUNT and BLOCK take a lot less stamina to use - You lose way less gold on death December 8, 2018 - Happpy Hollidays! The North Pole is back in! - GUILD command works like the DIRS command - Current automated quests with a little info listed in HELP QUEST - Rate of NPC's yelling for help at higher levels reduced December 6, 2018 - DIRS (aka "directions") command added to help folks find their way. Use the number on the areas command in dirs for directions to that area if there are any. - Gaining levels 60 and beyond gain more HMS per level than lower levels (and this accelerates at higher levels) - Mounts will rest if you rest or sleep (and stand if you stand) - If you end up in a falling room, but your mount can fly, you'll stop falling - You won't drift in water when riding a flying mount December 4, 2018 - Fixed a crash bug - Beta testing: DIRS command December 1, 2018 - SPIRIT OF BUSHIDO increases attack rates even more - New display for PRACTICE and SKILLS for known skills. You can now see stamina costs on all skills. You can also see pre-requisite skills, if any. The display is color coded: green means you meet the requirements and yellow means you don't. - Wizards are just wizards; Fire, Ice, and Mordent are merged and there's a lot of spell pre-requisites that emulate those specializations but you are now free to mix and match to create the arch-wizard of your dreams. Existing characters are unaffected, they keep all the skills they have now. - NPC's won't have higher ranks in skills than PC's of the same level couldn't get and also have some variation in their skill ranks from load to load - NPC's now get a number of attacks based on their disposition rather than just level Mage/prophet mobs will generally attack less and fighter/monastic types will attack a bit more (but not hugely more than currently). Also HASTE and SLOW and ENTANGLE have a larger impact on attack rates at higher levels. - RECOMMEND command respects stat and skill rank restrictions - PROMPT display option "percent" is available to show a percent of maxhms rather than absolute values - Druids can't heal "group" - that's reserved soley for Templar and Prophet - Druid SHAPECHANGE forms have higher attack rates overall - DEATHGRIP drains a lot more hp than before - GRAPPLE - delay generally reduced if you are stronger/bigger than opponent - ASSASSINATE revamped: you must be hiding to attempt. Upon success after rank 3, frequently, combat will end and the assassin will attempt to hide. Higher ranks increase the chances of this happening. Also, less stamina is consumed now and damage is increased more based on rank. - QUIVERING PALM: uses more mana per rank which increases damage outside of combat though damage is reduced by 10% if target is in combat; victim loses more attacks upon success. - Group versions of spells are still cheaper than individual casting at group sizes 4+ but the cost increases with group size rather than staying at the cost of a group size 4. At group size 9, it's like casting the spell 6 times. - MIRACLE "group" doesn't transport the caster (behavior like K4). But "miracle" alone still does - this ensures you get your group out safely before you leave the room. The spell also doesn't fail due to combat distraction on a per group member basis - instead either the entire casting fails or it works on everyone. It also transports the group to the caster's recall point instead of individual recall points unless the groupmates can't enter the caster's recall point in which case the groupmates go to the temple. - ANIMAL FRIENDSHIP doesn't work on animals that have dispositions but it does now work on insects. Also, if you befriend a tame animal that is at least two sizes bigger than you that has a strength of at least 18, then you can mount it. - CURE and COUNTERSPELL work on a much higher level of affections. For example, if you are blinded by a spell 25 spell levels higher than your casting level of cure, you can still cure/counterspell it. (same for curse, disease, etc.) to make it easier to survive fighting things higher level than yourself - Prophets get SPIRITUAL GUARDIAN at level 39 - All the melee skills like PARRY, RIPOSTE, SHIELD BLOCK, etc. work more frequently - Fixed a crash with NPC followers defending PC masters and dying - Fixed messaging when followers wield weapons so you can see it - Sounds added for crystal eyes, stone blast, more racial death sounds, assassinate, and quivering palm [ Tux ] - Paragon level gains up to level 50 don't announce on INFO if they've previously gained that level - GROUPGIVE: You can "groupgive
- " to give to a random group member including the giver but not including NPC followers or mounts - Fixed group heal weapon ability when target has more than maxhit - Fixed NPC follower class abbreviations on group display - Slowed down rate of involuntary socials when character is drunk - CALL MOUNT for Paladins will normally summon pagasus or griffons affected by Sanctuary at rank 5+ (higher rank and level increase odds)November 26, 2018 - INVISIBILITY TO UNDEAD confers protection to your mount if you have one. The effect is also more certain if your casting level * 1.7 is greater than the level of the undead foe - Same for PROTECTION FROM GOOD and PROTECTION FROM EVIL November 25, 2018 - HEAL and REFRESH spells indicate the percent of max that your target is healed as part of the success message - Group and prompt colors are consistent in terms of threshold to show red/yellow/green/magenta to indicate HMS levels when DISPLAY 'color' is turned on - If you are over max mana or stamina, you will gradually lower back to max rather than all at once (just like hp) - Added sounds for wielding certain types of weapons, death sounds for fish/birds/snakes, special combat sound for "that really did HURT" and CALL OF DIS [ Tux ] - The rules for wielding really heavy one-handed items have been adjusted from 2x Strength to 1x Strength + your size + 2x your relevant weapon rank - Looking at an item will give more info such as weather a shield is a buckler or a weapon is two-handed, etc. - Samurai can learn BARGE November 22, 2018 - CALL MOUNT fixed in Tavenen Forest November 21, 2018 - Happy Thanksgiving! - Casting 'group' versions of spells will work on your groupmate's mounts - Group healer weapon power is more effective at higher ranks and when used by higher level characters - Item special powers (smite, bonebreakers, etc.) do more damage - INTERVENTION fixed and has a higher hp threshold at higher ranks November 20, 2018 - LAYHANDS delay reduced to 2 out of combat or in combat if rank is 7+ - ROOM TOSS works more logically now in a variety of situations (with mounts, followers, into water, etc.) November 19, 2018 - GRIM WARD can be cast when any range of "evil" November 16, 2018 - Aggressive NPC's won't initiate combat as frequently if they are injured and not at all below 30% health. Druids and Rangers have natural immunity to aggressive animals which gets better at higher levels, really evil or charmed animals excepted. - Followers that are alert can still be ordered to fight - Abandoned mounts in houses won't attack anyone November 15, 2018 - If you have "account names" turned on, then you will see account names when telling and being told - Regeneration rate of alert mobs has been reduced - Fixed a crash issue with the IDEA command November 14, 2018 - HISTORY command added to show your last 20 commands. You can repeat specific commands in your history with !# where # is which command number you want to execute (i.e. #4 will re-execute the 4th command in your command history) You can also "!
" whereNovember 9, 2018 - You can mount an "alert" mount, and at RIDE rank 2+, you can mount something that is currently in combat. - SEARCH in containers works for any wear location, i.e. search chest wield, search chest arms, etc. (but not "light") November 6, 2018 - Really small sized things don't have to "crawl" to move around in "crawlway" rooms. - You will see your BASH status (along with a few other alerts on your prompt if you have "display affects" turned on. FYI, "L#" means the number of lost attacks you suffer from - NPC's will be alert after combat for a bit until they relax They will also gradually assume their default position rather immediately - Trying to stand while already standing won't delay you even the slightest - Fixed several crash bugs November 4, 2018 - If you give an item to an NPC follower in your group, they will try to wield or wear the item - The cost for characters level 15 and under to REGRESS skills is greatly reduced - You can display "experience tnl" on your prompt. Several display issues cleaned up on prompt display in unusual circumstances November 1, 2018 - You can "color mobs" whatever color you want them to be. The default is bright white. October 31, 2018 - Happy Halloween! - Congrats to Dajjal as the victor for Hell Night 2018! ---- HELL NIGHT: - There's special mobs and unique gear loaded and the mud is open pkill. HELP HELLNIGHT for more info. HELL NIGHT rewards: 1st place = 20 Quest Points 2nd place = 10 Quest Points 3rd place = 5 Quest Points Anyone else on "top10 Hellkillers" with a positive score will receive 2 quest points (that didn't already place in the top 3 with a different character) ---- October 28, 2018 - Polymorph attacks (from shapechange, mortify, werewolf, etc.) work even if delayed (though they work more frequently when not delayed) Also, breath weapon polymorph attacks work when in ranged combat October 27, 2018 - Charmed mobs don't count against the number of a particular type of mob loaded so those mobs will reload when their zone resets October 26, 2018 - HOLY GATE transports your followers if you have any - CHIRURGY fixed for skeletons, liches, and mummies - Clearer messaging added for failed SKIN attempts October 25, 2018 - Player house owners can now LOCK and UNLOCK containers in their vault - TOP10 charts have been added for "Explorers" and "Defeaters" to track who has explored the most parts of Kallisti and defeated the most unique mobs October 23, 2018 - Your total unique rooms explored and unique mobs defeated are tracked on your account and visible with WHOIS or showing account details from the login menu. - Only K4.x characters can learn the SATIATE spell October 17, 2018 - Assassins can learn BIND October 15, 2018 - New Spell: "holy gate" for Prophets - Follower updates - You must GROUP followers in order for them to obey commands - Followers will automatically group with you when following - NPC followers will take a much smaller portion of exp than typical for PC followers - Follower targeting is more accurate when joining or perform actions in rooms with multiple targets of the same name - Followers are designated (your follower) in rooms and actions - ORDER gives better feedback on who you are ordering - Followers will AUTOJOIN you in combat and you can order them to speak - You can "AFFECTS is an abbreviation of a prior command in your history - Objects for events are less likely to get looted by scavenger NPC's - ANIMAL FRIENDSHIP works on snakes, birds, and fish " to show their affects (and SCORE them) - Fixed several issues where followers could potentially attack masters - Followers will stay on their mounts - ANIMAL FRIENDSHIP will make tame animals mountable - ANIMAL FRIENDSHIP, CONTROL UNDEAD, and CHARM MONSTER can all renew duration on your follower by using "group" as the target - You get a one time exp bonus when you learn a skill to max rank - SCAN has a shorter delay - DEATHFOG haste removal fixed - UNHOLY AURA will dispel SANCTUARY and vice versa - You can PORTAL out of houses - Fixed Bank indicator on rooms to show when color is toggled off - You can donate items to your personal manor with "donate item manor" (house, home, vault, castle, all work as keywords as well) - You will see when people drift out of the room you are in - SEARCH command changed to look for items by wear location i.e. search sack arms (to show all gear wearable on arms in the sack) If you still want to search by name keyword: search chest name sword - When you cast "group" versions of spells, they affect your mount and your groupmate's mountsOctober 10, 2018 - You can't target group member's mounts in aoe attacks October 7, 2018 - You can now purchase "stamina drain" powers for items at the Adventurer's Guild - You can also purchase practice sessions - And a lot of new bow weapon powers as well - Fixed an issue where you couldn't move in a direction requiring fly when riding a flying mount - Mounts that can swim can enter water rooms without fly - Fixed monk glove "Flurry of the currents" special strike - All monk glove special strikes will happen more frequently - Fixed an issue with recall room in player houses not saving - NPC followers of PC's will obey PK rules when attacking NPC's following other PC's. Similarly when they are victims of an attack. - CONSTRUCT RoomDescription and exit options fixed October 5, 2018 - You will no longer automatically target sleeping/paralyzed foes in a group after you kill the last non-sleeping target - You can hold or wield items when using a buckler without first removing the buckler - Prophets average slightly more mana per meta and slightly less stamina - Many more utility commands can be used even while delayed in combat (i.e. score, affects, who, eq, group, formation, i, look, etc.) - WARPAINT duration increased at higher ranks - Purchasing hardcore or pthief pardon from Adventurer's Guild fixed - Meta costs discounted slightly at levels 25-29 October 1, 2018 - Failure message on RETREAT is clearer September 26, 2018 - Account names show on GWHO when toggled on September 25, 2018 - Prayer room will cure dragon breath acid correctly now - Added MSDP variables for group condition - MSDP position var updates more frequently and whenever exp or gold changes - You can CONSTRUCT an additional room in your house - Player house numbers have changed. If you camped in yours, or someone else's house, you will load in the temple. If you use your house for a recall point, you are going to need to reset your recall point. See HELP SETRECALL. All guest lists and items transferred with the change. September 24, 2018 - Public channels always show names instead of "someone" if you can't see due to invis - You can "toggle accountnames" to see account names displayed on WHO - You can hold and remove shields when shapechanged - Werewolves can BITE with the command rather than waiting for auto-bite September 19, 2018 - Werewolf race added as Paragon 54 reward - You have a chance to ASSASSINATE a foe that is at ranged distance even if you aren't ranged September 16, 2018 - Owned items will always go to your inventory instead of the ground when DISARMed. September 11, 2018 - REQUIEM damage increased - Fixed an issue with troll mobs and resistance to fire - ! or * for wearable gear show before the item name instead of after on equipment lists using INV or SEARCH commands September 10, 2018 - RECOMMEND will include items that give bonuses to skills via "+1 Dodge" along with items that give ranks explicitly ("+1 rank to dodge") - Bug with HUNT and bell tick distance fixed - You can get higher critical hit chance (cap removed) - Fixed a crash when reconnecting from a rare bad state - POSE works (for non-monastics) - EARTHQUAKE will only cause an avalanche if you are in a mountain/arctic sector (instead of all arctic sectors) September 6, 2018 - Fixed major bugs in REROLL for Pixies and Giants and other races with +4 or more in a stat bonus. Also, the threshold of what a really bad roll is has been increased so that you won't see really bad rolls. - Fixed a major bug when you're carrying the corpse of a deceased hardcore player and would lose gear if the mud crashed - You can chop tails and wings off dragons (and other races with those appendages) with vorpal effects to stop them from using special attacks with those body parts (like wing bash). The REGENERATE spell will regrow those body parts. - Snakes and fish and other creatures with no legs won't "work their way to their feet" - We now support multiple sectors on rooms so you can have "Arctic Forested Mountains" instead of just a single sector type. Sector type shows up on normal room display when the compass is turned on. - You can CONSTRUCT "beach", "mountain", and "arctic" sector in houses and construction cost to change sector type is greatly reduced - GEYSER will extinguish flames if you are on fire and hit with the spell - DISARM will default to disarming "wield" weapons rather than sometimes randomly trying "held" weapons. You can specify with "disarm mob held" - Fixed an issue when you could sometimes be "standing" while "swimming" - Typing "auction bid" when nobody has bid yet, will enter a bid at minimum asking price for you - Drain abilities on weapons show amount drained accurately - Hidden people that are in your group show up on WHERE even if you can't see them - Fixed errors in how blue item keywords display - Fixed IGNORE to work for all chars on a target account and all channels August 22, 2018 - The world is changing. Abraham has generously agreed to revamp our beloved world and imbue it with a richer theme, consistency, and an overall better experience. He's our Head Builder (again). The first zone to receive treatment is the initial zone TOWERS OF TRAINING. Check it out! And thank you, Abraham! - Targets with no legs cannot be victims of TRIP, SWEEP, or BASH - Fixed EXAMINE for containers August 20, 2018 - LOOK improved. LOOK will target items in inventory first, then room, then worn. You can also force LOOK to target worn, inv, or room by using "look armor worn" or "look armor inv" or "look armor room." - Fixed a case where prayer room wouldn't cure being on fire - Corpses can be manipulated (except sacrifice) by any other character on your account by default - Mounts won't attack mobs that you've paralyzed/slept or otherwise incapacitated unless you do - Fixed messaging when mounts received an "exhausted" message so riders see it - Charmed blocker mobs won't block - Fixed an issue with CHARM and CHARM MONSTER that was checking max follower levels twice with different messaging - Fixed a bug where in rare situations, followers would join in combat against their master - REQUIEM and TURNUNDEAD have damage indicators for the attacker - If you have BRIEF COMBAT turned on, you won't see "utters" spellcasting messages during combat. - Commonwealth friendly: armourcraft works for armorcraft. colour works for color and showcolour works for showcolour - Messaging fixed on ENCHANT WEAPON when trying to enchant something that's already enchanted - Snowshoe objects updated (anything can give +snowshoe to walk in snow) August 16, 2018 - If you cast FIRESHIELD, ICESHIELD, or SHOCKSHIELD on yourself with it already active, it will simply reset the duration rather than fail - When looking at items, keyword search priority is given to objects in inventory first, then what's in your room, then what you are wearing August 14, 2018 - MGSE now only charges a tax on gains when selling and the tax is lowered to just 2% (from 5%). - Stablemaster in Midgaard is a real shop - you can IDENTIFY and buy by number and the HAGGLE skill will work (automatically) - Purchased mounts are stronger - Fixed "score " so you can see your mount's score display - COUNTERSPELL has messages when it works and can be cast in combat - Armor abilities that drain mana show you how much drained - Shield and armor crafting commands are "shieldcraft" and "armorcraft" respectively which makes the DUERGAR CAVES crafting routine work again - Fixed an issue where mounts wouldn't trigger their rider's autoloot if the rider had become dismounted when combat ended. Similarly, fixed an issue with quests where mounts would kill the target after their rider was dismounted and rider wasn't given credit. - STASIS has an explicit message when it wears offAugust 11, 2018 - New sounds added for dragonstrike, nervestrike, spinkick, hellstream, grim ward, fireshield, blade barrier, and true seeing - Fixed an issue where charmed followers would sometimes still loot gold August 10, 2018 - HUNGER command added (aka THIRST) will show you how hungry you are - Fixed a reroll issue for bloodlines not boosting HMS August 9, 2018 - Creatures summoned with spells (animate dead, summon mount, etc.) will increase in level based on your relevant casting level (or the power level of the staff, rod, or wand used) - BLOODLUST - "group" option added similar to other spells - "eq ac" will show you armor class detail - Paragon bonus at 53 to boost stats will also boost HMS if selected using REROLL (i.e. 'reroll hp') doubles the normal boost August 8, 2018 - In addition to wielding, you can also hold and remove held items while shapechanged - You won't lose HMS when dying when below 3k hero points August 7, 2018 - You can WIELD while shapechanged or in mortify form - Fixed an issue with Heropoint under-calculation, it's correct now - The character menu (before entering game) shows HMS and is generally prettier - Archer fire rates slowed greatly - Druids can ANIMAL FRIENDSHIP evil wild animals - ZOMBIEFORM boosts SOUL SYPHON gains - SOULTAP stops working when a target's mana reaches 0 - You can BOOK a PASSAGE on the Midgaard Caravan (4n of Temple) to exotic places such as the City of Boring and the seedy town of Darkport - You will reliably re-enter the game where you last camped August 5, 2018 - MSDP position will show "Menu" when at the login menu - CHANGE STAFF spell fixed. You can wield or hold a wooden rod or staff to create a tree. The level of the tree is based on your castlevel and the spell casting level of the rod or staff used (which is destroyed). - HEAL and POWER HEAL won't send you to negative mana, won't charge mana when used from an item and will do a "last ditch" heal if you don't have enough mana to cast normally. - When a mob has targeted someone, they are more likely to get hit than they normally would by formation rules had your group initated combat. You'll need to rescue that person in order to have targeting based strictly on formation rules. - If you cast ANIMATE DEAD and can't control the follower, then the follower will either crumble to dust or attack you - Duration of paralysis from VITALS PUNCH on players is greatly reduced - REVERBERATE will cure deafness from the BLAST skill - When deafness from BLAST wears off, you get a message - More sounds! Bless, faerie fire, sunray, deathtwirl, more death sounds for different races and arena/hero channels - Fixed messaging on armor abilities - Fixed a bunch of cases where sleeping mobs would still use their special routines in certain circumstances - Anyone can see anyone else's GROUPNAME - Market channel plays an MSP sound when anyone talks on it - Druidwell updated August 2, 2018 - You can name your groups now with the GROUPNAME command and it shows on GWHO and FORMSTAT - Shards will more reliably give you some reward on redemption - The EQUIPMENT command accepts parameters "condition" (or "damage"), "weight" (or "wt"), or "all" to show item condition, weight, and all slots There is no DEQ command anymore. August 1, 2018 - Trolls and Salamanders have a chance every tick to regrow severed body parts (Trolls SHAPECHANGED into Salamanders have the highest rate) - You can give CLP (corpse loot protection) to an account of characters rather than specific players. The deceased character has to be online for this to work currently (more coming on this soon). July 31, 2018 - You cannot area attack your mount after dismounting - Mounts purchased at the Midgaard stables will have mount bond protection - Blind mode will also suppress "channel confirm" setting (unless nobody sees your communication) July 30, 2018 - Who likes MLR? Nobody! It's gone. You get hero points for task wins and shards found - Fixed a bug where you'd get hero points from gear or skills that boosted hp, mp, or sp - Rules for CAMP are greatly relaxed. You can camp most anywhere - Charmed NPC followers will not autoloot gold anymore - Using the REROLL command, you can specify to boost hp, mp, or sp instead of a stat - LEVELS command no longer accepts a class since all classes have the same experience requirements for gaining - Sounds added for market trading and more death sounds for other races July 28, 2018 - CURE spell will cure more than one affliction at a time based on rank (2 afflictions at rank 2, 3 at rank 3, etc.) - Mobs can only try to advance on you once per round (instead of once per attack) - You can specify a direction with STONEWALL or "all" to block all directions - All Wizard specialties can learn FRACTURE (to dispel a STONEWALL) - Wands of KNOCK spell work correctly - In new account creation, you are asked if using a screen reader for blind mode. Answering yes will trigger settings to suppress color and formatting text. July 27, 2018 - The trade wars are over and MGSE has reopened! - Barehand damage updated (increased at higher levels) - The GROUP command will show your ungrouped charmed followers - You can use SCORE on your charmed followers (i.e. score wolf) and mount - "followers" is an alias for "group" command - CURE works against affections a little higher than your cast level - Mob special attacks respect ranged rules strictly (razor claws, beak attacks, undead bites, etc. won't target you if you're RANGED) - Casting a group spell doesn't charge you any mana if you can't cast it due to insufficient mana - DEFEND messages corrected so you know when attacks are defended for you - If you PARALYZE someone, they will automatically lose ranged distance - Rods and wands with the SLEEP spell work again - Prone victims (sleeping, paralyzed, grappled, mortally wounded, etc.) no longer get a bonus to avoid being hit if affected by haste - FUBAR spell lowers dexterity and sometimes intelligence of victim - Delay on successful BARGE reduced and if you BARGE a door that's already open you won't be delayed at all - Templar and Rogues with SHIELD USE can now block melee attacks (but not as effectively as Fighters) - You can't BACKSTAB anyone else while someone is beating on you - FEAR will award a portion of experience when it kills someone - GARROTE messaging fixed - You can't give a task item to the wrong task mob, you'll get a message instead - RAISE DEAD brings the deceased to their corpse and heals them a bit. Also, prophets can use this spell on anyone - REVERBERATE has an alias "reverberate " - Since SATIATE is no longer a spell, upon login any character that had learned the spell will forget it and be automatically reimbursed the skillpointsJuly 22, 2018 - SCARE improved - it will take longer to check pants after being scared - Valley of Surgaard updated July 19, 2018 - You no longer need an unholy symbol to use DEATHKNELL - Delay on KICK skill has a much higher chance of shorter delay based on rank (about 10% greater chance per rank) - CHARM MONSTER, ANIMAL FRIENDSHIP, and CONTROL UNDEAD will wipe a creature's memory when the spell takes effect - Failed DISINTIGRATION will initiate combat - Fixed an issue with creeping death and unintended arm severing - If an arm or hand is lost in combat, the attack speed for that hand goes to 0 - Failing an IMPALE is less likely to dismount you based on rank July 18, 2018 - MSDP Damroll and Hitroll value includes bonus/penalty from stats July 17, 2018 - New command, SEARCH, will show brief item stats in containers ("search chest") and you can also do this for your inventory with "inv detail" - Gold cost to gain levels 60 and above reduced - NPC followers automatically go along with you when booking passage on a ship or via caravan - Booking passage now shows accurate pricing when traveling with mounts (and/or followers) - Fixed an issue when buying mounts from the stables when you had NPC followers and getting an invalid message about already having a mount. - Fixed an issue where an outlaw could attack another grouped outlaw's mount - Gold cost to gain level 50 is zero - Paragon death won't result in resetting prompt or egress point for the char - Fixed an issue with STRENGTH spell - it gives +1 str per spell rank - Fixed an issue with DISBAND so that you can disband a single follower even if you have multiple followers of the same name (i.e. "disband 2.wolf") - Fixed an issue with charm monster at higher levels not letting you charm - Fixed an issue with water flow rooms that weren't working sometimes - Fixed fire/acid pulse damage message - Law Enforcer isn't quite so insanely powerful vs Outlaws July 15, 2018 - All classes can SPECIALIZE into subclasses at level 10. Some of the level 20ish skills for noncasters can be learned at lower levels as a result of this change. - ETUDE is a duration song that will lower the skill and spell fail rates of all present groupmates whilst played. It still improves skills as before as well. - You can use INTERVENTION out of combat - FORAGE produces food that replenishes stamina, hps, and rarely mana - Chances of disarming held items reduced and you can only disarm held *weapons*, not any held item - DEATHGRIP now drains some of the victim health and adds to the Dreadlord. Also, the delay on failure for this skill is reduced July 14, 2018 - DISARM at rank 5 really does lower failure delay to 1 instead of 2 rounds - You can KNOW MONSTER on yourself and other PC's - MSDP udpates all variables immediately upon login from menu - New sounds added for: shapechange (all forms except spider), chain lightning, fly, unholy aura expiring, flamestroke, call lightning, darkfire, smite, nervestrike, deathknell, deathstroke, warcry, failed rescue, lay hands, impale, vitals punch when blinding, bonebreaker weapon ability, thunder ambience, quaff, put, communication info/kingdom channels, say, tell, breaking combos, dirge of doom, and updated death sounds for giants and demons July 13, 2018 - RECOMMEND option for books added - Hillsboro worn elf blind effect is curable July 12, 2018 - Communication has been moved out of your delay count. If you do something that delays you (i.e. "convert mana") and communicate ("i.e. gtell check out my new shillelagh!") then the communication will happen immediately - before your delay ends - MSDP combat data updates more regularly during combat and any time you are healed - Fixed an issue with enhancing the special powers of armor/worn items at the Adventurer's Guild. Previously, enhancing wasn't increasing the power of these items enough. - DISARM skill improved. You can disarm two-handed weapons at rank 3 instead of rank 4 and it works a little more frequently. You can also disarm held items at rank 4. New usage: disarm [ wield | held ] (default is wield) Also, higher ranks of disarm reduce the chances of foes disarming you. - TORNADO doesn't delay victims as long and you get a save for no bash anywhere - DIMENSION DOOR doesn't bring your followers with you (only your mount). The spell also works when traveling to player houses (if you are on the guest list). - FAERIE FIRE "group" option works to cast on your group at rank 5 - Everyone will catch on fire a little less frequently. Also, the frequency which spells that catch victims on fire (i.e. fireball, firestorm, etc.) is based on casting level - When you FEIGN DEATH or otherwise stop combat, your mount will stop fighting as well - Mounts provide some protection against bodyslam attacks (but you'll have a chance to get dismounted when someone tries to do this to you!) - Wing bash attacks won't bash you if you resist being dismounted from them - Prices to customize player houses with CONSTRUCT greatly reduced - Qpoint cost for buying Skillpoints reduced and increased for pardon pthief - Gold cost to learn skills reduced (especially in the 30-50 level range) - You can use the HOME command from the Crypt - Fixed an issue where armor abilities would fire sometimes on incoming missed attacks - If you turn all prompt display options off, you will truly get nothing for a prompt, not even the "<" and ">"July 4, 2018 - Happy 4th of July! - +30% exp all day :) - 9 Fireworks are loaded throughout the world, if you find one, give it to Ivy or Sammy for 5 qpoints - Fixed an issue with firebombing mobs and leaving - Fixed an issue with RECOMMEND erroneously showing flaming swords for priests - If you have BLIND MODE turned on, any newly created characters (including bloodlines) will be created with the same options set - Character creation respects setting color to off - Fixed some TOGGLE display issues (blind mode, color, and melee) July 3, 2018 - New sounds added to sound pack for: polymorph wyvern / dragon, goodberry, sticks to snakes, harm, tornado, equipment damage, rude channel, gtell, and lost concentration - You can imbue and enhance special powers on missile weapons (firebow, icebow, shockbow, bashbow, energybow) - Items that restore mana give you a message telling you how much was restored - When advancing or evading opponents advancing, any stamina used will come from your mount if applicable - If your mount can't do something because it doesn't have enough stamina then the rider will get an appropriate message - DISBAND command updated. If you specify a name, you will disband that individual or if you specify "all" or "*" or nothing, it will try to disband everyone following you. If a potentially hostile follower (an uncharmed NPC or a PC that can PKILL you) is following you then the EVADE skill will provide a chance to automatically elude that follower as well. If a potentially hostile follower can't see you, you will always succeed and if you can't see them then you will always fail. - Heat blind will occur much less frequently and is based on the level of the spell or creature causing it. Duerger and Drow are more susceptible. You will also get an indication when someone goes blind due to this. - Shield blocking is more effective (frequency and amount of damage reduction) - DIVINE SHIELD triggers more frequently - Various mob paralyze special attacks have a much shorter duration - DIVINE ARMOR 'group' keyword works to cast on group - WHO shows "max today" like it used to instead of max over time - 'web' works correctly as an alias for the WEB spell July 1, 2018 - Fixed a case where a foe would burn/freeze/decompose or otherwise die from an ongoing pulse effect while fighting and the killer wouldn't get experience - FLAMESTRIKE has a higher chance of catching victims on fire at high levels - If you cast CRYSTAL EYES or TRUE SEEING on yourself and your spell is better than what you already have from CRYSTAL EYES or TRUE SEEING, then your spell will replace the old spell in effect. - Paralyzed foes won't slap potions during combat June 29, 2018 - MSDP updated to show combat and exit changes in real time - When you fail to charm a follower due to insufficient level/Wisdom, you will get a more verbose message - You can't tell if an NPC is a follower of someone unless you are in the same group as their master June 28, 2018 - You can DISMOUNT during combat June 27, 2018 - PC corpses will last over twice as long as they used to before decaying - RECOMMEND will only recommend blunt weapons for Templar, Prophets, and Priests - You can also specify naturalweapons, bluntweapons, edgedweapons, rangedweapons, piercingweapons, slashingweapons, hackingweapons, stingweapons, flamingsword weapons and just about any other type of weapon you can think of - EXAMINE will take keywords for easier searching (i.e. "examine trunk wand" will search for wands in your trunk container) - Mounts are more tolerant of their former riders and won't attack them June 25, 2018 - Town of Aartuat updated June 25, 2018 - CIRCLE updated (per help file) and can be trained to rank 2 - Arlinder updated June 24, 2018 - If you are using two quivers and one runs out of ammo, then you will automatically start using the other rather than get messages that you are out of ammo - Shards that give gold will accurately report how much they give June 21, 2018 - Mystical Forest (Levels 15-29) and Castle Roogna (Levels 33-52) updated June 20, 2018 - You can't be affected by bard songs if you are deaf - Disorder and The Machine of Thyrmil the Mad updated June 15, 2018 - Slegge isn't limited to resizing items bigger than size 14 (Great) - You can "look above" (or below) as keywords (same as "look up" or down) Ditto for "close door above" in addition to "close door up" June 11, 2018 - Templar, Monastics, and Barbarians can train higher ranks in blunt weapons - GEMOTE shows a 3rd person message when socials are targeted on self - RECOMMEND won't show items in zones that don't have levels set yet - Fixed a rare issue with reformed groups and targeting old members - Secluded Lagoon updated June 8, 2018 - Fixed an issue with mobs joining immediately upon entering a room - Messages when mobs join other mobs in combat are more verbose - Evil mobs won't join good aligned mobs and vice versa (unless they are somehow in the same group for thematic reasons) - SLOW is much more effective at slowing down mob behavior - NOBLE_POINTS and HERO_POINTS variables added to MSDP - SMITE and DEATHKNELL at rank 5+ have a chance to cause foes to lose attacks - DRAGONSTRIKE mana cost is lower at higher ranks - Flaming Swords work as both edged and burning type weapons (and can be used to blaze trails in jungle terrain) - You can list with a keyword in shops (i.e. "list sword" to just show all the objects responding to "sword" June 2, 2018 - Food and drink can heal hms now June 1, 2018 - Eating and drinking is SO last year. It's gone for everyone now. For Paragon rewards at 35, you have a paragonLevel/2 percent chance of losing only half exp upon death. At Paragon level 45, you have a paragonLevel/2 chance of not losing max hits, mana, or stamina on death and also the same chance to cut the leader exp loss in half when a group member dies. Your DEATHLOG will now show you when the paragon benefit activates on a death. - Fixed a lingering issue when you would sacrifice your corpse and not gain experience sometimes - Fixed the ALACRITY spell alias May 31, 2018 - You have a chance to get cotton for weaving when gathering May 24, 2018 - Fixed a major bug with formation targeting. It should work as expected rather than attacking rear member followers incorrectly. - Fixed an issue with ANIMATE DEAD where it wouldn't animate elves or dwarves - You must have the RIDE skill to summon a mount - Mobs will pause between most actions (like walking into a room and attacking) - NETHERVOICE doesn't need a target name to use (since it's an area skill) May 21, 2018 - NETHERVOICE updated. It drains more and has a higher chance of success at higher ranks. - BARKSKIN provies a bit more AC at higher casting levels - Paralyze, blur, stoneskin, entangle and other afflictions will show when looking at someone - If you renew a spell, the level will be the new casting level instead of the existing level if duration was updated - Materials (and other items) that vary in quality will show up distinctly in shop lists - Bashing mobs will use the skill less consistenly, choosing a variety of skills more often - IDEA command fixed - Fighters (Paladins, Dreadlords and Rangers) can now buy holy symbols in their guild - A new shop for trading materials has opened in the Refinery May 18, 2018 - GSTATUS added "chatting" and "helpful" options May 17, 2018 - Dragon breath attacks have proper messages - Large size protects more from bash than previously - Size of summoned mounts should be big enough for the summoner to mount them - Fixed a crash issue May 14, 2018 - SHROUD OF DARKNESS works on mounts in the group as well - ArchDuchess title shows for females instead of ArchDuke May 11, 2018 - GSTATUS command added to denote your grouping status such as: "want to group", "want to lead", "soloing" - ALIGNMENT command added to check your alignment - Any level 1 character can change race for free at level 1 at the Adventurer's Guild and change classes using the RECLASS command. - In a pinch, you can cast spells without symbols or books at half your normal casting level. - Ogres will gain benefits when eating certain types of corpses like dragons, demons, immortals, eldar, and more - EXTRACT works on smaller corpses - Experience level caps are unlimited after you get 2000 hero points (This is most relevant to sub level 50 players that have meta'd a lot) - Weight of crafted shields and other armor is more reasonable and is based on the material used to craft the item - Fixed a bug with SEPPUKU May 8, 2018 - We have a player email list to provide an outlet for oodles of witty banter and juicy commentary via old school email. Sign up here: http://lists.kallistimud.com/listinfo/gossip May 3, 2018 - You can cast UNHOLY AURA on an undead mount that you are riding May 2, 2018 - Mounts called with CALL MOUNT or the MOUNT spell will always be the correct physical size for their master - If you EVADE, then turn off ranged combat, evade will also turn off - ARMOR spell will renew duration rather than fail if already in effect - EVADE will activate better when used during combat - High level TORNADO can sometimes cause victims to lose their place in their group formation (and end up in a different spot) - ANIMAL FRIENDSHIP power is based more on Wisdom and less on Level April 27, 2018 - Material harvesting and improving works better generally and more reliably for higher quality items - Ports added to Rommena, Trein, and Darkport for ship transit back to Midgaard - Corpses won't show as closed anymore - Fido's in town won't eat player corpses (in case you needed to sacrifice it for lost exp) April 22, 2018 - EQ command has an "all" option to show all slots (useful for spotting missing gear) - REROLL has a stat option to let you boost a particular stat rather than it always defaulting to your class prime requisite. - You can REGRESS proficiencies now (half the cost of skills) - Messages about blocking and parrying, etc during combat won't show to the room anymore. Just to the person fighting and to their opponent. - Fixed an issue with STAFFCRAFT and missing a "forge" April 20, 2018 - RECOMMEND command fixed - it will recommend things correctly now - ASSESS command added to see the HMS percentage of one of your group members. Usage: assess [ hp | mana | stamina ] - Looking or Identifying corpses shows more info about the type of corpse and the race and level of the deceasedApril 14, 2018 - Life drain weapon ability will not interfere with necromancer overdrain (if you have more hp than your maxhit, then it won't reset you to maxhit plus whatever was drained) April 12, 2018 - SCORE display revamped, use OLDSCORE if you don't like the new display - If you retrieve your corpse and sacrifice it, then you will get back more of your lost experience - EVADE improved to lower stamina further when maintaining ranged distance and when used before combat greatly increases chances to maintain ranged - Life draining weapons show how many hitpoints drained, and all weapon and armor abilities show damage done when applicable - Human boost to stats and Paragon boost to stats are cumulative so that if you have level 53+ Paragon, a human character will get +4 on rerolls - Fixed an issue where Paragons were incorrectly charged gold for gaining levels above 50 - If you have perma-thirst as a Paragon reward, the DEHYDRATE spell won't take it away from you. - Fixed an issue with WRAITHFORM vs IMPALE (not working well) - ASSASSINATE works on more races at higher ranks - LAYHANDS heal amount is less random at higher ranks - Fixed an issue at Adventurer's Guild when showing you the weapon and armour choices available and fixed imbue for staminadrain anadrain - RAGE increases damage when in effect - Rangers can use CALM even when their mount is fighting for them - ZOMBIE FORM has a wear-off message - Nerfed the mob swallow ability a bit to give you a chance to avoid - Fixed an issue in the LOST TEMPLE zone that wasn't allowing Druids, Paladins, and Templar to complete the Priest duties of a quest - ROLEPLAY won't turn on automatically at level 2 (you manually need to turn it on if you want to Roleplay) - GAINLOG and METALOG inverted to show entries in chronological order - Fixed an issue with Sanctuary, Unholy Aura, Wraithform showing double strength incorrectly - New MSDP info added for: MOUNT_NAME, MOUNT_STAMINA, MOUNT_STAMINA_MAX, MOUNT_HEALTH, MOUNT_HEALTH_MAX, COMBAT_STANCE, WHO_FLAGS April 8, 2018 - Redferene's Residence updated April 5, 2018 - Ivy has been reinstated as Co-Owner of Kallisti. Most of you know that Ivy comes with a huge wealth of knowledge from the early days of our beloved MUD and is as committed as anyone to making the best game in the world. Welcome home, Ivy! March 29, 2018 - BLUR spell helps you avoid being advanced upon in ranged combat March 28, 2018 - Chapterhouse of Estrianna updated - When invisibility is in effect, you'll see an 'I' on your prompt - REPAIR command works more intuitively at repair mobs with new options: (repair worn or "eq", repair inventory, repair all) - MSDP supports display of terrain type March 26, 2018 - Happy Easter! - BLINDMODE puts (r) after randomly generated blue weapons - You can now meta LUCK by using a qpoint - When hitting a DEATHTRAP, you can't lose a point of luck if you wouldn't be able to meta it back without a qpoint. Instead, you'll lose up to a max of 5% of what it would cost to gain your next level. - METALOG will now show your xp, gp, and qp costs (if any) going forward March 25, 2018 - Added a BLINDMODE toggle. More text will be suppressed when this is on going forward. Currently it combines several toggles and suppresses a few things. - Fixed an issue with acid, fire, frost, and lighting that destroy gear without warning. - Fixed a delay issue with CONVERT MANA. Delay will be shorter and will go even faster at higher casting level (40+) - You can now QPTRANSFER quest points to your account and then withdraw them with any other character on your account. HELP QPTRANSFER for more info Quest points transferred with this show up in your personal gainlog. - Group leaders get a confirmation when anyone in the group gains a quest point due to a boss mob / high level kill - When using the LEVELS command, you can specify a level to see rather than showing the entire list. I.e. 'level wizard 30' March 23, 2018 - GORE updated. AutoGORE now does more damage and triggers more frequenty based on rank - MSDP updates: BANK_GOLD has been added, and MONEY has been renamed to GOLD March 22, 2018 - There have been a number of complaints lately about people botting areas. We would like to remind everyone that botting is not allowed. Please read HELP BOTTING, HELP RULES, and HELP RULES2 for more information. March 19, 2018 - Fixed some errant messages to sleeping victims - The Landshark has awakened March 17, 2018 - Mounts can always sense their riders and vice versa when mounted which solves some awkward interactions (including "mount report") when either mount or rider can't see the other due to hide or invis - Regular expression support added for looking in containers and inventory Example: inv sword look in vault mail* The first example will show you only items with "sword" in the name in your inventory and the second example will show you anything that has "mail" in the name including "a piece of mail" and "diamond platemail" You can also do things like "inv [x-z]" to show you all items that have an x, y, or z in the name, etc. March 16, 2018 - Fixed a critical bug with Paragon exp bonus that caused you to not get the exp bonus in most cases. Sincerest apologies for this! - BACKSTAB delay has been updated see HELP BACKSTAB - PC group size of 9 works again (instead of max 8) - LOCALECHO command added that will just return whatever string you send it - Fixed a toggle issue with melee mode and autoloot - REPLAY for grouptells has a consistent format separate from normal gtell display so that it won't trigger actions inappropriately - CALL MOUNT is more reliable at higher ranks/levels and at really high rank/level will increase the frequency of the mount's special attack March 12, 2018 - You can specify ON or OFF when using the TOGGLE or CHANNEL commands to explicity turn settings or channels on for off. Examples: toggle autoloot on, channel gossip off, brief on - The cap for experienced gained on a single kill at lower levels has been increased for Paragons March 9, 2018 - Lost concentration message shows which spell you were trying to cast - UNHOLY AURA can be targeted on "group" for Necromancers leading a group of undead - Mob followers and mounts will no longer scavenge/loot corpses March 8, 2018 - Fixed a major issue with mobs not respecting formation targeting rules when combat is initated by a non tank/front formation member - Major update to RESCUE - if you rescue then you will only swap formation positions if you are in a lower position (like in the back or a lower tank position than your target). For example, if you are alpha tank and rescue someone else, you'll remain alpha. - TANK formation style is the default formation (instead of 3x3) - CONTROL UNDEAD has a lower success rate if the target is mounted Also, if you fail, there is a chance the target will attack you - If you charm a mount that is ridden, the rider will eventually dismount in confusion - Charmed dragons won't hit you with their area attacks - If you affect someone with CREEPING DEATH, then put them to sleep they won't wake up and attack you every tick if you're standing there - Better safeguards have been implemented in cases where mobs that you have wounded die due to any type of damaging event and you don't get exp - Healing spells and potions/scrolls/etc have clearer messaging when used when you don't require healing - MSDP sends current/real luck, qpoints, position, and number of opponents March 7, 2018 - CORPSE VISAGE casting fixed - Fixed an issue where unspecialized Monastics were not getting bonus HMS due to high stats - they get them now (including retroactively) - ANIMAL FRIENDSHIP works on insects and can work on animals greater than level 40 - Mobs aiding other mobs have a slight delay when entering a room and aiding - Fixed an issue with mobs hunting players not obeying formation targeting rules March 5, 2018 - New combat TOGGLES let you customize which fight messages you see - COMMANDLIST command only shows commands, not socials - You can set a preferred EGRESS point with 'egress set' to set where you want to return from a player house. You can check your current egress point with 'egress show'. - BLOODLINES will maintain their 50% bonus hits and mana when rerolling - Infinite drink containers won't show empty when examining and they will actually fill you up when drinking from them - REFRESH "group" version works - TUMBLE works better at rank 4 and 5 to immediately standup from bash - You can check your DEATHLOG now - Back end cleanup, minor bug fixes February 19, 2018 - Most buff spells at rank 2 will reset duration to max rather than fail when cast upon a target that already has the buff - When you attack someone, you won't automatically become visible. The chance to become visible is based on your invis level and is checked each round of combat February 15, 2018 - The chance for items to reload after extended uptimes has been significantly increased - GATHER fixed February 10, 2018 - Sound pack updated! The MSP sound files have been reorganized and file names have changed so you will need to update your sound pack from here: http://kallistimud.com/info/msp.php or if you are usng Storm's tintin environment: https://github.com/hjozwiak/tintin-kallisti-pack then it will pull the new pack automatically. - Fixed an issue where mobs would get stuck trying to attack the wrong target instead of following appropriate formation targeting rules - SHAPECHANGE has more dragon forms to choose from at higher levels (frost, star, copper, and gold) - GORE, SHAPECHANGE and MORTIFY special attack rate increased with higher ranks in Natural Weapons - You can wear a quiver anywhere now (not just held and back locations) - Fixed an issue with RESCUE causing excessive delay on rescuer in certain situations. Also, rank 5+ has less of a delay on average. - You can have Slegge make items faster or lighter even if they are "any size" - Fixed a display issue with heaping large numbers of objects in containers - If your foe dies due to pulse damage affects when combat has stopped, and you are still present, you'll get rewarded for the kill - Undead mounts don't have a breath water requirement but use more stamina in water - DISCORD works better at disrupting enemy casting - HAVEN can be cast during combat (with lower success rate than normal) - The Gods of Midgaard Temple have allowed mortals to recite IDENTIFY scrolls in their temple - Stamina cost to maintain ranged distance lowered - Channels that turn on automatically when gaining new levels won't do so if you've already had a higher level character on the same account that has turned those channels off - Agony weapon proc works better now at higher power levels - DRAGONSTRIKE won't work on foes you can't attack - Fixed issues with some spells generating multiple sounds when cast on self - MANA RAVAGE will show damage dealt and has clearer messages - DICTUM spell messages are clearer - DETECT POISON added as a profiency available to casters - CHANGESTAFF works with a wielded staff as well as held and overall has been improved - GUST OF WIND won't knock your own mount down February 5, 2018 - Fixed a major bug with Invisibility vs Detect Invisibility. If you can't detect invis at all then you have zero chance to see someone with ANY level of invis - Archer rate of fire slowed down - Girish and Moonglow updated again (harder but not as hard as original) - 'calm' social has been renamed to 'deepbreath' so 'calm' now works for the spell of the same name - Manor connection added (HELP MANOR) if you'd like to connect multiple manors together, contact an Imm - RESCUE updates: - You'll autojoin your rescuer if you're groupmates - Mobs will no longer incorrectly divert to a rescued person in cases where the group leader is ranged and the mob is not - Clarified message when trying to add NPC followers upon failure February 3, 2018 - The Cross, Moonglow, and Girish Mountain updated February 2, 2018 - Fixed an issue with held weapons not attacking as frequently as they are intended to (COMBAT command is correct, but in practice it has been slightly less than what is shown) - Once you get to casting level 60, you can summon any level of target - Mana drain weapon procs work better - Fixed some inconsistent messaging with armor procs - Fixed lots of grammatical issues with moving and opening things up and down - Fixed an issue with rerolling and boosting Luck - CONSECRATE will now default to targeting your weapon if you don't specify anything and you can also specify objects in room - CHIRURGY spelled correctly now January 30, 2018 - Fixed issues with mob follower area of affect special attacks to not hit master or fellow group-mates - Many non-treasure/jewel items are cheaper to resize and repair again - Fixed a bug with TANK formation style losing members when marching - DEATH FOG spell alias works and will deliver killing blows to incapacitated victims - Prophets and all Mages can learn the BREWING proficiency January 26, 2018 - Shops will pay more for goods you sell them - All object values (cost in gold) have been recalibrated so that higher level objects are worth more than lower level, modified by composition, and other properties of objects. It makes a whole lot more sense now! - ANIMATE DEAD at high corpse level ( >= 65) won't create lesser undead - RAGE at higher ranks has a high chance of a shorter delay January 24, 2018 - You can save and view a saved formation with the "formation save/view" commands (loading comming soon) - You can "look in portal" to see where it leads before entering - Repair mobs are far more lenient in the types of objects they can repair January 23, 2018 - Shopkeepers have more gold by default and replenish more quickly as well - Meta costs at high levels reduced and stat meta cost is the same as HMS meta cost January 19, 2018 - Fixed an issue where you'd falsely get an * indicator that a weapon was unusable by you - Items in containers and shops will show a * if the object is unusable due to skill or stat restrictions (in addition to size) - Items with multiple stat and skill requirements will show your current stat and skills along with what's required on IDENTIFY - Fixed an issue where you would sometimes get bard song messages while sleeping - Fixed an issue with mid/high level mobs having low gold in some cases - Fixed an issue where a mount landing the killing blow after its rider was dismounted would steal exp for the kill (it now goes to former rider) - Fixed a crash issue with the REGROUP command - Lost Temple updated January 16, 2018 - Fixed MSDP display of Account Name, World Time, Area Min/Max Level, and other room info - Fixed an issue with formations where members could show incorrectly and instability with FORMLEAD command - When a follower's charm is wearing off, the master gets a message the tick before - Charmed followers using area skills like spinkick, zeal, berserk won't hit their master January 10, 2018 - Combination attacks (COMBOS) fixed! Multiply your damage by executing a series of attacks! For example: 4-hit skill COMBO! Damage multiplied 350%! You send the meta guard directly to his grave. (1806 damage) [ combo ] - Fixed an issue with PK death and charmed followers where victims would lose more than they should January 8, 2018 - Items that aren't usable by you due to skill rank or min stat requirements will also show a (*) next to them in equipment lists (just like items that aren't wearble due to size) - Infinite drink containers (like the Vessel of Aquarius) won't gain weight artificially with use. Other bugs with infinite drink containers fixed. - 'settings' alias works for 'toggle' correctly - 'calmspell' works as an alias for the CALM spell ('calm' is a social) - 'cursespell' works as an alias for the CURSE spell ('curse' is a social) - 'sing' works as an alias for 'play' for Bards - 'light' works as an alias for the spell - 'summon' works as an alias for the spell - 'portal' works as an alias for the spell - Portals created with the spell are less verbose January 5, 2018 - CHARM MONSTER can work on Dragons and Insect races January 4, 2018 - HOUSELOG command added. Owners can check activity like CONSTRUCT and adding or removing guests with this. - AC command updated and will breakdown your total AC value by eq, dex, etc. - Spell/Skill Fail bonus/penalty shows up on the SKILLS command now (if applicable) - DEFENSE command simplified. AC shows up, only resistances that you have some resistance or vulnerability to will show - MSDP variables added: AREA_MINLEVEL, AREA_MAXLEVEL, AREA_NAME, WORLD_TIME EXPERIENCE_TNL, RACE, and CLASS - Paragon free RECALL won't interfere with benefits of newbie RECALL (which can be used when fighting) - METALOG history restored and resizing items will no longer show up in metalog - In Player Houses: Closet renamed to Safe and Shed renamed to Armoury - MAGICAL SHIELD renamed to MAGIC SHIELD - DICTIM renamed (correctly) to DICTUM - Asgaard updated January 1, 2018 - Happy New Year! - Wasat will allow you to REGRESS proficiencies - REGRESS command shows you the Paragon discount explicitly when you type REGRESS by itself December 30, 2017 - MSDP re-enabled - BREAKOUT command added to cut your pending command stack and change tactics. See HELP BREAKOUT for more info. - METALOG and GAINLOG commands work again. - Gear is no longer restricted higher than level 75 - Mud sound pack updated with more sounds for Prayer, Fly, Zeal, Hamstring, Lay Hands, Auction, Page, New Mail, and more. Download the full sound pack with everything here: http://kallistimud.com/info/msp.php - There are no trainable skills beyond level 75 (but you still earn skill points at levels higher than 75 to max ranks in lower level skills) - Shopkeepers are more generous with what types of goods they will buy and refill their coffers a little faster - You can't wear items that give you negative stats that would take you below 0 (i.e. if you have a 3 strength, you can't wear something that is -4 strength) - Wield now specifically tells you when you use 2 hands to wield something (because you weren't strong enough to wield it with 1 hand) and EQUIPMENT command specifically shows if you are wielding 1 handed or 2. - GUILD command directions fixed - 2 digit shortcuts work for movement now (i.e. '10n' will move you ten north), previously it was limited just 1 digit (i.e. 9n) - Fixed a display issue with meditating group members - LOCATE OBJECT spell alias is now just "locate" - Noble points renamed to "Hero Points". Nobility is getting a revamp in near future update. - Legacy characters from K4 and K4.5 aren't eligible for account based Paragon rewards. December 27, 2017 - Alaron's Alchemy shop in Midgaard sells some new potions now December 26, 2017 - Fixed a significant error in noble point requirements above level 58 (it's overall lower after level 58 as originally intended) - When you REPORT while sleeping, you will see the report. You can also report to yourself (report ) - Sound pack now includes sounds for haste, vigor, lullaby, blast, gouge, gelsewhere, learning skills, bell chime on tick, and wear off sounds for haste, vigor, and sanc - You can use the free RECALL command up to level 20 now and any player can use it within the city of Midgaard or from player houses December 25, 2017 - Merry Christmas! - Update to LoK sound pack posted on the website here: http://www.kallistimud.com/files/msppack.zip - different sound added for closing doors instead of the same for both open and close, and the door sounds play on both sides of the door - sounds for flee, hungry, thirsty, buying/selling, gossip/music/advice channels, dropping items, disarm, can level / rare kill, reporting, fear and zap spells added - Alias for LCOATE OBJECT spell fixed (lobject) December 21, 2017 - INVISIBILITY vs DETECT INVISIBILITY fixes: If viewers don't have ANY detect invisibility, they can't see any level of invisible targets. If detect invisibility is higher than the target's invis level, then the invisible person still has about a 5% of remaining undetected. If detect is lower than the target's invis level, then viewer has a 1 in chance of detecting the invis target. For example, if I have detect at 30 and trying to view a level 50 invis target, then I have a 1 in 20 chance. - Fixed an issue with Paragon REGRESS bonus (it works now!) - Targeting with keyword "me" to target spells on yourself will take precedence over abbreviated targets like "members" - Several stability fixes - We have a MUMBLE server for live voice chatting: kallistimud.com, port 64738, password is Kmud2018 (See HELP MUMBLE) December 14, 2017 - Back in business! Everything restored. - Color codes: You can use "c" (without the space) to (temporarily) force the mud to stop translating color codes on a line of text. Useful for pasting text that has unintended color codes embedded. December 8, 2017 - Kallisti suffered a major hardware failure on November 25. We are working very hard to restore everything and we feel confident that we can restore all files. We have moved to a new, much more modern server with a much better set of redundancies to ensure this doesn't happen again. Currently, the mud is running from a backup on August 17. We will restore player files ASAP, likely by or before Tuesday, Dec 12. Apologies for the inconvenience! November 24, 2017 - Tank formation style works better so that the alpha tank position gets hit more reliably - INVISIBILITY spell (and SHROUD OF DARKNESS) is more effective at increasing invisibility levels - HIDE works a little better to avoid aggressive enemies - You can now view your meta history with the METALOG command - Faerie Realm (higher level now) and Lerot and Slavor Lair updated November 23, 2017 - Happy Thanksgiving! - FOCUS lasts longer (based on level and rank) - RAGE skill ignores any combat penalty for low stamina and delay upon success greatly reduced - Penalty to attack rates and hit chances for low stamina start at a lower threshold than previously (50% now instead of 75% prevoiusly), and is less severe in general until you go below 20% of max stamina. November 21, 2017 - MSDP (Mud Server Data Protocol) is now supported! You can build custom interfaces with this feature and I'm excited to see what people come up with! - Invisibility is not all created equal! There is now an "invisibility level" that shows up on your DEFENSE command. You need a higher level of Detect Invisibility than your target's Invisibility in order to see them (if you're close to the same level then you have a chance). If you're in the same group, there is no invis level restriction as long as you have some level of detect invis. Globally, if you have any level of detect invis then you can see other players regardless of invis level unless you can PK each other, then you will follow the Invis vs Detect Invis rules. - WILD MAGIC rooms are visible to all Mages and Priests - SLEEP (the spell, LULLABY song, etc.) immediately take a foe out of RANGED combat upon success - Spell affects (mostly Shapechange) that give skillbonuses show more clearly under AFFECTS command - Fixed an issue where a summoned mount would not award exp to the rider if the mount got the killing blow after the rider was dismounted - Fixed an issue with wielding two handed weapons that weren't respecting size restrictions and erroneously limiting large races from wielding small two handed weapons - Fixed a rare issue where you would remain in a fighting state after escaping combat - DISARM is much more likely to send weapon to inventory than to ground - FRACTURE is less likely to affect Ethereal races - Object condition display simplified when identified November 17, 2017 - Village of Barovia and Temple of the Winds updated November 15, 2017 - The GUILD command will show directions to your guild from your current location (from anywhere in or near Midgaard) rather than always showing directions from the Temple - HOLY STEED flag now shows as a flag for your mount on the group command - You will see your mount's affect wear-off messages - You can cast SANCTUARY on your own mount - If you enter too many characters on a single input line, the mud will no longer disconnect you. You'll just get a message saying that your input was truncated and you'll remain connected. - SHAPECHANGE and MORTIFY don't cost any mana when you cast it on a form you cannot change into or just cast it to see the options - The REROLL command will also reroll your starting HMS - CURE spell will break curses at a lower level and the messaging for minimum casting level is clearer - PRAYING for CURE at the Prayer Room will remove affects like being on fire, acid, decay, etc. - Shopkeepers will gradually gain more gold, the longer the uptime November 9, 2017 - NEW ZONE: Baramon Ingrol (thanks Ansalon!) Lovel range 30-60, located in Hoan Dor near Midgaard River - Charisma has been removed. It was barely used, and didn't add much game value. The few things that used it (charm, haggle, lure) now just use Intelligence as a check. Mobs aren't more or less aggressive to you based on Charisma and there are no grouping limits based on Charisma anymore. CONTROL UNDEAD, CHARM, and CHARM MONSTER all limit the maximum total number of levels that you can control based on your skill/spell rank, level, Wisdom, and Intelligence. Existing characters that meta'd Charisma will retain any noble points earned from that. - GROUP command shows NPC followers more cleanly and generally got a colorized facelift. Also, NPC followers show their current position (instead of "linkless") - Zone "Boss" mobs are worth a little more exp now - All weapon buffs (vorpal, strangler, basher, etc.) show damage numbers - You can learn SHAPECHANGE at rank 1 even if you haven't learned HAWK EYES - Archers are slowed down a little November 1, 2017 - DRAGONSTRIKE will give you some of the mana drained from your opponent - Thri-Kreen Badlands updated October 23, 2017 - Ant Hill and Blackrock Hallow updated October 20, 2017 - Mana cost for DEADCRY reduced for every rank invested October 19, 2017 - AREAS command updated: - Sorted by average level range (easiest first) - You can specify a single level ("areas 10") to show areas (roughly) suitable for a level 10 - You can specify a keyword like "areas rommena" to show all the areas with "Rommena" in their name - CONSIDER command updated to take into account dispositions better and an AC field added to compare armor class - SNEAK has been improved to reduce the chances of aggressive NPC's noticing you in a room - You get a warning when entering a TUNNEL room: "ou have entered a tunnel - there's not much space in here." - GROUP command shows member's mounts - RAGE gives a little higher boost to initiative every round - Rank 4 and 5+ in skills give a slightly higher chance of success - ROOM TOSS will dismount the victim on success and WIMPY NPC's will not follow you upon a successful room toss - RETREAT will automatically hide upon success if you know the skill and the delay has been reduced, especially at rank 2+ - Crystal Eyes, Bloodlust, and Invisibility to Undead do not cast at reduced effectivness when cast upon a fellow groupmate - HOLY STEED will also provide SANC to the target mount - Leader exp loss upon group member death greatly reduced October 9, 2017 - When fighting more than 1 opponent, your prompt will show the total number of opponents you (or anyone in your group if grouped and the groupmate is present) is fighting (this option requires "Opponent" prompt option to be turned on. - The IDENTIFY spell will show class, level, race, and more info about the victim identified - Wizard mobs will obey their subclass (fire, ice, or mordent) spell list - LAYHANDS will show correct amount healed when healing close to max October 7, 2017 - CONSIDER command updated to give a better comparison with damage especially vs foes with special attacks - All characters under level 10 will auto gain (just like Paragons) - Deaths and Deathtraps don't have as much affect on your overall top10 points - In a pinch, Bards can sing songs without instruments, albeit with reduced effectiveness - When affected by CREEPING DEATH, you will become more difficult to heal - ANIMATE DEAD improves the type of undead you can raise with rank - Ptam's casting level is lowered. Grab a high level caster buddy for higher level spell affects. - More intuitive color codes implemented, for example "g" (without the space) for "bright green". See HELP COLORCODES for more info. - Flags on prompts will only show for spells (not equipment affects) - You can construct the Public Board in your house - "Alas, you cannot go that way"... now indicates direction September 21, 2017 - Information about mobs affects when seen in a room have been simplified to one line. i.e. [ sanc trainer ranged ] rather than taking several lines of screen space. To see the full list of affects in the prior format just LOOK at the mob. - Training SHAPECHANGE at Druid trainer works better now (there was a bug learning higher ranks) - GROUP command shows affect flags for all members - BIND explicitly states if you used a bandage or not - Delay on BIND SOUL spell greatly reduced - Under level 20, you can not kill/hit/shoot a foe that is MUCH higher level than you. You can still start combat with a skill or spell. This is to protect newbies from suicide. - PASS WITHOUT TRACE has a wearoff message when you stop and if you use the skill while already in effect, it will correctly stop - Object hunt tasks on the Kingdom channel will tell you which zone the mob is in to complete the quest - Failing to advance messages are suppressed in BRIEF COMBAT mode along with abjure, stoneskin, and fireshield type messages - Ash type corpses respond to the keyword 'ashes' - Half-orcs correctly display their race name where appropriate (instead of "orc") September 20, 2017 - Quest point awards for high levels have been spread out so that you gain qpts every level starting at 53 rather than every 10 levels starting at 60. Use the LEVELS command to see the schedule. The total number of qpoints for level gains has increased a little. Existing characters will be converted and retroactively awarded automatically upon login. - TOGGLE AUTOADVANCE option added to automatically advance on ranged foes during combat (will not auto advance to initiate combat) - You can now REMOVE gear by wear location (i.e. 'remove finger' will remove anything worn on either finger, 'remove light', etc.) - Mid/High range mobs (Levels ~50 - 70) have more gold and really hig