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-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kallisti News pdates -=-=-=-=-=-=-=-=-=-=-=-=-=-=- November 3, 2023 - GODHAMMER resets object special flags on login October 31, 2023 - You can DONATE items from the Wilderness if your Manor also happens to be in the wilderness - BLESS gives more hitroll to the caster based on casting level - Fixed two crash issues October 30, 2023 - Hell night is coming tomorrow. It will commence at 4pm Pacific time and finish around 9pm. HELP HELLNIGHT October 29, 2023 - Awareness fixed so that when you try raising awareness, it works correctly October 20, 2023 - The Paladin quests have been revamped with new rewards. Everyone that has been completed it has been reset so they can run them again. - You can lock skinning and chirurgy when remorting - The Chaos Dragon will not start using regular curse - Fixed a maxstat gold bug - Moving Valkyrie and druid up one tier for critical chances October 10, 2023 - The highest level for remorting is now 100, even if you are a higher level than that. October 7, 2023 - PARAGONs are not subject to XP caps - TUMBLE is now more effective in saving throws - Some erronious messages have been cleaned up - When throwing boulders they might not disappear anymore and annoy the admins with errors. September 10, 2023 - WARCRY benefits compound if there are multiple warcriers in a group - If you can't see someone, you won't see them regenerate limbs - Some mobs have smarter wander behavior - HASTE spell will counter SLOW affect from DEADCRY - TOP10 "remorters" added August 12, 2023 - HILLSBORO HALFSTEP and DRAIODOIR SONG both work on yourself - The above two songs plus MARCH work on everyone in the room (rather than just your group) that can hear you - SKILLS command shows spell damage (which takes into account your current situational modifiers) - You can book an express boat to Gummton Outpost from Midgaard August 2, 2023 - Former (remorted) Monks and Samurai get a better innate AC bonus July 25, 2023 - Bards can CONDUCT multiple people playing the same song July 17, 2023 - Playing songs and conducting are more specific about what you are doing - You can see Bards playing songs next to their description [ playing a song ] - You cannot CONDUCT for two Bards at the same time - You will stop hiding and sneaking when playing songs and also doing other incompatible things like wailing like a banshee, for example - The benefit for conducting is reduced if you don't know the song that the Bard is playing (but still helps) - SNIPE has a chance to not start combat based on your rank and delay on failure is reduced. This is less successful vs aggressive mobs. - You can tell if you are trying to HIDE on SCORE and prompt flags - SELKIE get SENSE LIFE when in seal form - VENTRILOQUATE skill is now a proficiency - MSDP will show secret exit info if you can see it - Some builder tools have improved to make building new areas easier. Inquire about building if you're interested! July 5, 2023 - HIDE vs DETECT HIDDEN updates - You have a bonus to detect hidden group members - It's easier to detect hidden in general - Mobs can potentially re-hide after combat - Penalty to spot hidden things in the dark is mitigated by having INFRAVISION (for warm blooded targets) and/or DARKVISION - If there are multiple of the same creature in a room and you can detect some but not all, the messaging will indicate what you can see vs sense - DEFENSE command shows explicitly if you can sense hidden/undead - SEE LIFEFORM stacks correctly with multiple worn objects - You can use "dinventory all" to see a breakdown of all objects including within containers - MANA giving scrolls can be recited on other people - WEB spell will assume your current fight victim if no victim is specified - Consecrated water containers will show separately on equipment lists so that you can tell your consecrated ones apart - Darts can be thrown (without needing a missile weapon) - You can use knife and spear missiles in melee combat (in addition to being able to throw them from ranged distance out of your inventory) - You can CONDUCT for regen songs like "march" and als REQUIEM. CONDUCT also requires that the person you're conducting for can see you. - DISGUISE has better messaging to indicate what to do - CLEANSE and PURIFY have been udpated (see respective help files) - Things in containers are a lot more protected from elemental damage effects like lightning June 30, 2023 - Mobs will use abilities more strategically - You can actively PROSPECT when not running to always show materials as you move around. This uses additional stamina. - MOBSEARCH command added. Can't find that level 57 Evil Monastic Centaur that you swore you defeated last week? If you've defeated a mob, you'll have it in your database of mobs that you can search. - Clan chat won't hide invisible people - Fixed wear positions on lots of mobs wearing things in weird spots - Hide and Detect Hide have levels. All hiding isn't created equal. Or Detecting Hiding for that matter. Higher ranks in HIDE make you better at hiding yourself. Bad weather and darkness and being in your native terrain make it easier to hide. Being blind or cursed makes it hard to hide, but still possible. And so forth with other logical factors. Knowing how to hide makes it easier to detect hidden things. - You can't HIDE with BLADE BARRIER or GRIM WARD because you'd be too easy to spot. You also can't hide with a fireshield, except maybe if you are in a lava sector. Same with Iceshield and Arctic climes. Don't worry, you'll get a message when trying to hide where it doesn't make sense. - SENSE UNDEAD will let you sense the presence of undead if you can't see them for any reason (i.e. if they are invisible and you can't see invisible). - You can 'preserve' items that are perishable at the ADVENTURER's GUILD - When casting DEATHFOG, afflictions won't attempt to apply if your foe's already afflicted with them (like curse, blindness, etc.) - CRYSTAL EYES gives sense hidden before see hidden - TRUE SEEING grants DARKVISION at higher casting levels (45+) - CLEANSE can cure FEEBLEMIND, DECAY, and CREEPING DEATH at higher ranks and it no longer satiates because that's irrelevant now that everyone fasts - Bard songs show the skill name when you start playing or singing - It is a little easier to Reflex Save vs METEOR STORM to avoid knockdown - ZEAL does extra "divine" damage based on rank - Fixed some logical bugs with wield, hold, shield, and other shield that allowed you to break the rules by wearing in a specific order - Plugs in sockets will restore their special powers correctly after camp and re-wear. - Dying makes you turn out of werewolf/seal (for selkie) forms - SLAUGHTER improvements including chance for randomized kill type and you can gain experience from the act, but it costs stamina - Speedwalk is turned off when in TALKMODE - Fixed a bug causing "lacerating resistance" on crafted armors - Fixed some bugs in Wilderness quests - Duke Damien in Gummton outpost resets prices correctly and also generates gold more frequently - BLIZZARD damage is randomized for each person in a room - ROOM_WEATHER added to MSDP so your client can know if it's sunny or snowing where you are - REMORT_LEVELS also added to MSDP which will tell you max level and laps for each class you've remorted to - Fixed a bug with IDENTIFY reporting alignment inaccurately in some cases June 13, 2023 - BARDSONG variable added to MSDP June 8, 2023 - BLOCK rate of success improved May 21, 2023 - MSDP combat data will update immediately if combat ends abruptly due to flee or other reasons May 8, 2023 - Objects can do more now (file formats have been updated and all existing objects converted) - Objects now remember when they were created and modified. This is not retroactive so created/modified will start at today's date but newly created objects and anything further modified will remember the date. Modified genereally means permanently altered at Slegge, Adventurer's Guild, or certain spells like FOULBLADE, DISPEL MAGIC, or high level ENCHANT ARMOR. High level IDENTIFY shows you time created and modified. - DISCORD affects everyone in the room (to disrupt casting) - "Water" race creatures show up as "Aquatic" - When a shopkeeper broke an item in the process of repairing it, the discounted fee was incorrect (didn't match the messaging) and now that is fixed - If an item is BURIED in a house, it will stay that way through reboots rather than automatically surfacing - Wearing something on your body (like armor) will prevent damage from fire/lighting/acid/freezing objects that you surround or float nearby or wear about your body - Added support for multi-word skill names when locking a REMORT skill. (e.g. "bind wounds" rather than "bind soul") May 3, 2023 - RESCUE delays victim less, uses less stamina, and reports more specific information when formation is changed and only does it if the rescuer would move up (get hit more often) in the formation - Rare kill experience increased - GEM CUTTING, MINING, or POLISHING rank 5+ will let you see pyrite objects when identifying them and also OBJSEARCH for them April 22, 2023 - Boomeranging thrown items now exist - SKILLS command works for mult-word skill names so you can check "skills detect poison" and it will find the correct skill - Paragons can group with a single non-paragon character after level 58 (and anyone at level 100+) - Bandages can get weaker with use, but they don't ever go away completely. A +10 bandage will eventually reduce down to +9 (and lower) with repeated use. The rate of deterioration is based on the bandage power and your rank in BIND WOUNDS. - You can specify a bandage with the BIND command as in: bind [
] [ ] If you want to use a specific bandage on yourself then you'll need to do "bind " because the first argument is always the target person's name - DICTUM improved at very high casting level - FUBAR affecting caster is a lot less likely upon failure April 17, 2023 - You can use the SKILLS command with a skill name to see which classes get it and at which level (i.e. "skills parry"). Similarly "skills all" shows the classes that get the skill - Rogues and Assassins can wear mithril April 15, 2023 - New character sort options in the character selection menu: "generation" and "heropoints" - BLINDNESS effects (not heat blindness, see next entry), reduce attack rate more and are accounted for more reliably. - Heat blindness is a fast effect when it happens rather than lasting a full tick, it will last just a few seconds. If you're really really impatient, it can still be cured with the spells that traditionally cure vision. - Similarly, you can get shocked from powerful (not the weak ones) lightning attacks if you fail your saving throw. A shock effect reduces your attack rate and makes you feel tingly. ENDURANCE skill counters this so that any ill effects are minimized. - Similarly for a dizzy effect with DEATHFOG and sickness effect with gas breath, both also countered with ENDURANCE skill. - You cannot hold something whilst wearing two shields - Bandages are not "bandage" item types anymore. They can be anything and you'll see "+1 Bandage" in the object effects for things that can be used as bandages. Higher values, like "+5 Bandage" heal more, fail less often, and aren't consumed as quickly. Also the command "bandage" works as an alias for "bind." March 24, 2023 - STONESKIN breaks a little less easily at higher levels - Multi-color support added to Wilderness - Fixed issues with some spells and skills where killing blows wouldn't actually kill targets March 14, 2023 - You can manipulate levers composed of things that your class can't wear. Like a prophet can pull a gilded lever, for example. March 6, 2023 - Even when blind, you can still "see" by touch all the items on your body. Wearing and removing things while blind is a little slower than when you can see, but at least you can still do it. - You can end a targeting command with punctuation and it still works: kill guard! - If you have a cumulative negative to HIDE or SNEAK from all the gear you are wearing, you won't be able to do these things and you'll get a message indicating why - DEFENSE command shows contribution from gear for things like sanctuary, unholy aura, invisibility, etc. "(Eq: +11)" - Performance improvements which will reduce lagg per tick - You can't DODGE, PARRY, etc with STONESKIN in effect. STONESKIN now triggers *after* your armour potentially gets hit so if you have armor special abilities, they will trigger when using STONESKIN March 2, 2023 - Ptam has retired. February 28, 2023 - The Crystal Castle and Aartuat have both magically moved from their prior locations. See help for new directions - Directions in the help file for zones and DIRS2 have changed for many zones to follow actual paths rather than the shortest route to a location. February 26, 2023 - Instrument powers will report damage resistance correctly on the damage message - Items made of fire or acid, etc. require a certain amount of resistance to that type of damage in order to carry or wear without harm. The amount of resistance needed to carry is based on the size of the object whilst to wear it depends on the wear location but it is generally fairly low for most items. Similarly, damage taken (if resistance is insufficient) is based on object size when carried or wear location when equipped. For example, a ring made of fire will do less damage and require less resistance to fire than say, a chestplate made of magma. Items that hurt you when you wear them have lower requirements to wear so they can potentially be more powerful to the user. - ALT command fix plus you can use it to switch between characters with similar names (like "Bob" switching to "Bobby") - GWHO (aka groupwho) display improved - ABJURE shows up on AUTOASSESS February 20, 2023 - If you're underwater you can't catch on fire and if you are on fire and go underwater, flames will quickly be extinguished - If you are in lava, ice spells do less damage - Mobs can load with variable levels (sometimes easier, sometimes harder) - Encounter mobs can be created in any zone which will automatically adjust to player level and can be limited by minimums and maximums or quantity - You can ENVENOM arrows - You can wear an item in your "other shield" location directly by specifying "wear shield othershield" February 17, 2023 - You can ride crawling mounts - When changing race innate abilities should add and remove more accurately - Disguise and Camoflage fix for NPCs recognizinng you - Maxluck doesn't reset to 12 - Chromatic Orb on a weapon will use spell level rank when triggered February 2, 2023 - Instrument special powers will show damage numbers - Constructing a new "room description" in a player house will save changes through reboots in the case where you make no other edits to your house after editing the room description and before a reboot January 24, 2023 - ALT command remembers last active character January 19, 2023 - Fixed a bug with ARCHER skill not allowing it to be trained at guild January 18, 2023 - Selkie get increased stamina regen in seal form in water - Vision updates in general so that seeing with lights and darkvision and so forth are more predictable January 8, 2023 - Darkvision is granted by polymorph wolf, werewolf (wolf form), the DEADEYES skill, and the CRYSTAL EYES spell (plus it has been added to some objects in the realm) - NEW clan badges can be worn December 31,2022 - ALT command added for fast character switching to a differnt character on your account - Dwarven strike event fixed so that it will properly end - Death, incapacitated, mortally wounded, and stunned thresholds show on DEFENSE command (so you can see the effects of Constituion and the toughness skill) - Using SEARCH on a container shows weight of individual contents - DEADEYES can be renewed to reset duration (and cure blindness) - If you have the WATER WALK ability then you will move faster on water (but not cumulative with flying) - Flying and seal-form Selkie's don't move faster on water when flying in addition to their innate fast water movement benefit (same as above) - Exits that require climb have a variable level of difficulty. The climbing difficulty can be overcome with CLIMB skill ranks plus the cumulative +climbing items that you are wearing or carrying. - "Dark vision" has been added (distinct from infravision (letting you sense heat)). Dark vision aka "night vision" let's you see in the dark see at night or you are indoors or underground without a light. - Fixed an issue causing mobs with default crawling position to change positions frequently unnecessarily - Lost attacks will reset shortly after combat ends - Fixed an issue with affects sometimes not showing up on SCORE or AFFECTS - THESAURUS command added, connected, hitched on, and imposed - Fixed bug causing remort flags to not show up correctly on WHO - Fixed an issue where you kill yourself when failing BIND at low hp December 19,2022 - SELKIE race added as a Paragon reward. Help file coming soon but they can swim and speak telepathically underwater even when silenced - Fixed a remort level gaining problem that wasn't requiring hero points to gain levels after prior max level in a class was attained - If you have a spell-like effect that gives you horns and GORE, then you can use GORE even if you can't train it normally - You can stack multiple spell-like affects that provide skill ranks. For example, if you are affected by two things that both give you swim then the bonus rank to swim will be cumulative. - Fixed an issue where +rank from spell-like affects that would take you over max trainable rank, wouldn't properly give the character an actual bonus to the skill in some situations - Mobs can start combat with their special attacks (e.g. wing bash) - MDSP provide race and NPC vs PC status in group report - EMOTE ignores delays - "heal group" reports current effective casting level when insufficient to cast December 9,2022 - Welcome to December! The North Pole is now open! December 5, 2022 - Fixed an issue where BARGE wasn't available to Giants at level 1 and some locked remort skills weren't available at level 1 - Tundra terrain added - Added MSDP variables for REMORT_LAPS_IN_CLASS (number of times remorted in current class) and REMORT_TOTAL_LAPS (total counting all classes) - Fixed a problem with remort gear restrictions - Fixed a problem with clan badges not wearable November 25, 2022 - CONSTRUCT command for player manors updated, section breaks, colors, shorthand cost numbers, and you can "construct by number" as a shortcut - Fixed cost of stablehand after the 1st one - You can "promote" or "demote" mounts in your stables to move them up or down in the list order - When you gain a level, WHOIS info will update immediately November 24, 2022 - LASTKILLS command shows your last 3 kills - LEVELS command shows accurate exp to level for levels 41-49 and 54 - WHOIS shows past remort lives, if any November 23, 2022 - Welcome to U.S. Thanksgiving on KallistiMud. There are two quests going until Sunday.... 1) Titanic Tom Turkey - Kill some bizarre, unstable, etc turkeys and you can fight the titanic tom. Feathers will get you rewards. This is a high level quest. 2) Turkey Dinner - Go to the Grunting Boar to see how to start. This is a mid to high level quest. November 22, 2022 - Fixed an issue where innappropriate saving throws would be used in some situations - Kalstones that make items lighter have a minimum effect of reducing weight by two stones, regardless of weight (but not lower than 1) - Paragon's prompt settings will persist upon death/rebirth November 20, 2022 - Well crafted items are worth more and can be sold at many other shops across the realms. For example, the Leathersmith (logically) buys crafted leather now. - Throne rooms in houses "taxation" feature works once per mud month - Only Bards (or former Bards) can trigger instrument special powers - HAGGLE is more effective at higher ranks (1% per rank, min 3%) and triggers more frequently at higher ranks - You can HAGGLE (the skill) for lower gold costs at the meta shop - Gold cost for leveling reduced - Cost to repair items reduced significantly - Meta gold costs reduced below 6800 hero points - Rich mobs are a little richer - Trader Jeigh in the Wilderness Outpost sells and buys more materials and prices persist longer - Duke Damien in the Wilderness Outpost will pay more for high level beasts - Paragons can group with anyone at level 100+ - HISTORY command ignores delays - Fixed damage on weapon powers that cast spells (bug introduced in Nov 6 update) - Dual wield will not override !hold restriction on items that aren't weapons - Fixed an error for remorts trying to wear level 0 restricted items from a prior class when they are lower than required level in current class for said item November 14, 2022 - Fixed a case where you wear a shield, are not wielding a weapon, and are holding a non-weapon so that you can still get one hand's worth of barehand attacks per round (it's assumed you are holding the non-weapon with your shield arm) November 6, 2022 - At long last, REMORT system (re-)added!!! HELP REMORT for more info. - Performance updates implemented to speed up laggy situations - Mob action order changed to address some cases where mobs would immediately stand after being bashed and other undelayed actions - HEROPOINTS command added to break down your hero point score - Some objects can provide (or improve) the ability to find secret exits - You can wear two shields now. Both will "shield block" and trigger special shield abilities. - BATTOU JUTSU won't trigger if you can't attack in combat due to wearing two shields or in combat style "skills only" - You can now store up to about 50 mounts in your private stables by constructing additional stablehands. Each stablehand grants 2 additional mounts and costs a fortune to hire (after the first one). - Mounting mounts is easier in general, especially when not fighting, you fall off less - COMPLETE command added to show explored/defeated percent complete of the zone you're in - Insured items are noted on item lists (insured) - Objects can have TETHER as an affect - LEAD command added to lead unridden mounts to other rooms (requires a tether) - TETHER as a command to make a mount stay put lasts longer when you have a tether - COMPARE command is more verbose and takes into account magical AC benefits when comparing armors - Fixed a problem with object timer programs that weren't working - New mob attack (and weapon) type "peck" added - Aggressive undead are a little less likely (slower) to attack Dreadlords - Aggressive demons are less likely (slower) to attack Demoniacs - Mummies, Wraithes, Skeletons, and Ghosts don't leave blood trails (in addition to the other races that already don't leave them) - CHOP command added to chop a WEB or vines from ENTANGLE spell off friends, sharp weapon or torch required - Turns out some doors and locks are stronger than others. Doors can have variable strength which requires lower or higher levels of barge, pick, knock, or passwall type skills to open. You'll see more info when you try and fail on a door/lock beyond your skill level. - You can "sell all" or "sell all " in shops (this won't sell owned or insured items) - Critical hits do a bit smaller multiplier at lower levels (and grow back up to full current strength at higher levels) - Paragons that have purchased a maxrank for a skill will get the quest points spent reimbursed upon death and are treated like they never maxranked before (so price resets) - Fixed some broken special programs when mobs die (particularly in the Wilderness) to always trigger regardless of how they die - Players get a notification when another player starts an arena battle specifying who started it - Players can start battles over the formerly maximum level of 100 - Chromatic Orb applied as a weapon power doesn't raise non-wizard levels as much - MSDP variables have been added for all maximum stat values (STR_MAX, DEX_MAX, etc.) - Oil, whale oil, lamp oil, and olive oil drink types added (fill your player house fountain with whale oil!) - Race "celestial" creates corpses of ash - Race "mineral" will leave corpses of pebbles - Race "cold" or "ice" will leave corpses of ice chunks and won't decay in Winter/cold weather - Race "air" will leave strange smells (and no corpse) - Race "water" will leave a puddle of water as a corpse - DEATHBOND can activate on killing blows at rank 5 - HMS loss on death doesn't trigger until a little higher hero point value - No more repeat kill penalties in the Wilderness - Piercing weapons have less of a speed penalty when used underwater - Troll race fire vulnerability is reduced (to 30% rather than 50%) - Vorpal and bonebreaker object specials don't work on ghosts nor do skills like ASSASSINATE, ROOM TOSS, SHIHONAGE, and GOUGE nor spells like WEB and FRACTURE - Bonus/penalty for big stat differences with ROOM TOSS matter a bit less (but still matter) - Ordering Bard followers to play songs that they don't know gives the master a message - RETREAT delay reduced above rank 1 - Street urchins can't trip you if you're mounted - Chances of catching on fire from fire spells is reduced a bit at lower fire power levels - Chances for items to corrode, burn, freeze, etc. reduced at lower power levels - CHROMATIC ORB and WILD MAGIC BURST can do more at higher ranks/casting levels - WEB spell gives better error messages when a target is too large, small, or an unwebbable race - Gold cost for MaxRank increases with every other max rank you purchase - Added a new fast affect system for short, 1-3 second affects (real life time) - Super speed prayer room option for super cost - You can see most skill and spell damage dice on your SKILLS list which will adapt to changing conditions when appropriate (like meteor storm does more damage in astral sectors than not, so that will show up when you use SKILLS in that sector) - When you create a PARAGON (or REMORT), it immediately shows correctly on WHOIS for your account - SNIPE damage is level and rank based and more in line with other skills - If you have CLIMB, SWIM, or BLIND FIGHTING then the proficiency section will show up under your skills list even below level 20 - Innate skills from your class or race are highlighted in your skills list - You'll see max rank trainable in your skills list and highlights if you are over max rank - Paragons don't get reduced exp for crafting at level 100+ - TUMBLE bonus on AC command shows up even when flying - LEVELS, WALK, RUN, FORMSTATS, LOCALECHO, and FORMATION commands ignore delays - Capitalized emotes work for gemote (e.g. "gem SING") November 1, 2022 - Fixed an issue with Bards under level 50 not getting a warning when trying to play a song without an instrument that effects would be reduced - GODHAMMER improvements: - Higher ranks increase the weapon power - Added mana gain which depends on Godhammer affect power and goes up as you use it - Reduced mana cost for healing to be in line with heal/power heal spells - Increased duration of godhammer affect slightly - Godhammer affect power goes up each time the proc fires, so your Godhammer improves as you use it - Flurry attack can trigger more than once and does a bit more damage - Can still trigger holy word/spirit with heals, but with reduced damage - Fixed bug with godhammer trigger so that it is more likely to trigger holy word/spirit guardian the higher your level, weapon power, and luck - Explorers found a new cave system and named it the Dark Caves. Because of this you might find that you get new explored rooms for the Northeastern Road now. October 27, 2022 - Hell night will happen Monday October 31, 2022 at 5:15pm PDT and will go for 2 hours. There will be a 15 minute downtime from 5 to 5:15pm to set hell night up. Nothing that happens in that 2 hours will save and there will be player killing and stealing. There will also be random items to play around with. See HELP HELLNIGHT for more information. October 12, 2022 - Snakes will now crawl when animated - There are some more combination attacks and some items will no longer break the combo. September 29, 2022 - Meta costs lowered across the board, but especially at higher levels with the most expensive classes seeing the biggest benefit. - EXIT (all caps) works to leave TALKMODE (as well as the other shortcuts to exit) September 7, 2022 - Fixed a bug in holy water that could erroneously cause damage to the thrower of holy water rather than the victim! Additionally, the MORTIFY spell makes you susceptible to holy water damage and it also will now work on Infernals. August 31, 2022 - The paths and grasslands around Evermore have been expanded. Not much to find there at present but we can hope that they are good for herbs and farming in the future. August 16, 2022 - ASSASSINATE updated. "Heartseeker" weapons work with this skill now. Sound updated on miss. - Crafted shields weigh a bit less - Delay when regressing a skill reduced July 31, 2022 - The demons didn't like devils being the same race so a lot of devils have been demoted from demon and immortal to infernal. - Fixed a bug with crafting practices. - Catafields is now a war zone. Please be careful. July 29, 2022 - You can again donate materials. July 21, 2022 - Alacrity and static field can now be refreshed. - Blade barrier will shred a web spell. - You can now add a donation room to any room in your house, not just in a vault room. July 14, 2022 - Samurai get a lot more hero points for stamina and a bit less for mana. This should significantly reduce the experience needed to get to 100. More in line with other classes. - Quest point deposit to account cost has been drastically reduced. Also, you can use QTRANSFER BALANCE to see the qpoint balance on your account. - Gold costs for meta have been reduced as well as gaining all levels (except level 100 which is higher) - AWARENESS helps locate secret exits. Also, you have a (cumulatively) better chance of spotting secret exits in your native terrain. - Many blue items will now weigh less. - You can SNIPE, BACKSTAB, and GARROTTE opponents who have collapsed from fear. July 2, 2022 - NEW AREAS!!! Eastern Ocean, Takara-Bune, Enchanted Castle, Rogue Castle, and Wonderland. - Fixed a bug causing a hero point penalty for camping while in various polymorph forms - You can list at meta sage, as well as buy stats or maxstats, regardless of effective level caps. - To locate materials for crafting (e.g. herbs, wood, ore, etc.), use the PROSPECT command. If you can harvest the material, then you can prospect (locate) the material. Prospecting, timber prospecting, and divining skills have been retired. Also, Lore is no longer being used for finding materials. - You can room toss in a specific direction at rank 5 and toss to ranged distance in wilderness terrain. - The Eastern Desert has been revamped. Please use caution and check directions in help for many zones. - LURE tries to attract an encounter in wilderness if you don't specify a victim. - CAMOUFLAGE reduces encounter rate in wilderness but decreases walkspeed. - Walkspeed increased in wilderness if the group leader has ORIENTEERING or COMMUNE skill. - Stealth, Invisibility, and Hide reduce your chance of being attacked in wilderness. - The commune and awareness skills allow you to notice if a wilderness room has been cleansed. - YELL-ing in wilderness will uncleanse a room in wilderness. - YELL-ing in wilderness will be heard by players in nearby rooms. - Encounters load in a larger radius around your room in wilderness. - Overall encounter rate increased in wilderness due to larger radius of encounters. - Using a light source at night increases encounter rate in wilderness. - You can only TOSS victims to ranged distance in mountain, hill, and beach terrain. - It is harder to ADVANCE in wilderness and easier to EVADE. - COMMUNE will show you nearby mobs on a map in Wilderness June 24, 2022 - Registered kills are now based on effective level (based on hero points.) - You can only meta to 5 effective levels of hero points above your actual level. Under 50 you can meta to 3,000 hero points. Players above 75 are not affected. - You can only save up XP to 5 times the requirement to your next level. June 15, 2022 - DRAGONSTRIKE will still drain mana even if you are full hitpoints - ROOM TOSS direction is more random - Meta and level gain delay reduced significantly in more cases - Monk offhand weapon proc bug fixed (chances will be a tad lower), and frequency reporting will be more accurate June 5, 2022 - Legend titles extended for you psychopathic addicts (I'm looking at you, Prod) - You can BARGE while riding a mount. If your mount knows BARGE, then you get a bonus to success. You won't stumble to the ground when successfully barging on a mount. - If you have hind legs, you have a good chance to not end up on the ground when failing BARGE and no chance when successful. - Specialized guild trainers will always teach you their skills at the level advertised - Trainers are more verbose with their messages regarding what skill you are learning. Similarly for the adventurer's guild when max ranking a skill. - UNBOARD from player stables correctly checks ride control level to match what you can normally ride - We are hoping for a large reduction in death/meta/gain lag - We fixed calculation in damage for DRAGONSTRIKE, it's better now! June 1, 2022 - The denizens of Nebelwald didn't like how far off the beaten path that they were so they orchestrated a grand migration. New directions are in help. - For those of the cartography school, the directions to a large number of zones have been updated to take advantage of new paths through the realm. May 30, 2022 - Small update to low level butchering calculations May 25, 2022 - Those pesky wizards seem to be at it again. Mahn-Tor and Flooded Forest have magically moved and the Midgaard River has suddenly appeared under some popular roads. The directions in help have been updated. Be careful out there! - The townsfolk took up a petition to have a fast way to visit the beach because they needed water, sun, and sand. So, the town of Evermore built a path out to the Salacian Sea. May 22, 2022 - Some novice wizards came through and magically shifted Baramon Ingrol to the other side of the river. We aren't sure how they did it so everyone should just change their directions to it. The help has been updated. May 14, 2022 - Paragons can only group with other Paragons once they are over level 50 - You don't have to use spaces with the CALCULATOR command - Fixed a bug in CALL MOUNT that would cause higher ranks to cause a mount with special attacks to attack less rather than more frequently - You can DEATHGRIP dragons that aren't bigger than you - Fixed an issue where ownership of some modified items was lost and this has been restored - Repeat kill exp penalty on mobs has been altered so that you can at least clear a zone of mobs without hitting that limit no matter what zone you are in - Running status shows correctly on SCORE - You'll automatically run for 1 room when you FLEE and you'll revert back to walking if you weren't running before fleeing May 12, 2022 - Fixed a bug causing multiple instances of an account being connected at the same time - Crafted armors are lighter (especially metal ones) and the naming of crafted armor and symbols is improved - Age removed from SCORE, if you want to see your age you can use a scroll of identify - DIRS and AREAS command improved a bit to not show redundant zones but you can still see sub-zones on "areas complete" for purposes of visiting all zone rooms or defeating all mobs - DIRS error messages also show the zone you are trying to get to, for clarity - WHERE can't be used on mobs. If you are newbie helper, you can do "where newbie" to see where newbie players are. Also, North, Central, and South Midgaard appear as 1 zone on WHERE - ENCHANT WEAPON spell has messages when it fails - ENCHANT ARMOR correctly provides magical protection instead of spiritual protection - You cannot CONSECRATE or GODHAMMER "magic" items - Priestly items more often have the "bless" feature rather than "magical". The bless feature will slightly lower the level requirement for most priestly classes. If you spot priestly items that are "magical" rather than "blessed," please report. - "Permanent" on items has changed. It's called "Modified" now to indicate that it has been modified from it's original stats. There are now multiple "Mods" you can do to an item including modifying the size, weight, speed, procs, features, level, affects, and so forth. Modifying one aspect doesn't mean every aspect of an item remains static, just that feature. - Frequent kill exp is set to around 25 so if you kill the same mobs repeatedly, you'll get less exp for them - At the Adventurer's Guild, Slegge's workshop and other contexts, messages more explicity use an item's name instead of generic terms like "your item" or "that" or "your weapon," etc. - Reminder, Slegge can "resize uncurse" to remove !drop, instructions in the shop have been updated to reflect this relatively unknown feature - VITALS PUNCH to the groin can be blocked by riding a mount but it still has a chance to make you fall off, though difficult - Demoniac access to defense gear is lower level, Bard slightly higher for high offense gear - Fixed a problem with ambience thunder sounds causing it not to play - CONSIDER command indicates if you've killed the foe previously - Fixed a problem with renaming containers in player houses and the change not always saving - REFRESH won't charge mana if you don't have enough mana to cast on a group or too low rank to cast on others - Silver items are worth more, some item compositions are worth less (like organic), treasures are generally worth a lot more - Trying to BIND self without knowing the skill will give an error message. Anyone can how BIND someone who is incapacitated to stop them from dying even if they don't know the skill. - Spells that can't be cast on a group will give an appropriate error message when trying to cast on the group rather than confusing you with an error that leads you to believe it could be cast on a group - CabalChat has a sound May 4, 2022 - Spells like DICTUM negate resistances when they do enough damage to kill their target - Mining boulders is now possible and mining gems is more reliable - SCORE shows two decimal points for experience and gold when showing millions or more April 29, 2022 - STATIC FIELD updated. It costs more to cast initially but uses a lot less per group member. It also doesn't modify Luck. - Fixed a problem with weapons that have multiple special damage categories (like +divine and +freeze) to check both resistances and vulnerabilities correctly (rather than just one of them) - Fixed a bug allowing HOME command to operate from a Wilderness house to a non-wilderness house - Newly Blessed and Consecrated items show up as "Blessed" rather than "Magic" - LEVELS command shows exp to level in 'm' or 'b' format denoting millions and billions rather than really long numbers - Same for SCORE for gold and exp, but if you want to see the exact values you can always type WORTH. If we collectively decide we don't like the new format, we will revert or offer a toggle. April 24, 2022 - Meta shop spruced up with lots of improvements, check it out To pay for said improvements (haha), gold costs at the higher end (22k+) hero points have increased, somewhat for stats, less so for HMS. Costs have gone down a bit for lower levels. When you meta your class prime requisite stat, there is an additional discount. No changes to exp costs. - Fixed a bug with hero points not updating correctly after meta and other situations - Fixed an issue with HITROLL not calculating effects of combat style correctly nor effects of high dexterity - Fixed a major problem with Prophets and hero points, they get a lot more (as intended) for mana - When FEAR causes sleep to a PC, duration is reduced April 17, 2022 - CRUSADERS skill added for Paladins to balance out those armies of darkness. - The old skill CRUSADE has been renamed to RIGHTEOUSNESS - LEVEL command updated to show what you need to gain the level if you specify a level like "level 30" shows the cumulative xp, gold, hero points needed (if you are less than level 30) - In addition to the alert received when you gain experience to gain your next level, if you've saved up extra experience to gain multiple levels, you'll be alerted each time you reach a threshold to gain for additional levels - COMBAT will show your special attack, if any. I.e. breath weapons from dragon forms, bite attack from werewolves, claw attacks, etc. so you can see damage and if active - Additionally, you can manually execute a breath weapon, bite, or claw attack - Most special attacks show up in your SKILLS list when you are in the appropriate form (including GORE if you don't naturally have it) so you can see the stamina cost - SHAPECHANGE Hawk form gets talon attack, Wolves get bite - MORTIFY Ghouls and Wights get undead bite attack - SHAPECHANGE, MORTIFY, and DEMONFORM won't delay you when you just cast to see the options or otherwise fail - These spells also denote which form you are currently in when cast with no form specified - Higher ranks in TUMBLE (>3) allow you to dodge breath weapons - If you sever both "hands" from a foe, they won't be able to use claw attacks, same for legs for bird talons - You can HAMSTRING with one-handed piercing and biting weapons - The "MOVECONFIRM" toggle shows your movements when you are leading a group, similar to how it does when traveling solo - Goblins get INFRAVISION by default - More messaging in general uses victim name rather than "your victim" or "your target" - Paragons get a lot less exp for crafting (just improving, not harvesting) - Randomly generated consumable blue items are a bit more powerful and usable by lower levels - The Dump informs you of what you receive - Fixed a bug with wielding a one handed weapon with two hands where it wouldn't indicate you were wielding two handed sometimes - COMPACT, GROUPARRIVAL, and COMPASS display preferences have been moved from individual player preferences to account wide preferences - COLOR command updated to a friendlier display and color defaults updated to be less intense - Optimized file operations to eliminate lagg in certain situations such as a character meta'ing repeatedly and hardcore and wilderness player deaths April 5, 2022 - Target name is called out specifically on messaging for HUNT and CONSIDER commands - RECOMMEND will always show *something* even if not the best choice March 29, 2022 - Fixed an issue where mobs with custom behaviors couldn't see players when intended March 26, 2022 - OBJECTSEARCH improvements: - You can search by an AC value now - "book" works as a search keyword for "spellbooks" - You can abbreviate the item type - Books, scrolls, potions, and salves show which spells they have - Colors added to highlight affects and spells - Optimization for global spells (like summon, wizard eye, etc.) implemented so they work with almost no delay (other than normal casting delay) - TRUE SEEING gives DETECT MAGIC at a higher casting level (60) but now gives SENSE UNDEAD at a lower casting level (30) for Templar and Prophets - WIZARD EYE, HAWKEYES, and SCOUT display the minimap correctly from the target room's perspective - FOCUS will always give the max benefit when executed whilst meditating - RIPOSTE and COUNTER ATTACK success frequency increased - Fixed a problem with TELEPORT, DIMENSION DOOR, and other transportation spells that could land you in oceans or mountain peaks where you could get trapped - You can GRAPPLE dragons if they are close to you in size. Grapple also fails less often vs high level targets. - Stamina costs on prospecting type skills reduced at higher ranks, especially in the wilderness - In shops you can use "list usable" to only show items that you can use - Grelic's room won't repeatedly try to blind you once you are blind - Objects can grant SENSE UNDEAD - SENBONGIRI lowered to level 75 - Monks can learn ENDURANCE at level 29 March 12, 2022 - New Samurai skill SENBONGIRI enables a skilled warrior to carefully target body parts in combat with the aim to chop them right off! - Toggle moveconfirm - this will echo back which direction you moved. Useful when going back through your scroll to see where you went. It's an account-wide setting for all your chars. It also tells you how you moved (crawl, swim, etc.) - SEE LIFE won't work on hidden undead. But you can use SENSE UNDEAD to detect them. Ditto for SENSE LIFE. - PKILL rooms won't obscure hiding outlaws by race when using SEE LIFE to spot them - A top10 list for CATALOGUERS has been added to track progress of objects identified - RMOTE (aka REMOTE) command added to GEMOTE to rude channel - Global communication replay increased to 50 - Some mobs can burrow underground and you can dig to discover them - When digging, the item being used to dig will be shown. - Shapechanging (or re-racing as a new char in the game) will regrow all missing body parts - Containers with more than 500 objects will heap correctly for manipulate by number - Stamina cost at lower ranks/quality with crafting skills has been reduced - Fixed a bug with DRAGONSTRIKE resulting in victim negative mana - You can't GOUGE ghosts or things without eyes - SHIHONAGE causes a minimum number of lost attacks against target - When harvesting material and you don't find anything nearby, you'll only spend half the stamina cost - When you BOOK passage, it confirms where you are going - You can SUMMON someone to a ship or caravan and they will join your journey. It costs a little extra mana and rank 5 Summon to do this. - BLINK spell added for wilderness only (for now). This allows you to spring forward great distances with the wink of an eye - Wilderness movement speed increased a bit - Wilderness encounters are a little easier closer to Gummton and solo encounters at really high levels are easier February 20, 2022 - CONSECRATE and GODHAMMER add +divine attack when used on weapons and in the case of consecreate, cannot be used on necrotic affected weapons. The +divine bonus is based on skill rank. - COMBAT command shows average extra damage from special weapon attack types like divine, flaming, acidic, etc. - Fixed an issue if a weapon had multiple special attack types (like divine + flaming for example), only one damage would be used. Now it is cumulative - Objectsearch shows ! for items you can't use rather than level 0 - It's easier to stay mounted when things happen to you and the delay when falling off is shorter if your ride rank is 2+ - Fixed a bug with mount ownership February 17, 2022 - You will now memorize all the takeable objects you've ever identified in the game on your account. Any character on the account where any other character identified something will remember the stats. You can use the OBJECTSEARCH (aka objsearch) command to look for things and search by weight, size, level, and so forth. As an additional bonus, if you identify more than 50% of the objects in the world, you start accumulating a little nobility bonus for doing so. - WEB spell revamped. It will stop foes in their tracks and slow their attack speed and generally just aggravate them until it wears off. If you're caught in a web, you can remove it by casting fire or acidshield (usually) or just wait a bit if it didn't work immediately, or you could stand in front of someone casting fireball or other incindiary or acrid spell. Barring any of that, you can wield a hacking or slashing weapon to chop your way out of a sticky situation. You'll try automatically every few seconds. If you can't wait that long then skills like BERSERK, ZEAL, WHIRLWIND, etc. will try immediately. - Similarly for ENTANGLE. It will burn or freeze off in the above conditions, and also with a good BLADE BARRIER. - Skills like WAIL and GLARE and other verbal skills will still work even when entangled or webbed - PROTECTION FROM GOOD/EVIL spell affects will now reduce damage vs Good/Evil as applicable in addition to their existing effect of curbing aggressive mob behavior. The amount of damage reduction is dependent on cast level and will use mana as it reduces damage during combat. If you're tired of spending mana on this, just type VFG or VFE to end those affects. These will also cease if you run out of mana. - SANCTUARY, PFE, PFG, UNHOLY AURA all will show the average amount of damage reduction on the DEFENSE command - PASTORAL won't affect undead, mineral, and construct creatures - Walkspeed is mostly dependant on your mount's walkspeed when you are mounted, but things like hunting and being entangled will still slow you down even while mounted - Walkspeed in aquatic terrain is sped up quite a bit more if it's your native terrain - Mobs with resistances and other special affects like BLADE BARRIER, FLY, other special attacks, etc. are worth a bit more experience - Necromancers in ZOMBIEFORM or MORTIFY are subject to TURN UNDEAD effects (but only take half damage compared to true UNDEAD) - Many self-only spells have a logical failure message when you try casting them on other people - Paralysis Glare and Chill Touch special attacks have messages when they miss - Fixed an issue that would indicate a saving throw applied to a damage message sometimes when in fact it didn't - You can't sit, sleep, etc. whilst RAGEing - New command RECAPITALIZE let's you change the capitalization of your name in case you want to be DameValiaIII for example February 4, 2022 - RAGE won't always end at the end of combat. If you're tired of being crazy, then just type rage again and you'll try to calm yourself down. At the end of combat, if your stamina is below 10%, you'll collapse. If it's below 33% then sometimes you'll collapse. If you didn't calm down immediately after combat then you'll probably calm down at the next tick. Your chances of calming down are based on your rank (higher = ragier) - Charmed mobs will become huntable and targetable with location spells like portal, etc. if they weren't already pre-charm - BARGE won't require extra strength in water rooms if your innate terrain is aquatic. Also, if an exit requires climbing to travel and you're flying, then the strength requirement to barge isn't increased like it would be if you weren't flying. It takes more strength to barge in arctic conditions because ice and stuff. - SCORE and EXP commands show "To Level" experience needed accurately with saved experience over 2.1 billion January 31, 2022 - Mobs can have more than one attack type - SCARE and GLARE cause random delays to victims when the victims are already delayed - Fixed a bug in top10 chart updating January 28, 2022 - The refined Critical Hit message showing the damage multiplier has been extended to skills that critical hit as well as precision spellcasting January 25, 2022 - Creatures missing hands and arms won't be penalized on attack speed if they don't naturally have hands and arms to begin with This includes undead from the ANIMATE DEAD spell - Fixed an issue where undead from ANIMATE DEAD would not have appropriate skills (in high level cases where they get skills) - The lower bound of ANIMATE DEAD is increased by about 25% meaning you are more likely to get higher quality animated followers - DEADEYES at rank 3+ will cure blindness (if not self inflicted by say, wearing a blindfold) - Wearing plus "critical hit" gear will also increase the damage of critical hits (as well as the chance, like always) - Critial hits happen a little less often by default, but the cap on +critical hit bonuses to increase frequency has been lifted and you also get to see how much of a damage multiplier is applied on the damage message, like [ 3.2x critical hit ] which means damage was multiplied by 3.2 - You can now POINT in directions or at objects, like "point up" or "point fountain" and so forth, particularly useful whilst deaf - Randomly generated consumable items like wands and potions and salves and eyedrops and the like are more powerful - Fixed a problem resulting in instrument special powers (ice flute, earth drum, etc.) not triggering in some special situations like when using ranged weapons and running out of ammunition - When you are in the throes of being DEATHGRIPped, you'll see it on COMBAT screen, in case you forgot who was choking the life out of you - DEATHGRIP is no longer a toggle so if you're deathgripping and you type deathgrip again then it just reminds you what you're doing without a delay. If you want to stop deathgripping then you do "deathgrip release" - You can buy "unmaxrank" for two word spell names at the Adventurer's Guild like "control undead" instead of "control weather" - Fixed a bug with FROSTBITE beheading when foes were in good condition rather than in bad condition - SNIPE does more damage at higher ranks - REQUIEM does more damage at higher ranks and uses a tad less mana - You won't consume stamina when trying to BUTCHER if you can't operate on the corpse - Gummton Outpost glows so you can see it in the Wilderness in the dark even if you don't have a light - Commands whois, time, weather, define, practice can be used even when you are delayed - Fixed an issue with bard regen songs multiplying rather than adding to regen rate January 22, 2022 - Unboarded mounts will automatically come out tamed - SHAPESHIFT, SHAPECHANGE, and MORTIFY will dispel REDUCE and ENLARGE spell effects when cast - Fixed some dragon breath messages to be more accurate and show damage numbers where sometimes they wouldn't - VENTRILOQUATE spell hides the vocalization of the caster so as to not give away who is casting and also send a message to the caster showing what other people in the room see January 16, 2022 - Higher ranks of SWIM will reduce stamina cost when swimming and also increase "walkspeed" (really "swimspeed") - In your innate terrain, you move a little faster, like Rangers in the Forest, for example - You can see when you are in your native terrain on SCORE after walkspeed when you are in your native terrain - You can rest, kneel, sit, etc. in water rooms if water is your native terrain (like Troglodytes or Kappa demons) - There's a new room sector type, "Shallow Water" which doesn't require swim but is useful for putting out fires and getting electrocuted - Fixed some object and player arrival drift messages that were confusing - You can't do voice things underwater like nethervoice and sing songs and warcry unless your native terrain is underwater, like for example if you're a fish that also happens to be a dreadlord or something really goofy like that - You also can't do things like bash, shihonage, and charge in water unless that's your native terrain - "Worn" type items weren't checking correctly for equipment procs that historically were only for "armor" type objects. Now they do and some items with high level procs that are classified as "worn" will likely have higher level requirements. Some of these items will be adjusted to be reasonable so please bear with us and we appreciate your understanding - DEADCRY has a wear-off message so you know when the effects are over January 10, 2022 - Most shopkeepers will now see any kind of invisibility affect as well as when it is dark and there are no lights - New zone Pahanki Dawa near Thri-kreen Badlands January 3, 2022 - FRACTURE spell correctly does sonic damage type now January 2, 2022 - Fixed some more XP calculations with high level groups. - Trying to limit the name length of crafted items January 1, 2022 - Fixed several XP calculation errors with group count and group member level December 29, 2021 - Bloodline descendents now get a bonus to maxrank stats. They can meta stat maxranks one extra time for every generation. I.e. 1st generation descendents get +1 maxrank meta and their children will get +2 and so on up to a max of +5 at 5th gen. You’ll see a message when you login a descendent showing your bonus. - ANIMATE DEAD improved. You can animate beings up to level 75. High level animates will come back as variants of their race and even remember former skills and spells. - The maximum number and level of undead controllable with CONTROL UNDEAD is reduced overall, however there is now a bonus to controlling more undead when in other MORTIFY forms besides just Lich (but not as much of a bonus as Liches (Liches, please!) - Non-humanoid charmed creatures (including undead) will do more damage - Followers report to you when initially charmed - You can SKILLS to see what skills your NPC followers have - You can target COMBAT, AFFECTS, DEFENSE, SCORE commands with the generic term “mount” to see results for whatever you’re riding (in addition to their name, but hey, maybe you were in a desert and forgot your horse’s name?) or to specific followers like “combat 2.zombie” - Charm affects for Wizards and Necromancers are based more on Intelligence than Wisdom. Only CONTROL UNDEAD and ANIMATE DEAD improve with Wisdom (those spells also improve with high Intelligence and moreso than Wisdom) - The COMBAT command will show who you are CIRCLING and also who you are DEFENDING and fighting currently - You will often see when someone toggles ranged combat on/off (unless you can’t see them or if they are sneaking you probably won’t see them change) - Even if you have MELEE mode turned on, you will see combat ending skill messages like room toss, paralysis, sleep spell effects, and so forth - HOLY STEED will default to cast on your current mount - no target needed - You can get/put stuff out of/into worn containers, close/lock them, etc. - When you manipulate a container that is in your inventory or worn, the messages will specifically say where the container is located - You can specify where to operate on things with commands such as lock/close/unlock/open/read and many more with syntax like “close chest inventory” for situations where there might be a chest in the room and you want to deal with the one you are carrying (or wearing) - Knock and lock/unlock/close/open are all more specific about what you are operating on - DISPEL MAGIC shows which spells are dispelled - You can’t DISPEL the SOULTAP affect - GAROTTE does more damage - Demiwizards are now called “High Wizards” - Monks get slightly more hero points for mana and very slightly less for hp - Bloodletter pulse effects show how much damage is caused - Fixed an issue with Bloodletter effects not doing correct damage (it was too low before) - SPIRIT OF BUSHIDO increases attack rate more at higher ranks and mana cost is reduced - Stamina cost reduced for non-combat EVADE skill when mounted (it was already reduced in combat) - K40 characters will reap benefits of Paragon exp bonuses and death protection - Fixed an issue when stabling aggressive mobs - Fixed a crash issue when sitting on and breaking objects that other people are sitting on December 7, 2021 - the North Pole is now available for some holiday fun. - Catalaunian Fields is down for maintenance. You can wander the rooms but the mobs and objects are no longer loading. - Buying "insure" on an item at the Adventurer's Guild will prevent the item from scrapping (though it can still take damage). Further, the max condition on an insured item won't diminish on botched repairs. - If an object condition falls to 0, you will automatically stop wearing it and cannot re-wear it - You can sell Qpoints for gold at the Adventurer's Guild - You can purcahse "unimbue" and "unaugment" to undo imbue and augment operations and receive a quest point refund - Fixed some issues with estimating at the Adventurer's Guild showing wrong stats - Imbuing and augmenting items no longer increases minimum level wear requirements - Buying "proficienty points" works correctly - You can now buy "unenhance" on crafted items - TIMBER, PROSPECT, and DIVINE skills work a little more reliably and when used in the wilderness will indicate where those materials are on the map view ('T' for timber, 'm' for magic, and 'o' for ore). The radius of view when performing this operation is based on your rank in the relevant skill - Cabins constructed in Wilderness have more hitpoints - Mob level of random encounters in the wilderness is a tad lower - You can skin PC corpses regardless of size - MSDP shows quickdraw item December 2, 2021 - Monastics get attack speed increase from natural weapons ranks - Monastics get higher damage dice above level 100 - Fixed an issue with newbies and top10 points November 30, 2021 - You can re-CHARM and re-POSSESS followers before the spell effect wears off - Mob mounts have experience again when killed - Using EGRESS when not in a house reports your correct egress point - Celestial race added - CIRCLE won't delay you more than two pulses at rank 1. It'll just more likely delay you two pulses rather than one. - Meta at extremely high hero points is slightly more expensive gold-wise - You can BUILD cabins in the wilderness with the appropriately named BUILDING skill. HELP BUILD for more info. This feature will be expanded in upcoming releases. November 22, 2021 - Thanksgiving turkeys are now running rampant across Kallisti. - Telluria's logic has been updated. We believe that the mages will now open the door! November 21, 2021 - Rank 5 in DEADEYES acts like MANASEER - Wearing negative hide objects reveals you rather than hides you. Similarly (but not quite the same) for SNEAK objects - POISONCRAFT only works once or twice on corpses (like originally intended) November 19, 2021 - Casters can see NoMagic rooms November 15, 2021 - Bug fixes - Using the COMBAT command on mounts and charmies reports accurate info for damage November 12, 2021 - Wilderness updates - You can clear rooms so that mobs pause spawning temporarily - Mobs are a little easier close to the Outpost and a bit harder farther away - Mobs can show up when you're fighting, but it's limited so you don't get a huge crowd - There's some new puzzles to solve - Several optimizations implemented to speed up searches reducing or eliminating delays in some situations - Specific zones can be level limited now - Fixed errors in ride checks when you're hit via skills that would dismount you. Wisdom helps in situations where your mount could be scared (TERROR, SCARE, etc.) and Constitution helps when you get injured and are trying to stay on your mount (i.e. rider is IMPALED, etc.) - SHAPESHIFT ability costs a lot more stamina and doesn't rob you of skills (i.e. swim) that are innate - Skeleton mobs will drop bones instead of ashes and those bones can be used for crafting - Mounts will join riders in combat at the end of the round rather than at the beginning - Being bashed means you get 1 less attack per round (but not less than 1) - Shipwrecks won't happen so often and you can cast some spells on boats to while away the time (or improve/worsen the weather if you so choose) - Fixed an issue with Ravenloft vampires biting from ranged distance - Level 80-89 Wizards that would overqualify for Demiwizard will get awarded the title (and benefits) - QUEUE variable added to MSDP showing player command queue depth - Random objects sometimes will have sockets - You cannot FOULBLADE an !evil item (yet) November 1, 2021 - Mobs won't wander when under the control of a rider October 31, 2021 - High ranks in CALL MOUNT guarantee highest level mount - Combat will start even if you miss October 27, 2021 - You can MAIL objects to other people in mail rooms - Mail in general (letters in this case) has the name of the sender in the object name to make sorting easier - Fixed "guest list" and "home list" command to see who is on the guest list of your house and/or which houses you are on the guest list respectively - There's a donation room in Gummton Outpost and you can DONATE objects to - Fixed some portals to allow entry if you are an over achiever with a level above 100 - Fixed some issues with room toss harming NPC's and illogical stuff happening - Prophets can learn GATHER October 11, 2021 - Losing top10 points will reflect your lower score on the top10 lists - Group effective level ignores NPC's if it would lower than your group level - Dispel magic spell won't dispel SNEAK - Throne rooms in player houses come with thrones now October 9, 2021 - NEW ZONE: The Advanced Wilderness Camp is now open! Recommended levels 45-100 - You can see other players on the Wilderness overworld map - SURVEY command delay is shorter if you have ORIENTEERING proficiency to rank 3 - HAVEN, ASTRAL WALK, and GASEOUS FORM all have destinations in the Gummton Outpost - Wildnerness mobs are learning new things at level 100+ - Only Assassins and Kender can steal gold - Wizards with more than one speciality will get their casting level bonus - CONTROL WEATHER fixed October 2, 2021 - Skills can critical hit now for extra damage - Exits will show as arrows when there is a room flow in that direction, assuming you'd be affected by that flow - STATIC FIELD counts toward Sky Wizard mastery - Low stamina affects reflex and physical saving throws - Reflex saving throws are harder when in flow rooms that affect you - Randomly generated items on mobs higher than level 100 will have reasonable damage dice - You cannot CAMP in zones with a min level higher than 60 unless the room is specifically designed for camping - You can use "setrecall ?" or "setrecall where" to see where your current recall point is set - CB confirms how many people heard you, like other channels - When far from Gummton, encounters will be even higher level - Materials grow faster in the Wilderness - Fixed an issue with some crafting skills taking stamina when you didn't even have enough stamina to try the skill September 25, 2021 - You can CONSTRUCT crafting equipment in your player house. You can upgrade said crafting equipment to give you better crafted items (as well as increase the experience received). Once upgraded, only the house owner can use said equipment. You can also CONSTRUCT decorations in any room in the house. - Crafted items will only appear with +skillranks in the skills that you have learned. - Weather varies per zone rather than mud-wide. So now you don't have to worry about those druids controlling weather to call lightning while you're just trying to sail to the Wilderness without shipwrecking. Also, some zones are stuck in permanent seasons, like Winter. Or permanent snowfall. Also, there's more variation in weather, like hail, and sandstorms, and that kind of stuff. It doesn't have a big effect on anything but the atmosphere is real nice. previously implemented TOGGLE WEATHERTIME setting will show all this cool stuff when your are outdoors. - Fighter mobs will use BASH less often - The CONTROL WEATHER spell just works in the zone you're in - You can mount things that don't have legs if that is their natural state. Like squids, I suppose. - New skill: TAME for Rangers, Bards, and Druids to turn wild animals into mounts - New room types "Stairs" and "Ice" are possible - If you can't use something because you suddenly become not skilled enough to use it (like you were wearing +skill rank gear to wear something else and then you remove said +skill rank gear), then the item will unequip - If you are underwater and the surface gets struck by lighting, you don't take any damage because physics - Fire damage rooms show up cooler on the MINIMAP - Being on fire will pretty quickly negate ENTANGLE - Praying for an alignment change at level 10 or below is free in case you want to buy your way into Paladin life - Fixed a messaging issue with FEAR and flee effect - Fixed some weapon proc messages (like agony) - Fixed rogue mobs that FEIGN DEATH and never wake up - CHARM and POSSESS skills won't weaken followers when recast September 18, 2021 - You can TOGGLE WEATHERTIME to see the current weather and time to the left of the COMPASS when looking - Bug fixed when you recharm a follower with CHARM MONSTER and follower loses max HMS - Plugs now have weights related to what they are. - Fixed some special mob behaviors - HOUSE command shows your house rooms with proper labeling - If you fall from the sky into water, the chances of you dieing and/or your gear getting damaged is a lot less than the alternative of falling onto hard ground - Taunter mobs won't sneak by default - If you can see a hidden person, then you'll get an indication that they are at least attempting to hide. Similarly for sneakers (insert footwear joke here). - Races that are native to a terrain don't get penalized (attack speed, walk speed, etc.) in their native terrain - BLIZZARD does extra damage when cast in the air - STONEWALL can be cast in tunnels even if it's not normally a terrain the spell can be cast - There's new terrains "stairs" and "ice" - Native aquatic creatures can use skills like room toss, shihonage, and other skills underwater that ordinarily aren't used in water. If the foe is also native underwater, those skills don't work. September 10, 2021 - NEW ZONE: Wilderness Training Camp - Nobility and lineage rewards have changed. The number of "top10" points for long lists of bloodlines has been reduced. It starts at 50 points for the 1st bloodline then starts diminishing after to a minumum of 5 points. The number of generations you can create is now limited to 10. Achievements can unlock additional generations such as Paragon levels, achieving level 100(+), high prestiege points, and building a Throne Room to house portraits of all your future generations. Also, shards if you're really lucky. On the bright side, filling out generations of your lineage provide additional nobility bonuses. If you have 4 level 50 third generation bloodlines (that's the max at that generation), then you get +250 noble points. If you somehow manage to get 64 level 50 seventh generation characters then the cumulative bonus is many thousands. - The LINEAGE command is sorted by generation order - Fixed some significant issues with special transfers like teleporters and so forth so they don't cause crashes - The Wilderness has a significant color update. The minimap also colorizes water rooms differently. If you like the old dark background for wilderness you can 'toggle darkmode' - BARKSKIN can *tink* (vastly reduce damage) vs natural attacks like hooves, claws, tentacles, and the ilk. Conversely, it also makes you more vulnerable to hacking and torching implements. - Drow and Duergar innate magic resistance increased - SUNRAY does extra damage vs Drow and Duergar - CBCHAT can be used outside of delay wait states like other communications - Ports for booking passages as well as selling boats or other wares have been fixed so they can do both - Gummton Outpost in the Wilderness has a post office - There are some behavior changes in non combat mob intelligence - Damroll bonus from RAGE at high ranks reduced - Armor class and attack speed bonuses from WARPAINT increased at high ranks - Defensive skills will trigger in this order: defend, dodge, shield block, block, parry, spiritual guardian most of the time. Sometimes that order is randomly shuffled. - Timepieces will work in "quiet" zones - Fixed an issue with MINIMAP not showing immediate exits correctly in some situations - BLINDNESS from weapons and special attacks has a 1 tick duraction now - HEAT BLINDNESS only affects you if you have INFRAVISION August 31, 2021 - You can use 0.player to always look for a player name with things like SUMMON or PORTAL (i.e. "summon 0.bo" will summon a character named "Bo" before trying to summon a mob named "boy" or "BoB" or like "Pope Boniface," or whatever - FLEE no longer triggers BREAKOUT which would clear your STAND command and lead to almost certain death. Stand and flee at will! - FLEE reminds you when it won't execute due to stacked commands, reminding you of BREAKOUT if you have a long delay - If you cast UNHOLY AURA to break someone's SANCTUARY, that's an aggressive action and could start combat (unless you're in the same group), and vice versa for SANC breaking UAURA - You can cast STASIS on group members - FULL HEAL items can send you over maxhp depending on level of item - You can use WHO on account names like "who " in case you remember someone's account name but not sure which character they are currently playing and you don't want to look through the who list for them - ANTIDOTECRAFT works better - If BASH fails vs a foe with hind legs, there's a small delay to the basher so they can't do it again right away - You'll see the race of the animal in the death cry message when you are in a nearby room August 23, 2021 - You must be outdoors or underground to use ENTANGLE - You can POISONCRAFT from poisonous monster corpses. You can still POISONCRAFT from herbs but it requires equipment. - ENVENOM skill won't raise level requirements on weapons when applied. You can also easily spot weapons that have venom on them in object lists or just by looking at them. - You can't use the CURE spell for blind/deaf due to objects - You can operate by # on objects lists over 300 objects long (i.e. get 423 chest) - Traps really are for players to trap NPC's right now. They don't work on other players just yet. Trap messages show damage delivered and have better messages in general. They also can't be set inside Midgaard or player houses. - If you plug a +holy symbol item into a socketed item, the combined object will function as a holy symbol (and similar for other things in that category) - If an item has two of the same affects (like +5 holy symbol and +10 holy symbol for example) then the higher value will always be chosen. This is rare. - Werewolves can "remove all" when in wolfman form - CALM makes it much less likely for a friendly player to target the calmed foe in combat (because you don't want to un-calm them) - HEAL spells from objects won't overcrank hitpoints - Fixed a bug with egress points when the mud is expanded and the room gets an invalid value - Charmed NPC's will cast friendly spells more reliably - Charmed NPC's will clear their command queue after combat so they don't inadvertently start combat with another foe of the same name that was just defeated - Fixed an issue with targeting with no target specified when there are people in the room with just numbers in their name - Also, you cannot name followers simply a number (i.e. '1') - EXP command shows extra info on group/leader bonus to help identify when bonuses are applied - Fixed a problem with archer mobs occasionally causing crashes - Fixed an issue when crafted items would cause numbering issues in shops. Also, most shops won't hang on to crafted items, but the fix is in for the ones that do. - You can quickly switch characters with option 3 on the login screen by typing in the name of the character you want to switch to after the number 3 (i.e. '3 hagar' would switch to Hagar without taking you to the full list of characters in your account). - Fixed a crash issue in part of the wilderness August 18, 2021 - If a foe changes combat stance, you'll see to what they change it - REGENERATE spell can nullify ZOMBIEFORM even on nonmetabolic creatures that ordinarily couldn't be healed - Prophets get a wisdom bonus to charmed levels (like before) August 17, 2021 - If you WHOIS an account name, you'll see the level, race, class of all players on that account (this happens upon login after Aug 16) - Shipwreck sends your followers/mounts with you - Crash fix to NOBLE command - Rangers get POISONCRAFT rather than BREWING now (since the latter wasn't useful) August 16, 2021 - GMOTE can take : just like emote for customized messages - Charmed followers that have class dispositions will now use skills and spells including casting heal spells on you in combat - The number of charmed followers is generally lower (except for Necromancers) and is either 2 or 3 depending on the spell/skill - Wizard specializations depend on learning lots of ranks in a particular speciality. You can inspect progress via WIZARD command and there's another perk if you get all of them. Specialization gives you extra cast levels for the spells in that specialty. - Shops won't get cluttered with crafted materials anymore (but you can still sell to them) - ANTIDOTECRAFT proficiency added for Assassins as well as the ANTIDOTES skill to use crafted antidotes to cure poison - TRAPSMITH skill unifies all the former trap detection/setting skills - Alarm trap type will alert you even if you're sleeping - At rank 2, you can SMITE NEUTRAL opponents, at rank 3, smiting other GOOD aligned opponents is possible so long as thou art gooder than she you wish to have smoted - You can meta in the wilderness. You just have to find the big tree. Hint, it's in a forest not too terribly far from the Outpost. - Fixed a crash issue with WRANGLE in the wilderness - CALM works better to prevent foes from attacking in groups. It also neutralizes RAGE (both on foes and group members) - METEOR STORM correctly cannot be cast indoors - BATTOU JUTSU can trigger when you start combat with KILL and give you a chance to get extra melee attacks in the first round - Fixed an issue with DEMONFORM not casting at the correct level - When meta'ing HMS, your new hero points show rather than your hero points prior to the meta - Fixed an issue with magic resistance not calculating correctly - Fixed issues with DOPPELGANGERS changing and resistances not resetting correctly - Certain quests with mobs that need to act with mobprogs work again - MSDP variable GROUPLEVEL added - Ravlop's lair has been extended by some kind of cavern or treasury. Low levels beware, this zone is for 75 and up with lots of level 90 mobs. - Haon-Dor forest has expanded into light and dark sections with many more rooms. Also, the directions to many zones have changed that are west of town and north of the midgaard river. Please see the updated helps for the new paths. August 6, 2021 - You can now buy 'unpunchbonus' at the Adventurer's Guild to remove a formerly purchased 'punchbonus' on Monk Gloves which will refund the qpoints invested - Penalty for repeated kills relaxed to not trigger so often. You'd have to kill the same thing a lot more often for it to kick in. - There's a little known command, HRDR, that summarizes bonuses to a variety of stats. It's better now. - In the sorted skill list, case is ignored so "Hillsborough halfstep" is down with the rest of the aitches instead of up at the top July 23, 2021 - The percent full calculation for containers (including corpses) is corrected July 22, 2021 - The "Delay" field on the GROUP command shows how long (in ticks) a groupmate has been linkless when in that state - Fixed some stability issues July 19, 2021 - Changed some COMBOS that were using combat ending skills, many of which were Dreadlord combos - Material harvesting proficiencies don't work on ashes July 17, 2021 - Fixed some issues with charming/controlling followers: - In order to better keep track of who is present in a group, on the GROUP command, the leader is marked with * before their name and all present group members have a +. Group members that aren't present show blank before their name. - If the default position of a charmed follower is sleeping, resting, or sitting and you order that follower to stand then they won't revert to their old lazy position - Mob special behaviors are disabled whilst charmed since they are under your control. (But they still act like their class disposition) - Mobs that have followers when charmed will disband their old groups in favor of following you - FORMSTAT properly colorizes NPC followers - Fixed a bug in ARMY OF DARKNESS not working sometimes with Dreadlord followers - Failing a CHARM or CONTROL UNDEAD has a chance to sometimes cause the victim to attack you in retaliation. That wasn't happening in some cases but will now. - Fixed a Paragon exp bug incorrectly awarding 1% less bonus exp starting at level 30 than it should have - Casting BLADE BARRIER whilst ENTANGLED will defeat the entanglement - ENTANGLE makes it difficult to TUMBLE - Dreadlords get more hero points for stamina and less for mana - Everyone gets more hero points for Luck and none for Charisma - BLIZZARD spell can cause lost attacks, cold resistance will defend against this - In combat, when you miss or are missed due specifically to ARMOUR CLASS, the miss message is denoted with [ ac ] - MONASTICS get more offhand attacks - TUMBLE properly gives +3% AC bonus when standing and now shows the effect on the AC command - COMBAT command shows specifically if auto skills are [ON] or [OFF] July 13, 2021 - Bug in mob room toss fixed that would sometimes cause you to be thrown clear across the mudworld. Whilst cool, it wasn't intentional. July 6, 2021 - CHAIN LIGHTNING shows damage and also is colored according to your combat hit color preferences - Fixed an issue with CRYSTAL EYES/TRUE SEEING not renewing SENSE OBJECT correctly - Fixed an issue with mobs inconsistently seeing hidden targets - DEFENSE command shows all resistances after level 50, even if it's "none" - It seems that the Rainbow Halls had a war with Faerie and picked up and moved into Midgaard. See help for new directions. July 5, 2021 - SNEAK redone. +Sneak items stack with the skill and give you a better chance of sneaking when entering a room. - If you are in duress, like on fire or covered in acid, the room entry message will alert others of your dire condition. Then they can either help you or laugh at you depending on their mood. - Construction on the Midgaard wall is now finished. There are some nice views of the surrounding countriside. There is also a nice little trail around the outside of the wall now for those that don't want to enter the city. Happy July 4th, 2021! - Uncle Ptam wants YOU to vote for KallistiMUD! http://www.topmudsites.com/vote-kallistimud.html - 10% experience boost all day! Enjoy! June 30, 2021 - New MSDP variables for HUNGER, THIRST, WIELD, SHIELD, HOLD (to see what your wearing, if anything), and PROMPT to see the prompt/group flags - Colors flipped on inventory so that numbers are green and items are white - The Terrasque is more dangerous than ever now - Room Toss messages cleaned up and works more logically in complex mount/follower situations - CHILL TOUCH variably reduces opponent attacks rather than stacking lost attacks indefinitely - Fixed an issue with inconsistent visibility behavior within certain mob routines that caused weird stuff to happen June 28, 2021 - Be careful - Thalos has been dangerously updated June 25, 2021 - Fixed an issue where your walk delay would be slower when grouped with a slower moving leader that wasn't in the same room as you - PRACTICE SESSIONS are now called PROFICIENCY POINTS so that it's more clear what they do - Character creation has been revamped and modernized with a few more options - Polymoph forms (shapechange, demonform, mortify) show your normal race along with the new form to indicate that you aren't fully a "bear" but simply in "pixie-bear" form, as it were - Elephant and spider SHAPECHANGE forms grow hind legs to give additional bash protection - Archdemon form abjure effect improved - Higher ranks make WRANGLE more effective and fixed an issue with wrangling at very high levels - Potions show level requirements when identified - BLADE BARRIER has a high chance of countering the effects of ENTANGLE - You can't SWEEP or TRIP things that don't have legs - FORMATION command shows grouped NPC position rather than "Linkless" - No you aren't seeing things - login screen colors and symbols are somewhat randomized each time you login (for funsies) June 20, 2021 - Fixed a crash bug with corpse retrieval in Wilderness - Grouped mobs are worth more experience to reflect the increased difficulty June 19, 2021 - Dragons can't wing bash you if you're bigger than them and won't cause earthquakes if they aren't really big - Gas breath from mantis dragon is area affect June 18, 2021 - Aggressive mobs in general are worth a bit more experience June 9, 2021 - FLoating and surrounding worn objects don't count toward your equipped weight - CALMed mobs won't come to the aid of other mobs in distress - PHYLACTERY yields better results and the holy items can be worn on neck - HUNT and DIRS commands work more reliably - Offhand weapon procs will trigger more frequently - Added an additional dragon form to SHAPECHANGE druid skill at casting level 85. This form can change breath weapons on the fly with the BREATHWEAPON command and dragon forms that provide a breath weapon will show the type on COMBAT - EIDETIC MEMORY added as a level 100 skill for Wizards to not have to hold a spell book or staff and still cast spells with no penalty - Death is more verbose, announcing what killed you unless you are playing in HARDCORE mode - VANISH can be cast on your group at rank 5 - Low stamina won't affect your ability to do damage for passive attacks like fireshield, grim ward, blade barrier, etc. - Fixed an issue with fireshield type not saving correctly upon logout/in in certain cases - Penalty for repeated kills is more logical in that follower kills are recorded so that you get more diversity, especially classes using followers as primary killers. Additional improvements are coming - UNALIAS command added to remove the built in mud ALIAS (which sucks so please just use a mud client) - You cannot DONATE from the wilderness - You cannot set your own prices in player shops - Containers can be trapped, watch out June 1, 2021 - Object value calculation for brew, bonecraft, and phylactery changed a little - Added prime requisite to max follower levels - Update to how item value is calculated in player shops May 11, 2021 - MANASEER fixed with AUTOASSESS - The Midgaard River to the west of Midgaard has gotten longer. May 4, 2021 - SORT command added to alphabetize your inventory or containers. You can also sort by item type, value, weight, size, wearlocation, and "consumable" (so that your scrolls and potions are first when taking things out). - SEARCH by item type in containers fixed - POWER HEAL can also REFRESH and also be cast on group - You can see in more places outdoors now at night time - Casting ice/acid/fireshield/grimward while one of them is already active will switch to the new type rather than requiring you to first dispel - ACIDSHIELD shows up correctly on AFFECTS command (rather than showing as fireshield) - Familiars and mounts won't auto scavenge items when under your control even if that's their normal behavior - Robe crafted items don't weigh as much, are "worn" instead of armor so prophets and monks can wear them and can be imbued with properties like mana regen depending on quality - Quickdraw enabled items no longer count toward your equipped weight limit - Holy Water will harm undead even if they are neutral aligned rather than only if they are evil aligned - TURN UNDEAD and LAYHANDS won't charge stamina if you can't perform the skill for whatever reason - Doppelganger status shows up on character list in menu - DIMENSION DOOR works more reliably at high levels when trying to travel to someone in your group - Fixed an issue with shop list by number get off a little when multiple similar objects exist and some have been modified - Stamina cost for HUNT decreases with rank - Cabals work again, based on account name for membership - REPORT command displays information even to sleeping recipients - CONSECRATE won't make totally useless holy water missiles - On a related note, you can THROW more than 1 missile per round if you don't have anything in your hands. Also missing when throwing is a shorter delay than previously. - Formation style (tank vs 3x3) saves upon logout/in - FAMILIAR spell won't dispel you when dismiss the familiar and you can recast it without waiting an entire 24 ticks - CHARGE scales damage more with rank and also adds extra damage based on the weapon you wield and your damroll - Slegge tells you what he does when resizing - FUBAR spell works off a simple physical saving throw. If victim makes save, they are drunk with dex/int penalty. If they make it, then the caster has a chance of being drunk. - CHARM MONSTER and ANIMAL FRIENDSHIP operate at accurate casting levels (it was casting artificially low previously) April 22, 2021 - Crafted weapons can be made faster/slower up to max/min limits for weapon speed - You can make all weapons slower than "sluggish" now if you really want to slow it down further (and reduce dex requirements) April 15, 2021 - Charming mobs in sitting, resting, or sleeping position won't leave them stuck in that position after ordering them to stand - Two new high level zones have been introduced: 1) Divided Souls and 2) Saltmarsh/Eros/Sahuagin Fortress/Sahuagin Temple Recommended level for Divided is 70 and above and the Saltmarsh complex is 60 and above. - One lower level zone has been introduced: Land of Cult for levels 50 to 75. April 14, 2021 - POWER HEAL and FULL HEAL will heal nasty affects - REFRESH and also be cast on group - REFRESH restores more stamina for a slightly higher mana cost and increases more with rank. The spell also doesn't reduce your stamina if you are already at max. - Charmed non-humanoid mobs do a lot more damage - You can do "i wt" to see the weight of each item in your inventory. This also works with "exa bag wt" to see the weight of each item in a container - Wilderness mobs aggressive correctly - Crafted shield weight is a little less, and moderately less for metal shields - ACIDSHIELD shows up on prompt/group flags as A April 6, 2021 - Vampire special bite attacks show damage inflicted, are reduced with necrotic resistance, and are based on the level of the vampire - SHROUD OF DARKNESS and INVISBILITY TO UNDEAD can be learned to rank 5 April 5, 2021 - Grocer added in Gummton Outpost to sell basic stuff like bandages, rope, scrolls, etc. March 31, 2021 - Player reps can use "where newbie" to help newbies March 29, 2021 - Looking at or examining your own player corpse will show you how much experience you'll gain upon sacrificing it - Experience increased in the wilderness (HELP WILDERNESS updated) - Missing limbs slow advance chances in ranged combat and reduce ability to evade - Haste helps/hurts advance rate depending on who has it - You can spot potential mounts when looking at them. Your chance of spotting them is higher if you have the RIDE skill (and increases with rank) - FRACTURE causes more lost attacks based on casting level March 25, 2021 - AUTOASSESS shows hp and stamina % of the target in your group - Search "arm" works correctly for "arms" rather than armor - REPLAY ignores wait state - GROUPNAME improvements March 22, 2021 - Visible/invisible state shows on DEFENSE command and shows correctly on prompt and group flags - Fixed an issue with visibility and shopkeepers when you've overridden your visibility state - Fixed issue not being able to use UNOUTFIT command in stables - Dying removes drunkness - SANCTUARY spell doesn't charge you mana if you can't cast on a target or group due to rank - GRAPPLE and DEATHGRIP avoidance doesn't work if the foe is sleeping or otherwise unable to move - VISCERA DRAIN won't remove HMS over max - AWARENESS affect shows up in DEFENSE report - Higher level SLOW spell/effects make it harder to ADVANCE - SPIRITUAL GUARDIAN has a prompt flag s - You can cast spells by spell number now. Like "cast 32" is the ZAP spell. How do you know the spell numbers? You can use the SKILLS command like this: skills wizard numbers - Error messages when trying to cast spells will tell you the spell name you're trying to cast for clarity - SILENCE is shown with the nasty affects of ASSESS - ASTRAL WALK doesn't use mana when it errors due to some casting locations - You can use RECOMMEND for 'regen' items - More new mobs added for random wilderness encounters as well as a lot of PLUG objects randomly spawned - SEARCH command works on any wear location so you can find items by wear location in containers: search vault finger to find items worn on finger in your vault - Container capacity is shown when examining or searching - QUIVERING PALM can do up to about 60% of a mob's hp in damage (based on rank in skill) March 21, 2021 - Mounts will get targeted a little less than their riders by aggressive mobs - Fixed an issue with operating on objects by number when multiple objects of the same name are present in the room - ASSESS (including autoassess) shows who your foe(s) is/are targetting if they are targetting someone and if that someone isn't you - Equipment in Waves have been updated from Gandalf's changes. March 19, 2021 - Saturday, March 20 is Kallisti LEGENDS DAY! Legends Day on KallistiMUD tomorrow, Saturday, March 20. Bonus exp all day. Old timers, put down your walkers, set aside your false teeth, and come hang for a wee bit with the young swords. Tell us how hard it was when you always lost your corpse and had to regen for 30 minutes between kills. We'll aim to do a "Legends Weekend" regularly going forward. Enjoy! - You can operate on items by # now. When you list inventory or look inside containers, items will be numbered. You can then do things like "look 3" or "wear 5" or "get 5 bag" to perform an action on an item just using it's number on the list rather than typing out the keyword - When you wear items with certain affects, you will see a message indicating the affect has started (like you used to) - SNEAK status shows on AFFECTS - South Midgaard has gotten a remake. There are significant changes in directions to 39 separate zones, including Ant Farm, Arena, Atoll Tromenne, Underworld, Chessboard, Evermore, Flooded Forest, Galaxy, Godspike, Graveyard, LeRot, Old School, Orphanage, Redferne's, Refinery, Southern Road, Whispering Hills and almost anything that uses the Levee east on the river. Please, check DIRS2 or each zone's separate help entries for updated directions. For the river, any directions that start with 3s2e2s5e should now start with 3s2e2s6e. March 18, 2021 - Starting at bloodline generation 5, you need +1 level for every 2 generations deep into your tree you go to create additional bloodlines. For example, generation 5 requires level 59 to create additional bloodlines, generation 7 qualifies at level 60 and so forth. - Removing gear tells you from what location it was removed March 17, 2021 - +Hide gear hides you rather than gives you a rank in the HIDE skill. Same for +sneak gear. - VIS and INVIS commands reworked. VIS still unhides you. VIS will also force you to be visible even if you have the ability to go invisible. INVIS will turn you back invisible, assuming you have the ability to do so (like you cast a spell or are wearing gear that grants invisibility) The above allows you to go visible for a while to do things so others (i.e. shopkeepers) can see you without having to remove gear or dispell. The INVISIBILITY spell has been renamed to VANISH. - GROUP command shows delay status of your group members - COUNTER ATTACK and BLOCK effectiveness increased - Fixed Lezalas in wilderness to give you your corpse even if you can't carry that much weight - Fixed a problem with shard loading - Fixed a problem with SWIM not working in certain conditions - Fixed an issue with flow rooms moving artificially slow - You can't avoid flow room effects (except gravity) when sleeping and you won't see messages either - The SAVE command is no longer needed since any character change results in an automatic save. - When you LOOK or GLANCE at someone and they are playing a bardsong, you'll see what they are playing unless you're deaf. If you're deaf you'll see they're playing *something* unless you're blind. If you're a deaf Bard that isn't blind, you can still figure out what they're playing. March 10, 2021 - Hero points to level 52-54 smoothed out a bit so that it's an even progression rather than a big jump at 52. Level 54 and above still costs the same. - Monks show as class abbreviation MNK instead of MON so that you can tell the difference between Monastics which are MON March 8, 2021 - When BLIND MODE is turned on, wilderness ascii map will display text description of surroundings rather than ascii symbols - Duke Damien sells a sextant in the Wilderness Outpost - ORIENTEERING shows your coordinates after the room name when you have the skill and a sextant (in the proper position depending on your rank in the skill) in the Wilderness - Fixed an issue with heal/pheal sending you negative mana March 4, 2021 - Massive new Wilderness zone added. Boasting about 60k new rooms in the form of an overhead ascii map, new skills, new races, random encounters, lots of materials to harvest, new epic mob challenges, levels over 100, and many easter egg puzzles to discover. More to come over time as the Wilderness evolves. You can get there via boat. - ORIENTEERING and WRANGLING proficiencies added - Added a message when a grouped follower can't follow you due to movement limitations like breathe water, swim, climb, etc. - Dreadlords can use SLAUGHTER - Player mount damage fixed to do full damage when ridden - Fixed a problem with mob stats from ELEMENTAL SUMMON spell - WEATHER command shows current or predicted moon phase for the day February 27, 2021 - Fixed an issue with low level chill touch decay effect being uncurable sometimes - RECLASS sets alignment to neutral for Paragons - RESCUE no longer causes victim to lose attacks - When you stop fighting by any means other than ending combat, your lost attacks counter resets to 0 - Fixed an issue with holy water not giving exp when it kills something you're fighting - If you wield and hold two different digging implements, the bonuses are cumulative - When a clock chimes midnight to change the day, you'll see the new day on the chime message. - Fixed an issue not being able to enter a portal leading to an underwater room and you can innately breathe water - Removed the extra warnings when moving around in a HARDCORE zone so you are only warned upon entry to the zone rather than every time you move - Now showing the combo indicators on ASSESS command after opponent name - Fixed an issue with DISPLAY command when abbreviating "opponent" inadvertantly toggling multiple settings January 29, 2021 - Fixed FAERIE FOG to reliably remove HIDE (or have a chance to remove if saving throw is made) similar to INVISIBLE as intended - Fixed a problem with POISON wearing off way too fast - Fixed FAMILIAR to respect rule of casting only once per 24 hours - METEOR STORM correctly restricted to outdoor (including astral/space and extra-planar) terrain - CASTSPEED is limited to +5 so at most you can cast 1 extra offensive spell per round - FEEBLEMIND spell reduces castspeed a little on victim - HELLSTREAM damage increased to 15d - CALM spell improved to make mobs not taunt, help other mobs, ambush, become more easily ridable as mounts when appropriate, and not pre-emptively cast protective spells when idle and calmed January 22, 2021 - CONSECRATE works correctly on holy water missiles January 21, 2021 - You can start arena battles at the Battlemaster with the command: battle start - When you pay for an item durability upgrade at the Adventurer's Guild, if the item is "brittle" then it will remove that property before adding durability - Added some messages on weapon abilities to the victim when previously silent - Improved many weapon abilities at higher levels (8-11) - Some weapon abilities consume a small amount of mana or stamina when triggered - Heal weapon ability no longer consumes mana as if casting the heal spell nor does it use your rank in heal if you have learned that spell. It always uses the weapon power level. - Fixed several weapon abilities to work correctly or better, such as agony, dispel magic, the ranged weapon abilities, suffocate, and added a new power "tsunami" - Charmed mobs need to wield appropriate weapons to use skills such as backstab, hamstring, and envenom - Fixed an issue with crafted items showing up with obsolete bonus skills - Clarified purchasing insurance on items prevents accidental SACRIFICE of that item - LOOKing at an object in a room just shows the description. If you want to see that object's stats, pick it up and look at it. Fixed a few issues with look in general to make it easier to understand - FLEE doesn't charge you stamina if you can't flee due to being bashed - REPLAY command accepts a number after channel name to specify the number of communications to replay. I.e. replay music 5 - CLANCHAT ignores visibility rules January 11, 2021 - Fixed an issue with item special power upgrades over 11 (which is the max available for upgrade) January 10, 2021 - Quests updated to be a bit richer in terms of what they can do January 8, 2021 - Fixed an issue where a charmed follower that rescued you sometimes wouldn't let you rejoin the battle with them - Your generation number for your lineage is tracked. After logging in descendents, you'll see generation numbers populate on the lineage command, character selection menu, and SCORE. - After the 10th generation (that's 512 characters!), each descendent can only create 1 bloodline - Your mount's position will show on score after your position and accurately reflect what the mount is doing (flying, swimming, etc.) - Fixed an issue with mounts not wandering due to "stay sector" limiting their ability to move due to rooms now supporting multiple sector types - Fixed an issue with some swimming mobs without legs not being able to move (like fish) - Updated messaging on BARGE to clarify when you are no longer standing January 6, 2021 - Watch out. River Street in Midgaard just got longer. Directions to the Underworld, Refinery, Southern Road, and Old School have changed. There is also a new Clothing Store where the key shop was. They key shop has moved to where the fence was and the fence has moved west 1. Enjoy. January 5, 2021 - Natural swimmers (fish, troglodytes, kappa demons, salamanders, etc.) won't be penalized when swimming. Like combat swing rate is lower and less effective in the water and swimming is slower than walking. Swimmers won't have those penalties. - Mead mana cost increased from 2 to 10 - Fixed CALLMOUNT and it also has a chance to succeed without delay January 1, 2021 - Happy New Year! Looking forward to another fun year at Kallisti. We're always looking for fresh ideas and new ways to grow our favorite game. This year, we're looking at an auto-quest system, bringing the Wilderness back complete with random encounters, updates and expansions to the item crafting system, the Champion class, and other epic challenges for players of all types. If you've got an idea, we'd love to hear it. If you'd like to build an interesting new area, we'd love to see it - and don't forget you earn nobility for becoming a contributor. Have fun! - FLY has been UPdated (pun intended, haha). Previously, there were lots of confusing edge cases that have been resolved. FLY automatically adjusts to show when you are actually flying (including via spell, wings, objects, on a flying mount, etc.) and the little 'f' on your prompt or group flags is an accurate indicator. You won't be flying in crawlways, underwater, or other places where it doesn't make sense. When you're mounted, you'll see that your position is mounted rather than flying but you're still flying if your mount is flying. If you get tired of flying, you can LAND. You might want to do that if someone is hurling tornados at you which does more damage to flying opponents, for example. When you're tired of not flying, you can FLY. The FLY spell is now called FLYSPELL. That's going to be annoying for some people, we know. - Moving from one room to the next only checks the mobility requirements of the new room. So if you're in deep water where you can't swim and aren't flying and want to move to shallow water where you can swim, well you can now. - Message added when entering a CRAWLWAY with limited space - Objects have special "action descriptions" that make them funner and thematic. This has been broken for about 25 years but is now working again. - Fixed an issue with walkspeed and not present group members - Fixed lots of issues with innate race abilities being lost in situations where they gained those abilities by other means - Fixed a bug at Slegge's resizing shop. Changing size, weight, or curse status all have independent costs so if, for example, you change the weight of an object, the cost to size or uncurse don't change. - Fixed issues with cotton/silk yarn not spawning December 31, 2020 - Area name, room info, and exit info are no longer obscured in private rooms (such as player houses) - SENSE UNDEAD spell shows the specific undead race rather than just "undead" - MSDP_ROOM_EXITS will now reflect LOCKED (L) and CLOSED (C) status - Holy Avenger weapon special heals better December 27, 2020 - New skill FLYING DRAGON KICK for monks - RETARGET and high rank DODGE are available at lower levels for monks RETARGET also allows retargeting whilst mounted and no delay at higher ranks - SPINKICK does an actual KICK skill to every foe in the room rather than a normal attack - WALKSPEED is a thing now. Characters walk at a speed primarily determined by the sector they are in and moving to, but other things affect speed of movement like flying, haste, sneaking, and objects can add or subtract to your walkspeed. You can see your group's walkspeed on FORMSTAT. You can see your own on SCORE. You can walk faster with the RUN command but it costs extra stamina. - You don't get a grouping xp bonus for NPC followers, only PC's - The grouping xp bonus for PC's has increased (about 20%) - The COMBAT command shows damage dice including barehand damage when appropriate including monk gloves if applicable - Fixed an issue with ARMY OF DARKNESS not giving skill rank bonuses to members at low ranks - SNOB and LEGENDBRAG socials added - FUSEPORTS won't raise the rank requirement on armors - Item crafting will generate better results on average for everything - Crafted metal shields won't weigh quite so much and all crafted shields can have fuseports - AUTOGOLD is turned on for new players by default and LEVELSPLIT defaults to off - Charmed NPC's use damage dice based on barehand damage rules or weapons they wield rather than uncharmed NPC damage December 21, 2020 - You can improve crafted and randomly generated items at Slegge as well as the Adventurer's Guild December 19, 2020 - Fixed an issue in ARMORCRAFT and SHIELDCRAFT not giving object extra perks for high quality/level crafting December 17, 2020 - When changing the weight of items at the resizer shop (Slegge), the AC value for armors will change appropriately. Similarly for KALSTONES that modify item weights. - Lights will show what color they are (this has no actual game impact) December 15, 2020 - KALSTONES will randomly generate on mobs December 12, 2020 - Items can now be SOCKETED for PLUG type objects to fit into - Items can also have PORTS to FUSE other objects (KALSTONES) into HELP PORTS or HELP SOCKETS for more info December 10, 2020 - Fixed an issue where dying wouldn't always break DEATHGRIP December 5, 2020 - GLORY and WAIL OF THE BANSHEE skills check for valid victim before charging mana and/or stamina so if you specify an invalid victim, you won't be charged anything - The North Pole zone with all of it's quests is now in. Remember that collecting vouchers will give you prizes in the new year depending on how many you have. December 3, 2020 - Mobs with dispositions will use more spell/skill variations - Fixed an issue with fire/acid resistance not working correctly vs acidstorm and firestorm spells - Fixed an issue where elemental resistance wasn't working correctly vs some breath weapons (specifically fire, frost, acid, lightning) - Fixed an issue with BANISH UNDEAD divine resistance not working - You can cast MORTIFY and SHAPECHANGE by specifying a number (in the order listed when casting the spell and not specifying anything) rather than specifying the form name - Wooly Mammoth SHAPECHANGE form can GORE with their tusks - Vorpal effects can cut off horns which will make those victims unable to GORE - Losing a tail won't cause as much damage unless you are a dragon or snake - Mobs won't summon mounts so often but when they do, the mounts are worth experience points when defeated - Season shows on TIME command - The directions to Surgaard/Alcazar have changed. November 29, 2020 - Boats are fixed. You don't need to drop and pick it up for it to work. - Thanksgiving is over for another year. Thank you to everyone who participated and thank you to Vajra for making such a fun challenge. November 24, 2020 - Thanksgiving is here! This year there are some new breeds of turkey wandering the wilds. A pair of hunters have showed up, tracking the birds. Rumor has it, there's some kind of god-like tom turkey that prowls the wastes looking for people that kill its fellows. It's mean and will kill on sight, beware! November 21, 2020 - You can GRAB items (i.e. lights) whilst shapechanged (similar to hold and wield) - More situations with uncurable poison/blind fixed - A magician has been doing some construction along the NE Road. He bent space and found some more rolling hills for people to travel through. Because of this the directions to the following zones have changed: Asgaard, Barovia, Blackrock Hallow, Blackrock Hills, Grimball, Catalaunian Fields, Castellum of Lasalle, Dragon Realm, Rordak Kingdom, Girish, Mists, Moria, Mt Fredgehand, Nedragaard Keep, Orc Encampment, Path of Power, Ravenloft, Ravlop, Storm Vale, Tarusk, Valencia Nina, Winter, and Villagio Del Centaur. Tread carefully. November 18, 2020 - Players first! Please fill out this survey to help inform our design decisions: https://forms.gle/CZ3CzQW1mrZLY1286 If altruism just isn't your thing, we will give you 1 million gold coins for your feedback. Just enter your account name at the end of the survey. Thank you! November 15, 2020 - Fixed a lot of issues with rounding errors in spells aand skills. For example, HASTE gives you a Dexterity bonus of 1 + (casting level/100) which meant you would always get a +1 bonus at any casting level below 100. Now, you receive a second Dexterity bonus at casting level 50 (i.e. 50 / 100 = 0.5 which rounds up to 1). This is significant for all enchant item spells but also many other situations. - If you make a save vs lightning breath damage, you will get an indication on the damage message (like most other situations) - Fixed a messaging problem with TERROR skill - Fixed a confusing method about stop following a mob when you kill the follower of that mob November 9, 2020 - Fixed an isue with the blind affect sometimes not ever going away - Fixed an issue with rare kill exp being applied incorrectly to low level characters November 2, 2020 - Potion crafting should make usable potions now and sell for a better amount. November 1, 2020 - Congratulations Pif for winning Hell night. Thank you to everyone that showed up. October 30, 2020 - After talking to a few players and myself we are going to have hell night starting at 9pm Pacific time tonight and going until 9pm Pacific time the 31st. This might be way too long but we can look at livening it up with random mobs and epic equipment that you won't normally see. Ivy. October 27, 2020 - Hell Night Poll: It is a tradition at Kallisti to hold a Hell Night on Halloween. It's a night where pking is encouraged and points are awarded for killing others or high level boss mobs. There are also devils and demons that wander the world. As part of this we backup the playerfiles and anything that happens on hell night is undone the next day. Look at it as the oppotunity to explore or kill others without any repercussions. The plan is to do hell night from about 4pm to 10pm Pacific time this year. That being said, there are a large number of players now that have children that do things on Halloween night. So, the poll question is: What would you prefer, Hell Night on Friday the 30th or should we continue with Saturday the 31st? Please let Ivy or Sammy know your choice. October 26, 2020 - An issue with mob aggressiveness has been fixed. Beware, mobs that are aggressive may attack if they can see you! October 19, 2020 - High level mobs will repop gold more quickly - Shopkeepers will repop gold more quickly - Shopkeeper item purchase prices will gradually decrease rather than current steep decrease rate - Gold cost to level past 74 is reduced October 9, 2020 - Failed BONECRAFTING will have a rank based chance of not lowering the item quality - The annoying drunk has a high chance to drown if you lead him onto moving water - You can perform socials on Puff October 1, 2020 - Fixed an issue with demonforms and gore not working September 30, 2020 - ASSESS updated again to just show anyone fighting but not you or anyone or anything in your group including your mount The "->" shows who you are targetting and "<-" shows who is targetting you and "><" indicates that you are targetting one another. September 26, 2020 - All those that lost maxstat metas due to a leveling bug have had them restored. Check at the meta-sage and contact Ivy if you think you are still missing any. September 25, 2020 - You can RREPLAY on the GOSSIP channel to see the last 20 gossips in reverse order September 24, 2020 - GRIM WARD can be cast on "group" for convenience - Fixed an issue with ASSESS to show followers and combatants correctly - Dreadlords can learn SHIELD USE to rank 10 September 18, 2020 - DIVINE SHIELD will block to reduce damage regardless what alignment you are fighting but it will still only bash opposing alignments. If you aren't using a holy symbol +50 or are neutral aligned, the COMBAT command will report DIVINE SHIELD at 0% for debugging. - Logging on gaining levels reports gains correctly rather than totals - PARAGONS pay only 10% the normal gold cost to META September 13, 2020 - Fixed an issue with DIVINE SHIELD bashing the Priest rather than the victim (gah!). Also, Evil Priests using this spell also get a bonus, just like Good ones do. It's only those faithless Neutral Priests that can't figure out what they're into that don't get a bonus. - You can cast DEMONFORM specifying a rank number (i.e. deathform 3) rather than spelling out the form to change into - DEATHBOND works on people a bit lower level than you (still based on rank though) - DEATHGRIP doesn't autofail for high level mobs but instead has a chance based on your level and your chance is reduced if the target also knows how to deathgrip - NETHERVOICE won't work if no foes are around August 31, 2020 - The CALM spell will flush a mob's memory and current actions August 29, 2020 - NEW ZONE: Island of Na'Kana has been discovered. See help for directions and level restrictions. - DEMONFORM massively updated to provide many new demon choices to our lovely Demoniacs - You can perform the COMBAT command on your mount and followers - Your GAINLOG will report how many practice sessions you gained - If you are given a skill via magical or natural means but your class doesn't ordinarily have that skill or it does and you simply haven't bothered to learn it, you can still wear +skillrank items to improve that skill - It's a little easier to make a save vs DEATHFOG choking gas extra affects - If you make a GOODBERRY and your hands are full, the berry will go to the ground where you are standing - Bards and Rangers can be in an ARMY OF DARKNESS (if they are evil of course!) - MSDP shows level of group members - Surrounding objects will trigger special powers more frequently - You can use the DEFENSE and OLDSCORE commands on your mount and NPC followers, i.e. 'defense horse' August 4, 2020 - Vampire bite attacks won't work if you or the vampire are fighting from ranged combat distance - You won't see autoparry on the TOGGLE list if you don't have the PARRY skill. Similar for other auto combat skill toggles. July 27, 2020 - Fixed an issue with spells getting re-applied after logging out not applying all of their affects properly. Additionally, some spells weren't applying their full effects properly until logging out (like FEEBLEMIND) which is also fixed. Generally speaking, this will make all spells with a qualitative element (like fireshield does more damage at higher casting levels) work more predictably and across logging out/in. This is a fairly significant change. - Fixed an issue with mob special attacks not working correctly July 25, 2020 - MINE skill will provide raw gem ore sometimes in addition to raw iron ore - Fixed some issues with item crafting including MILLING, TANNING, PAPERMAKING, and more - Fixed a display issue with NOBLE showing points for level 100 characters twice - The flag on who denoting clan membership is now invisible July 23, 2020 - DEFINE command works again July 21, 2020 - The fletcher, wand recharger, and repair shops will first look at worn items to refill, recharge, or repair before looking at inventory items. So you can "refill quiver" without having to remove it first, for example. July 12, 2020 - Two handed shields have a lower dexterity requirement in general July 6, 2020 - Major adjustment to hero points per HMS for most classes generally increasing the number of hero points for mana for classes that rely on it heavily but there were other increases as well. Mages, Priests, and Demoniacs will see the most dramatic improvements and Monks and Bards to a lesser extent. - ABJURE improved - lasts longer per casting - DEATHGRIP makes fleeing a lot harder. Strength plays a role in chances to break a deathgrip (for both the victim and the Dreadlord) and if you know the skill, it's easier to break free. Also, if you want to release someone from a deathgrip, just deathgrip them again and you will release them if already deathgripping. - Lots of skills can be done with sitting or resting now instead of requiring you to stand such as FOCUS, HIDE, NOTRACE, and many more including most of the item crafting proficiencies - Doing group operations like "put all" will operate on account owned objects rather than giving you an error June 24, 2020 - At 0600 Central time June 25, 2020 we will be switching to a new server. We should be down for about an hour while the last of the switch takes place and the mud is brought back up. Once done you should be able to connect like always. - Done! Some of you might noticed an increase in speed. Thank you Coyote! June 17, 2020 - Stability improvements under the hood June 16, 2020 - REPLY ignores delay - DEEPDRAW can cause lost attacks, dismounting targets, and bash affect at higher ranks June 14, 2020 - POWER HEAL and FULL HEAL will sober recipients if drunk - LORE will provide info on salves (and other rare consumables) June 13, 2020 - Ancestor, if any, name shows on main menu character list - Ranger mana regen increased a bit - Monks get DODGE slightly earlier so that they can get rank 5 at level 75 May 24, 2020 - Fixed an issue where mob innate sanctuary, unholy aura, wraithform, invisbility, and detect invisibility were artifically high May 21, 2020 - If you're holding a spellbook and wielding a cast weapon, the more powerful item is used when casting - COMBAT command has a "Magic" section which will show precision spell rate as well as cast speed and spell fail adjustments, if any - You can pay to start your own arena battles at the Battlemaster - Crafted holy/unholy/nature items are permanent and names accurately reflect type of item created - If you're wearing a boat... like a magical boat, just go with it... it'll work same as boats in your inventory - Druid and Templar barehand damage increases a little with level (but not as much as Fighters, Rogues, or Monastics) - Gaining level 100 allows all Legacy characters on your account to QTRANSFER. There's a higher gold cost for legacy chars to QTRANSFER (but not for a legacy level 100 character) - Centaur are treated as humanoids for the logical purposes where it would make sense (like aiding other humanoids, getting charmed, etc.) - Doppelgangers with very low Wisdom or Intelligence won't be inhibited from races with penalties in those stats - Doppelgangers can change more than 4 sizes at once but the delay is simply a little longer (but not as long as if you were to do it in two stages) - ALACRITY Wizard spell improved - Charmed NPC followers can follow you into no-mob rooms - Charmed followers have some of their special behaviors wiped (like mobprogs, door manipulators, etc., not skills) May 12, 2020 - When blocking with a shield that has a special power, it has a (good) chance to trigger - Fixed a bunch of double damage messages with item powers - Fixed an issue with polymorph, demonform and other shapechanged breath weapons that was incorrectly giving the victim a double reduction in damage based on resistances - LORE and IDENTIFY will show special powers on worn items like it already does for armors May 3, 2020 - Undead followers can swim and breath water, fear the swimming zombies! - RANGED variabled added to MSDP to know if you are ranged