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Kender

Overview

Ah, the Kender; that unusual race that you either want to love or throttle.

These curious creatures are not native to the realms. Legend has it that centuries ago several of these mysterious creatures 'tumbled from a hole in the sky and [as onlookers claimed] fell right into the fountain' of Midgaard's market plaza. Regardless, most of the Kender of Kallisti live in or around the central city-state of Midgaard or in the heavily populated areas around Rommena or Evermore. There is a rather persistant rumour of a kender settlement to the southeast, but it hardly seems likely, as these creatures tend toward a parasitic relationship with other races. In combat, they favour a unique weapon called the hoopak, which is somewhat similar to a sling-staff.

Kender share many similar physical attributes with halflings, but tend to be a bit larger, about the size of a pre-adolescent human. Every last one of them has very long hair, which is tied up into a topknot to cascade down their back.

Kender PC stats have the following modifiers applied (note: these racial modifications not only alter your character's original stats, but also the maximum attainable with equipment [18+modifier] and the meta shop [25+modifier].)

Str Int Wis Dex Con Luk Siz
-1 0 -2 +4 -2 0 -4

Alignment

Neutral.

Racial Traits

Steal and Peek.

Restricted Classes

Kenders may not be Barbarians, Dreadlords, or Paladins.